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- Seen Oct 30, 2018
It seems like it's common practice for most RPs to have some gimmicks to spice up the narrative and make the experience feel more like a game as opposed to just reserving our efforts to collaborative writing. Some examples I can list right off the top of my head are levels to inhibit combat abilities and simultaneously managing a player character's growth in attribute, but there are some RPs that go out of their ways to emulate a Mafia-esque set-up to really make things more immersive as a player.
I'm making this thread for everyone to discuss and share their opinions on implementing mechanics for RPs; do you guys think they're a creative addition that helps keep players engaged or just superfluous complications that ruin the flow of a story? If you're anywhere in between, what are your personal thoughts on the matter? Are there any mechanics you enjoy or despise? And if you ever GMed, what mechanics have you utilized?
I'm making this thread for everyone to discuss and share their opinions on implementing mechanics for RPs; do you guys think they're a creative addition that helps keep players engaged or just superfluous complications that ruin the flow of a story? If you're anywhere in between, what are your personal thoughts on the matter? Are there any mechanics you enjoy or despise? And if you ever GMed, what mechanics have you utilized?