Weren't there more posts here? I guess they got deleted.
Great... Can you in anyway, make the number of pokemons bigger? And what about the pokedex? Sorry if i not sound smart, I don't know much about hack, More spriting... And what about the number which will apear in the side?
What do you mean by the number of the pokemon? Do you mean the name?
And that's a good question about the pokedex. Ummm, all these pokemon probably won't have Pokedex data (unless I find a way to fix that) but I guess since these Pokemon aren't supposed to be there, I could have someone there say that there is no data on these Pokemon yet.
Pokemon number (In Rom) 252 is 387, 253 is 388, 254 is 389, and so on. So in this screenshot (as well as the other one was in a copy of the rom, only for screenshot purposes, I remeber DJG's post, that screenshot is just for displaying, it won't be caught this early into the game, and won't be at level 5), you can see that Roserade is Number 387.
Wow, one day you have got to teach me how to do that. Whenever I do that, it only shows the front sprite as a wild pokemon and not the menu one, plus some other errors.
And do you also know how to change the types? Because if you replace Roserade with something and it's type isn't changed, then it just seems weird.
Anyways, hope the bank script works and hope you get everything in.
I was having problems with it aswell, for quite a while, the rom seemed to crash everytime, the image was to appear. But I eventually found the right way to do it.
Of course I can change the type. Just need to use Amplifier or a hex editor. You can see in the screen above.
After some terrible first attempts, I managed to get the hang of indexing sprites. I managed to get 13 sprites done so far (and found 6), only 33 more to go.:(
Hopefully, I can get some more done in the next couple of hours.