Graveyard Keeper Agnes: Update 7 (Victory Road -> Ending)
Another long list of bosses where I didn't have a chance to take notes, so, again, not as much detail as normal.
I beat Calem, but I recall only having a single Pokemon left at the end, and it was either Garchomp or Chandelure. I don't remember how I did it.
The first E4 member I faced was Drasna. Meowstic 1HKOed Dragalge with Psychic, but fainted to Altaria. Garchomp took down the rest with Dragon Claw.
Next, I fought Wikstrom. Meowstic beat Klefki, fainted to Probopass, and I sent out Chandelure which finished it off and then 1HKOed Scizor and Aegislash.
Third was Siebold, and I had Meowstic wound Clawitzer with Dark Pulse, only to be fainted by Dark Pulse. I had Chandelure come out second, and faint it with Energy Ball, only to lose to Barbaracle. Garchomp took down Barbaracle and Starmie with Dragon Claw and Shadow Claw.
Fourth, I faced Malva. Meowstic beat Pyroar, but I switched to Chandelure to fight Malva's Chandelure. I won, then she sent out Torkoal, which Earthquaked my Chandelure and my Meowstic. My Garchomp took it and her Talonflame down with Dragon Claw.
Then, I faced Diantha, the Champion. I started off by 1HKOing Hawlucha. She switched to Gourgeist, I switched to Chandelure and 1HKOed it with Flamethrower. She switched to Goodra and we spent several turns exchanging Shadow Balls and Muddy Waters until she ran out and I KOed it. Then, she sent out Tyrantrum, which KOed it with Crunch. I switched to Garchomp, and used Dragon Claw. I KOed it, she sent out Aurorus, and I switched to Meowstic while she missed with a Blizzard. I wounded it, then she hit with Blizzard, KOing Meowstic. I sent out Garchomp, which KOed it with a lucky Dragon Claw, and then she sent out Gardevoir and Mega Evolved it. Luckily, my Garchomp 1HKOed Mega Gardevoir with a critical Shadow Claw before it could do anything. (I'm not 100% certain on all these details, especially with the fossil Pokemon. The Hawlucha and Gourgeist KOs and the Shadow Claw crit, I am certain about, however.)
Finally, I faced AZ, who was a pushover. Meowstic 2HKOed Torkoal with Psychic, and Chandelure 1HKOed Golurk and Sigilyph.
While I have beaten the game and fulfilled my challenge, I do plan to keep going until I've finished the Looker Bureau, as I normally do while playing Pokemon X and Y. In fact, I've already beaten Calem's rematch and, finally, obtained a mega stone for a Pokemon. I'm not the biggest fan of mega evolution as a mechanic, so I don't mind not getting it until this late, and a pseudo-legend like Garchomp hardly needed a mega in the first place! I do, however, plan to stop the updates because there will be no further changes to my team, and my only moveset change will be to teach my Garchomp Earthquake and Brick Break now that I'm no longer bound by the move clauses.
This has been an interesting challenge, albeit one a little easier than the monotypes I normally do, though this may have been because X and Y are some of the easiest Pokemon games in general. Having only three Pokemon wasn't that much of a handicap in a game where most trainers also have three, and the three selected Pokemon gave me near-perfect type coverage that could, by the end of the game, hit every type super-effectively except Normal (and even that only because I had to use a slot for Shadow Claw instead of Brick Break). The only shared weaknesses I had were Ghost and Dark, one of which every Pokemon on my team could hit super-effectively. The latter weakness, which did give me a bit of trouble in the mid-game, still wasn't shared with my pseudo-legend.
Meowstic held its own in the early game, and really shone in the mid-game, but its effectiveness dropped off once Chandelure and Garchomp got their final evolutions. It still made a difference, but the other two pulled me through a lot of battles late in the game when Meowstic couldn't hold on.
Chandelure had a very poor movepool early on, combined with late evolutions that made it my weakest Pokemon in the early game. Once I started getting good TMs for it, and evolved it for the first time, it got much, much stronger. However, it was still pretty fragile and in those few cases where it couldn't hit fast enough, it usually went down to a single STAB SE move or two non-STAB SE moves.
Garchomp was very effective throughout the whole game. Early Dragon Rage was utterly broken throughout the beginning of the game, and I got decently-powerful STAB moves in both its types, plus a good Ghost move, right between the second and third gyms, right as Dragon Rage was losing its importance. It was also my best defensive Pokemon, with only three, generally rare, weaknesses, none of which were shared by my other two Pokemon.
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