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Welcome. This is the portal that leads you to the world of Pokémon. Beyond this gateway, many new adventures and fresh experiences await your arrival. Only Pokémon inhabit this world. There are no trainers, nor will there be in the course of this roleplay. Be strong, stay smart. And be victorious!
You are a Pokémon that has been living in the village of Haven for quite some time and, fairly recently, you achieved your goal of joining the Haven Exploration Guild. The guild is led by its founder, an imposing Steel/Psychic type Pokémon called Bronzong, and his right-hand and secretary, Snubbull. The guild aims to educate and train young Pokémon into becoming full-fledged Explorers; Pokémon that are fit to go into Mystery Dungeons, carry out quests and rescues and sometimes even explore completely new areas.
You are a Pokémon that has been living in the village of Haven for quite some time and, fairly recently, you achieved your goal of joining the Haven Exploration Guild. The guild is led by its founder, an imposing Steel/Psychic type Pokémon called Bronzong, and his right-hand and secretary, Snubbull. The guild aims to educate and train young Pokémon into becoming full-fledged Explorers; Pokémon that are fit to go into Mystery Dungeons, carry out quests and rescues and sometimes even explore completely new areas.
Guild Regulations:
1. Follow all PC and RPC rules.
2. This RP is rated T, meaning you will have to restrict violence, gore and romance to a mild level.
3. Be fair, nice and respectful towards other players. This also implies no godmodding, bunnying without permission, or anything of the sort.
4. Please try to stay active, and consult the GM's if anything is amiss.
5. Smiles go for miles! Have fun!
2. This RP is rated T, meaning you will have to restrict violence, gore and romance to a mild level.
3. Be fair, nice and respectful towards other players. This also implies no godmodding, bunnying without permission, or anything of the sort.
4. Please try to stay active, and consult the GM's if anything is amiss.
5. Smiles go for miles! Have fun!
The Guild Camp
In MD: The Grand Expedition, players will be travelling alongside the haven Exploration Guild on a grand quest across the World for adventure and discovery. The Guild will move around using the "Guild Camp" a collection of tents and services that are carried by large caravans accompanying the trip on their expedition. Below is a description of the various tents and their functions.
In MD: The Grand Expedition, players will be travelling alongside the haven Exploration Guild on a grand quest across the World for adventure and discovery. The Guild will move around using the "Guild Camp" a collection of tents and services that are carried by large caravans accompanying the trip on their expedition. Below is a description of the various tents and their functions.
Spoiler:
→ The Guild Longtent
The Guild Longtent is usually the first tent to come into view as you enter the guild campsite. As you enter, the first thing you'll see is the front counter, accompanied by a large Bulletin Board. This is where Pokémon can put up their requests for whatever region the guild is currently camped at. The counter is usually manned by the Guild Secretary, Snubbull. She is a very busy Pokémon, and often seems rushed and irritated as a result, but don't let that scare you away. In actuality, she's very sensible and fair, and a hard worker.
Also contained in the Guild Longtent is the infirmary. Manned by the skilled (if somewhat creepy) Dr. Mime and his excitable assistant Smoochum, this is where you'll have to go if you need any treatment that cannot be simply given in the field. Dr. Mime tends to his patients with a possibly a bit excessive level of care - but there is no need to worry. Despite his mannerisms, he means well, and knows what he's doing. His assistant Smoochum is an energetic young girl, but due to her nature can sometimes be clumsy. She's also completely oblivious to Dr. Mime's 'approach'.
The only tent to have an upper level, a set of stairs on the side of the main hall lead to the second floor of the Guild Longtent. Way at the end is Guildmaster Bronzong's office, but that is off-limits to regular members. Only Snubbull can go in there normally. In essence, perhaps this is more of a mobile fortress, rather than a tent, but what can one do?
→ The Kricket Inn
The second largest tent in camp is The Kricket Inn. It is run by a pair of brothers, Kricketot and Kricketune. Apart from offering lodgings to Guild affiliates and travellers, they also run a bar and restaurant in the back of the tent. Here, you can order juices and fizzy drinks as well as full meals, but you cannot take these along on your missions.
Many are confused to find out Kricketot is actually the elder brother. He has an easygoing personality and is the inn's main owner. He spends his time behind the bar mostly, to orchestrate the inn's workings and take in guests and orders. The younger Kricketune is quite different; a true worrywart. His older brother often jokes his early evolution must have been due to his constant obsessing. Kricketune is the one to keep his older brother in check when he is slacking off too much, though. He also tends directly to the guests more, by showing them to their rooms and serving them at the tables with his signature spaghetti. At night, the two brothers are known to create an extra nice atmosphere by playing some smooth jazzy music together.
→ Gulpin's General Goods
Gulpin runs the general store at camp, where you will be able to buy any and all consumables that you feel you might need when you go out - he sells all items, but be aware that you might be able to get some kinds cheaper elsewhere. The only exclusive items he sells are Orbs, throwing items, and accessories (equipment). Most of his wares are trinkets and items he finds as the camp travels the roads of the wide open World.
He may not look it, but he knows his business well and always keeps his shop well-stocked for the Guild members' convenience - and to profit for his own. Gulpin is a bit of a waggish personality, in that he deals with his customers in a friendly and humorous manner, but he also has something mischievous in him.
→ Keymaster Klefki (Appraisal)
Sometimes you may find small chests or boxes in dungeons, lost or left behind by other Pokémon. These may very well contain valuable items, but they are often locked. Klefki runs a small shop out of his tent on the campsite to open these treasure boxes up, for only 250 Poké. The Pokémon is an avid key collector, and will not let anyone into its tent for fear of them stealing any of the keys. This is why the shop is actually more of a stand just outside the tents entrance. Klefki will head inside, rummage around, and come back out with the key your box needs. Nobody knows the reason for the paranoia, though...
→ Move Master Musharna
Musharna is The Guild's Move Master. Her psychic powers are strong enough to bestow any feasible move she can dream up onto her clients. These include any TM/HM or egg moves. To have this done, however, you will have to present her with a special item: a Prism Shard. These are exceedingly rare, and can only be found in certain dungeons, and even then only if you're lucky.
The Move Mistress herself is generally a bubbly Pokémon, but using her powers requires her to tap into a Pokémon's dreams. As a result, afterwards she often feels tired and a bit drowsy.
→ Accelgor's Dojo
Accelgor runs a sort of protable battleground for the Guild. The tent has been torn up and re-designed several times, mainly due to the owner's battles with his life-long rival, the travelling warrior Escavalier. Luckily, it's been a while since their last encounter... but there's no telling when Escavalier could stumble upon the camp once more.
The facilities in the dojo include a portal to a special Mystery Dungeon to explore at your leisure, with various types of volunteer Pokémon roaming its halls, and a (somewhat battered) battlefield to allow for sparring and practicing.
Accelgor is a Pokémon of few words, and can be a strict instructor if required. He knows just how to motivate Pokémon to bring out their potential, and actually likes to assist Pokémon in their training.
The Guild Longtent is usually the first tent to come into view as you enter the guild campsite. As you enter, the first thing you'll see is the front counter, accompanied by a large Bulletin Board. This is where Pokémon can put up their requests for whatever region the guild is currently camped at. The counter is usually manned by the Guild Secretary, Snubbull. She is a very busy Pokémon, and often seems rushed and irritated as a result, but don't let that scare you away. In actuality, she's very sensible and fair, and a hard worker.
Also contained in the Guild Longtent is the infirmary. Manned by the skilled (if somewhat creepy) Dr. Mime and his excitable assistant Smoochum, this is where you'll have to go if you need any treatment that cannot be simply given in the field. Dr. Mime tends to his patients with a possibly a bit excessive level of care - but there is no need to worry. Despite his mannerisms, he means well, and knows what he's doing. His assistant Smoochum is an energetic young girl, but due to her nature can sometimes be clumsy. She's also completely oblivious to Dr. Mime's 'approach'.
The only tent to have an upper level, a set of stairs on the side of the main hall lead to the second floor of the Guild Longtent. Way at the end is Guildmaster Bronzong's office, but that is off-limits to regular members. Only Snubbull can go in there normally. In essence, perhaps this is more of a mobile fortress, rather than a tent, but what can one do?
→ The Kricket Inn
The second largest tent in camp is The Kricket Inn. It is run by a pair of brothers, Kricketot and Kricketune. Apart from offering lodgings to Guild affiliates and travellers, they also run a bar and restaurant in the back of the tent. Here, you can order juices and fizzy drinks as well as full meals, but you cannot take these along on your missions.
Many are confused to find out Kricketot is actually the elder brother. He has an easygoing personality and is the inn's main owner. He spends his time behind the bar mostly, to orchestrate the inn's workings and take in guests and orders. The younger Kricketune is quite different; a true worrywart. His older brother often jokes his early evolution must have been due to his constant obsessing. Kricketune is the one to keep his older brother in check when he is slacking off too much, though. He also tends directly to the guests more, by showing them to their rooms and serving them at the tables with his signature spaghetti. At night, the two brothers are known to create an extra nice atmosphere by playing some smooth jazzy music together.
→ Gulpin's General Goods
Gulpin runs the general store at camp, where you will be able to buy any and all consumables that you feel you might need when you go out - he sells all items, but be aware that you might be able to get some kinds cheaper elsewhere. The only exclusive items he sells are Orbs, throwing items, and accessories (equipment). Most of his wares are trinkets and items he finds as the camp travels the roads of the wide open World.
He may not look it, but he knows his business well and always keeps his shop well-stocked for the Guild members' convenience - and to profit for his own. Gulpin is a bit of a waggish personality, in that he deals with his customers in a friendly and humorous manner, but he also has something mischievous in him.
→ Keymaster Klefki (Appraisal)
Sometimes you may find small chests or boxes in dungeons, lost or left behind by other Pokémon. These may very well contain valuable items, but they are often locked. Klefki runs a small shop out of his tent on the campsite to open these treasure boxes up, for only 250 Poké. The Pokémon is an avid key collector, and will not let anyone into its tent for fear of them stealing any of the keys. This is why the shop is actually more of a stand just outside the tents entrance. Klefki will head inside, rummage around, and come back out with the key your box needs. Nobody knows the reason for the paranoia, though...
→ Move Master Musharna
Musharna is The Guild's Move Master. Her psychic powers are strong enough to bestow any feasible move she can dream up onto her clients. These include any TM/HM or egg moves. To have this done, however, you will have to present her with a special item: a Prism Shard. These are exceedingly rare, and can only be found in certain dungeons, and even then only if you're lucky.
The Move Mistress herself is generally a bubbly Pokémon, but using her powers requires her to tap into a Pokémon's dreams. As a result, afterwards she often feels tired and a bit drowsy.
→ Accelgor's Dojo
Accelgor runs a sort of protable battleground for the Guild. The tent has been torn up and re-designed several times, mainly due to the owner's battles with his life-long rival, the travelling warrior Escavalier. Luckily, it's been a while since their last encounter... but there's no telling when Escavalier could stumble upon the camp once more.
The facilities in the dojo include a portal to a special Mystery Dungeon to explore at your leisure, with various types of volunteer Pokémon roaming its halls, and a (somewhat battered) battlefield to allow for sparring and practicing.
Accelgor is a Pokémon of few words, and can be a strict instructor if required. He knows just how to motivate Pokémon to bring out their potential, and actually likes to assist Pokémon in their training.
Mystery Dungeons:
The expedition will take our heroes through many different locations... the most dangerous of which being the Mystery Dungeons. As the story progresses, Mystery Dungeons visited will be posted here, as well as the next Mystery Dungeon to come up. Be sure to watch this space, to see where the adventure leads next.
The expedition will take our heroes through many different locations... the most dangerous of which being the Mystery Dungeons. As the story progresses, Mystery Dungeons visited will be posted here, as well as the next Mystery Dungeon to come up. Be sure to watch this space, to see where the adventure leads next.
② Brine Cove - CURRENT ☆
Because the Haven Peninsula is almost completely surounded by steep cliffs, Brine Cove is convenient for providing a natural stairway (known as the Regi's Causeway) to reach sea level. Pokémon often visit this place, but because the tide can be strong and sudden, combined with stormy winds, it can still be dangerous. Deep in the cove, there is also a cave to explore, but this should be visited with caution as it completely floods when the tide comes up. It is mostly inhabited by Rock- and Water-type Pokémon.
Because the Haven Peninsula is almost completely surounded by steep cliffs, Brine Cove is convenient for providing a natural stairway (known as the Regi's Causeway) to reach sea level. Pokémon often visit this place, but because the tide can be strong and sudden, combined with stormy winds, it can still be dangerous. Deep in the cove, there is also a cave to explore, but this should be visited with caution as it completely floods when the tide comes up. It is mostly inhabited by Rock- and Water-type Pokémon.
![[PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/IC) [PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/IC)](https://images.fineartamerica.com/images-medium-large-5/giants-causeway-county-antrim-nireland-keith-w-thompson.jpg)
Spoiler:
③ Misty Fjord - NEXT ☆☆
The Misty Fjord marks the transition to the colder northern continent. It is a long and thin inlet with steep cliffs, causing the cold sea wind to howl through it. This makes the Fjord very cold, despite the general lack of snow. Pokémon to be found here are of the Ice and Fighting type.
The Misty Fjord marks the transition to the colder northern continent. It is a long and thin inlet with steep cliffs, causing the cold sea wind to howl through it. This makes the Fjord very cold, despite the general lack of snow. Pokémon to be found here are of the Ice and Fighting type.
![[PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/IC) [PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/IC)](https://i.imgur.com/moLfbFp.png)
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