@True Epicness: I'm a very friendly RPer and GM. I would heavily encourage you to give it a shot. The only reasons I ever start losing my patience with people is if I see they're driving other people crazy somehow.
Also, no--I hadn't played any Fallout game at the time of Pokemon Fallout's creation. It was more just a play on words. The premise is a fallout from Pokemon. (I had some very confused people that were surprised when I told them there was plenty of vegetation life left.)
Totally depends on the kind of RP, I'd say. With some universes and plots, SAO being a nice example, freedom and creativity for players to live out their own ideas can be great. I often find that I want at least some direction though.Question for everyone: I've been curious about something for a while now. How controlling do you think a GM should be? To elaborate, I'll use two RPs that I greatly enjoy. PinkSapphire's Sword Art Online: Sanctuary is a very hands-off RP that gives players a lot of freedom. I really get to let loose in my creative ideas and I enjoy that. In contrast is Skymin's Apollo: Journey of the Gifted, which is a lot more structured, more so than your average journey RP. It actually feels more like a D&D session to me which is something I love, and it's hard to feel lost or directionless. This brings me back to my main question. Which style of GM do you prefer?
Question for everyone: I've been curious about something for a while now. How controlling do you think a GM should be? To elaborate, I'll use two RPs that I greatly enjoy. PinkSapphire's Sword Art Online: Sanctuary is a very hands-off RP that gives players a lot of freedom. I really get to let loose in my creative ideas and I enjoy that. In contrast is Skymin's Apollo: Journey of the Gifted, which is a lot more structured, more so than your average journey RP. It actually feels more like a D&D session to me which is something I love, and it's hard to feel lost or directionless. This brings me back to my main question. Which style of GM do you prefer?
Question for everyone: I've been curious about something for a while now. How controlling do you think a GM should be? To elaborate, I'll use two RPs that I greatly enjoy. PinkSapphire's Sword Art Online: Sanctuary is a very hands-off RP that gives players a lot of freedom. I really get to let loose in my creative ideas and I enjoy that. In contrast is Skymin's Apollo: Journey of the Gifted, which is a lot more structured, more so than your average journey RP. It actually feels more like a D&D session to me which is something I love, and it's hard to feel lost or directionless. This brings me back to my main question. Which style of GM do you prefer?
Question for everyone: I've been curious about something for a while now. How controlling do you think a GM should be? To elaborate, I'll use two RPs that I greatly enjoy. PinkSapphire's Sword Art Online: Sanctuary is a very hands-off RP that gives players a lot of freedom. I really get to let loose in my creative ideas and I enjoy that. In contrast is Skymin's Apollo: Journey of the Gifted, which is a lot more structured, more so than your average journey RP. It actually feels more like a D&D session to me which is something I love, and it's hard to feel lost or directionless. This brings me back to my main question. Which style of GM do you prefer?
Question for everyone: I've been curious about something for a while now. How controlling do you think a GM should be? To elaborate, I'll use two RPs that I greatly enjoy. PinkSapphire's Sword Art Online: Sanctuary is a very hands-off RP that gives players a lot of freedom. I really get to let loose in my creative ideas and I enjoy that. In contrast is Skymin's Apollo: Journey of the Gifted, which is a lot more structured, more so than your average journey RP. It actually feels more like a D&D session to me which is something I love, and it's hard to feel lost or directionless. This brings me back to my main question. Which style of GM do you prefer?
i'd really appreciate in the future though that if you make a roleplay and your members are interested and you yourself are suddenly not, that you yourself commit for their sake or let someone else take over as GM. it's unfair on your members to close so prematurely.Well, those that paid attention may have noticed the Zelda RP closing down. I'm sure there are some out there thinking "Pff, typical Dusk" right? Yeah, maybe, but I have plenty of reasons for this. For one, it's starting to dawn on me that PC might just not need a Zelda RP.
well, i've had both kinds of gming and its really hard to know when to use what kind. personally, i don't mind, but i really don't like it when i've got no direction. i have no motivation to post towards. so sandbox, unless i have someone to roleplay WITH is hard for me. that's why im struggling a little in mao. because im just roleplaying by myself. with some interaction and direction, i hope i can get a bit better.Question for everyone: I've been curious about something for a while now. How controlling do you think a GM should be? To elaborate, I'll use two RPs that I greatly enjoy. PinkSapphire's Sword Art Online: Sanctuary is a very hands-off RP that gives players a lot of freedom. I really get to let loose in my creative ideas and I enjoy that. In contrast is Skymin's Apollo: Journey of the Gifted, which is a lot more structured, more so than your average journey RP. It actually feels more like a D&D session to me which is something I love, and it's hard to feel lost or directionless. This brings me back to my main question. Which style of GM do you prefer?
well, i've had both kinds of gming and its really hard to know when to use what kind. personally, i don't mind, but i really don't like it when i've got no direction. i have no motivation to post towards. so sandbox, unless i have someone to roleplay WITH is hard for me. that's why im struggling a little in mao. because im just roleplaying by myself. with some interaction and direction, i hope i can get a bit better.
Question for everyone: I've been curious about something for a while now. How controlling do you think a GM should be? To elaborate, I'll use two RPs that I greatly enjoy. PinkSapphire's Sword Art Online: Sanctuary is a very hands-off RP that gives players a lot of freedom. I really get to let loose in my creative ideas and I enjoy that. In contrast is Skymin's Apollo: Journey of the Gifted, which is a lot more structured, more so than your average journey RP. It actually feels more like a D&D session to me which is something I love, and it's hard to feel lost or directionless. This brings me back to my main question. Which style of GM do you prefer?
well, i've had both kinds of gming and its really hard to know when to use what kind. personally, i don't mind, but i really don't like it when i've got no direction. i have no motivation to post towards. so sandbox, unless i have someone to roleplay WITH is hard for me. that's why im struggling a little in mao. because im just roleplaying by myself. with some interaction and direction, i hope i can get a bit better.
That's... Contradictory to my point, Sky. Zelda Roleplays it seems aren't going to operate well on here. I closed it for the lack of interest coming from members, and the realization that it was the series itself that caused so much less interest.
my point exactly. not contradictory. your members were sad and confused it was closing and themselves stating that they were still interested. three of your five roleplayers expressing interest. and if you call that 'lack of interest', then i don't know what real interest is.I dunno, I still had/have plenty of interest, I was enjoying what we had done so far and we hadn't even started yet.
I call it 'less than half of the intended capacity'. I've also noticed that there are ideas that work and ideas that don't. Instead of making attempt after attempt of the same idea, I should have tried something different quite some time ago. I went back and looked through my RPs, gauged the successes of each, and did my best to figure out why each one did well, and why they didn't. I'm taking this information and using it to make something that, if I am indeed right in my research, should not only be successful but also enjoyable.my point exactly. not contradictory. your members were sad and confused it was closing and themselves stating that they were still interested. three of your five roleplayers expressing interest. and if you call that 'lack of interest', then i don't know what real interest is.
Question for everyone: I've been curious about something for a while now. How controlling do you think a GM should be? To elaborate, I'll use two RPs that I greatly enjoy. PinkSapphire's Sword Art Online: Sanctuary is a very hands-off RP that gives players a lot of freedom. I really get to let loose in my creative ideas and I enjoy that. In contrast is Skymin's Apollo: Journey of the Gifted, which is a lot more structured, more so than your average journey RP. It actually feels more like a D&D session to me which is something I love, and it's hard to feel lost or directionless. This brings me back to my main question. Which style of GM do you prefer?