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  #1    
Old March 2nd, 2018 (1:05 PM). Edited June 1st, 2018 by Sersch7.
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Sersch7 Sersch7 is offline
     
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    Demo is out!

    After now working for about two and a half years, I am finally releasing the first demo version of Monster Sanctuary!





    You can download the demo from Steam:

    https://store.steampowered.com/app/814370/Monster_Sanctuary



    Hey all!

    i thought the poke community might be interested in my project, so i decided to create a thread here.
    It is not based on actual pokemons but my own ideas & creations.
    Also it is based on the idea of having a monster collecting game with metroidvania like exploration + visuals!



    Story

    Monster Sanctuary is a land that is populated by monsters. Only a minority of humans is populating
    that land, gathered together in the Keeper Stronghold. Although the hostile nature of the monsters, the
    inhabitants of the Stronghold learned to grow and train them. For that they have a special class: The Monster Keeper.



    As the youngest heir of an ancient bloodline of proud Monster Keepers, you step out into the world to
    follow in your ancestors' footsteps. You will gather a party of monsters to grow and train. You are aided
    by a Spectral Wolf, the familiar of your bloodline. Meanwhile, a series of unsettling events worries the
    experienced Keepers of the Monster Sanctuary. This is the beginning of a journey to unravel the cause
    of this mystery that threatens the peace between humans and monsters.


    Gameplay

    You are exploring in 2D sideview and by collecting items or monsters you are able to unlock new areas.



    The base combat setup is 3 vs 3. The monster actions consume mana but you regenerate a certain
    amount of mana every turn. Mana management is an important gameplay feature.



    I tried to make the combats very strategical. There is a combo count in place that increases the damage of consecutive attacks in the same turn.
    - every hit of an attacks increases it
    - every heal applied increases it
    - every buff applied increases it
    It makes sense to have supportive monster act first and do high hit count attacks or support actions to
    maximize the damage of the monsters acting last. So the order you do your actions matters!

    As a player you are motivated to play efficient by a combat result that ranges from 1 to 5 stars, based
    on your efficiency. By getting a high rating, you increase the chances to receive rare items. Among rare
    items there are Monster Eggs. This is the main way in the game how you increase your monster party.
    You hatch those eggs!



    I also put a quite some effort in adding the possibility to individualize the monsters. Every monster has
    an unique skill tree where you as a player decide which direction you want your monster to evolve.



    There are a lot of active and passive skills with many synergies. Skills can have a lot of different themes
    - Damage, healing, buffs, debuffs, critical hits, shielding and more.



    Also you can further individualize your monsters by equipping them like in RPGs and improving certain stats.



    Development

    I'm developing the game mostly alone, doing the programming, pixel art, music, sfx, game design, level
    design all by myself. My brother is helping me with ideas, story and dialogues.
    Tools i'm using:
    Engine - Unity Engine
    IDE - Visual Studio
    Pixel Art - Photoshop
    Music/SFX - FL Studio
    Gifs - Fraps+VirtualDUB

    I'm eager to hear your Feedback!
    If you want to follow the project:
    Twitter
    Facebook
    https://monster-sanctuary.com
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      #2    
    Old March 10th, 2018 (1:38 PM).
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    Disturbed Disturbed is offline
     
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    I just want to say I took a look at this thread and was absolutely blown away for how pretty everything looks. It's clear that you're incredibly passionate and this is definitely one of the games I'm keeping on my radar!

    Pretty happy to see something not related to Pokémon!
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      #3    
    Old March 10th, 2018 (1:47 PM). Edited March 10th, 2018 by Lunos.
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    Lunos Lunos is offline
    Random Uruguayan User
       
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      This reminds me a lot of Terraria, Pokémon and a little bit of Digimon after reading "you as a player decide which direction you want your monster to evolve".
      Honestly, this looks really freaking amazing dude. I'm going to bookmark it and I'll be looking forward to a playable release. Nice job :)
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        #4    
      Old March 10th, 2018 (1:47 PM).
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      Laslow Laslow is offline
       
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      You’ve impressed one of our staffers enough that he linked it to the staff. That’s an achievement in itself.

      For a one- or two-man show, this is quite impressive work.
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        #5    
      Old March 10th, 2018 (6:05 PM).
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      IRON NIDOW IRON NIDOW is offline
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        Great concept, and very beautiful graphics, it's good we have more opitions of monster catching games, I wish all sucess!!! ^^
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        A game that promises bring back all GameBoy Essence!
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          #6    
        Old March 11th, 2018 (4:33 AM).
        PhantomBima PhantomBima is offline
           
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          Yay, more monster-catching game not related to Pokemon~ Really digging the side-view graphics so far~

          Let's end Pokemon's monopoly of monster-catching game, pfft.
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            #7    
          Old March 12th, 2018 (10:00 AM).
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          Sersch7 Sersch7 is offline
             
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            Thanks for the heartwarming Feedback! Honestly i was a bit nervous how the community might receive a non Pokemon game.

            And yeah, i'm also curious why there aren't more indie monster collecting games out there, considering how crowded most other genres are.

            I'll keep posting updates here now and then! :)
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              #8    
            Old March 12th, 2018 (7:31 PM).
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            ranger016 ranger016 is offline
               
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              I will give it a 11 on 10 as far as first impression goes. I am really looking forward to playing it, keep up the good work.
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                #9    
              Old March 13th, 2018 (2:26 AM).
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              Raichu Raichu is offline
               
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              This looks so cool! I love pixly stuff ^^ Glad you're putting in some form of proper story as well and not just making it a fantasy-pokémon clone ;)
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                #10    
              Old March 13th, 2018 (3:23 AM).
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              Logan Logan is offline
               
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              Truly truly amazing, can't believe you're developing this alone. Have you thought about publishing this as a real game (aka selling it)?
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                #11    
              Old March 13th, 2018 (9:57 AM).
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              Sersch7 Sersch7 is offline
                 
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                Thanks! Yes i want to try a kickstarter in September. If it succeeds, i could work on it full time :)
                (Else it will take forever to finish :p)
                But first i want to release a free demo version (probably end of April), gather feedback and iterate/improve on it to have a really good demo version for the kickstarter.
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                  #12    
                Old March 21st, 2018 (12:29 PM). Edited March 21st, 2018 by Sersch7.
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                Sersch7 Sersch7 is offline
                   
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                  I've re-formatted the main post a bit, it doesn't look as ugly now!
                  Also here are some updates what i worked on in the last 1-2 Months:


                  Keeper's Stronghold



                  I've worked on this new area, the "Keeper's Stronghold". Intertwined with the rest of the game world, It
                  will be the main hub of the game. Here you will meet many npcs, merchants and so on. I've also
                  worked on implementing the shop functionality. In Monster Sanctuary you can buy equipment to equip
                  your monsters. Every monster has a Weapon slot and 3 accessory slots. Weapons can either boost
                  attack, magic or both. Depending on the available skills, you can decide if you want to focus a
                  monster on physical attacks, magical attacks or going hybrid.



                  It is the place where most of the Monster Keepers as well as all the other humans live together with monsters they raised.



                  There will me more features in there:
                  - A smith npc who can upgrade monster equipment
                  - Boss challenge mode.
                  - You can donate your excess eggs to the Stronghold so they can build up a 'Monster Army' - you getrewards for every egg you donate and some special rewards if the Monster Army reaches certain strength threshhold.
                  - "Infinity Arena" - you fight random monsters and with every won battle, enemy level rises and you fight new ones.
                  The higher level your reach, the better reward you get. The challenge is to reach as high
                  level as possible. This will be one of the endgame features.
                  - Some other endgame activities

                  Furthermore i composed the theme for this area. Here is a video with music:
                  https://www.youtube.com/watch?v=0oxUVThwAcw

                  Also i worked on a new Monster, the first flying monster: Vaero.

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                    #13    
                  Old March 21st, 2018 (1:07 PM).
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                  Raichu Raichu is offline
                   
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                  Absolutely adore the animation style! The hub sounds like a good idea.
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                    #14    
                  Old March 21st, 2018 (1:49 PM).
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                  Disturbed Disturbed is offline
                   
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                  Everything looks so good and crisp. My god, I'm excited for this.
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                    #15    
                  Old March 21st, 2018 (6:33 PM).
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                    I usually don't play or like games with fakemon and their variety. But i loved this game i will be waiting for uts releases.
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                      #16    
                    Old March 23rd, 2018 (4:31 PM).
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                    Logiedan Logiedan is offline
                    HERO
                       
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                      Definitely going to follow this. It's amazing enough you're developing this alone including all of the assets; have you considered assembling a small team?
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                        #17    
                      Old March 24th, 2018 (11:51 AM). Edited March 24th, 2018 by Sersch7.
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                      Sersch7 Sersch7 is offline
                         
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                        yeah i already got quite some offers (mostly people wanting to do the music). But since i'm working as a programmer on some bigger projects as my current job, i explicitly want to do all the creative parts of the game myself :)

                        Also looking at solodev idols like Eric Barone (stardew valley) or
                        Thomas Happ (Axiom Verge) - my dream is to achieve something similar.
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                          #18    
                        Old March 30th, 2018 (6:06 AM).
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                        shinymissingno shinymissingno is offline
                        ??? Pokemon
                           
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                          I don't normally pay attention to non-pokemon games on this site, but this actually looks really interesting - I'm looking forward to being able to play it~!
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                            #19    
                          Old April 6th, 2018 (1:00 PM).
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                          So every monster you collect will have it's on skill-tree?

                          aaaaaaaah this seems so cool
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                            #20    
                          Old April 7th, 2018 (12:37 PM). Edited April 7th, 2018 by Sersch7.
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                          Sersch7 Sersch7 is offline
                             
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                            Yes! I want the player to be able to have a lot of possibilities how he evolves his monsters.

                            Some more updates:

                            iterated on grummy monster and i think he looks a lot better now (although he looks a bit like baby Cthulu)


                            I worked on the 'Blue Cave' area again that i didn't touch for quite long. I added some more variation there with some green moss and mushrooms



                            Also i added there a first puzzle/riddle



                            And encountered some funny bug




                            Starting Monsters

                            Created the three other spectral familiars besides the spectral Wolf:



                            Every single one is an ageless defender of of a Keeper's Stronghold bloodline.

                            Later on you will be able to choose which one aids the protagonists bloodline and is his starting monster. But i wont quite have that in the upcoming demo yet.
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                              #21    
                            Old April 7th, 2018 (7:56 PM).
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                            5qwerty 5qwerty is online now
                            WHOLLY MOLEY
                             
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                            Holy moly, this looks absolutely awesome from every point of view!

                            I'm definitely going to be looking forward to this game. Best wishes to you!
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                              #22    
                            Old June 1st, 2018 (12:26 PM). Edited June 1st, 2018 by Sersch7.
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                            Sersch7 Sersch7 is offline
                               
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                              Demo is out!

                              After now working for about two and a half years, I am finally releasing the first demo version of Monster Sanctuary!





                              You can download the demo from Steam:

                              https://store.steampowered.com/app/814370/Monster_Sanctuary

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                                #23    
                              Old June 1st, 2018 (1:21 PM).
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                              Pepperton Pepperton is offline
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                              Wow, blown away by this. The UI looks as professional as it possibly can, the running animations are seamless, it all just looks incredibly polished. You've got a lot of talent, and coming from a Unity developer myself, I have to respect how much work this must have taken. Really outstanding work.
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                                #24    
                              Old June 2nd, 2018 (10:53 AM).
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                              Sersch7 Sersch7 is offline
                                 
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                                thanks for the feedback :)
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                                  #25    
                                Old June 3rd, 2018 (9:19 AM).
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                                PokemonJournalist PokemonJournalist is offline
                                   
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                                  if you ever release this fantastic game is it gonna be pay or free i'd probably buy it anyways and also when might the game actually come out like fully.
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