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Counter that Pokémon!

Abby

#freecoffee
3,256
Posts
10
Years
  • Bastiodon @Chesto Berry
    Ability: Sturdy
    EVs: 252 HP 200 SpD 56 Def
    Careful Nature
    -Taunt
    -Rest
    -Toxic
    -Protect


    Bastiodon can taunt, to stop the use of three of clefable's moves, and whittle it down with toxic, resting if needed while taking moonblasts
     

    Frozocrone

    Fighting a bigger fight
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  • It's like Celesteela can counter most mons, just ban it already xD

    I'm going to go with another option though:

    nidoking.gif

    Nidoking @ Life Orb
    Ability: Sheer Force
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Earth Power
    - Sludge Wave
    - Ice Beam
    - Flamethrower

    Earthpower 3HKO or 2HKOs depending on whether Bastiodon uses Rest. Bastiodon can't touch Nidoking in return.
     
    25,538
    Posts
    12
    Years
  • Chansey @Eviolite
    Ability: Natural Cure
    EVs: 4 HP / 252 Def / 252 Sp. Def
    Bold Nature
    -Toxic
    -Soft Boiled
    -Seismic Toss
    -Heal Bell

    Chansey has exactly nothing to fear from Nidoking, being able to easily remove any status affliction it cops as well as heal the already negligible damage Nidoking can inflict all the while whittling Nidoking down with Seismic Toss.
     

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    breloom.gif

    Breloom @ Toxic Orb
    Ability: Poison Heal
    EVs: 12 HP / 244 Atk / 252 Spe
    Jolly nature
    - Swords Dance
    - Mach Punch
    - Drain Punch
    - Seed Bomb

    go away chansey no one loves you
     
    25,538
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  • Talonflame
    Ability: Gale Wings
    EVs: 252 Atk / 4 Sp. Def / 252 Spe
    Adamant Nature
    -Acrobatics
    -Flare Blitz
    -Roost
    -U-turn

    I think this one is self-explanatory.
     

    Frozocrone

    Fighting a bigger fight
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  • tyranitar.gif

    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stone Edge
    - Pursuit
    - Superpower
    - Crunch

    U-turn does around 1/3. Sandstream breaks Gale Wings Roost.

    I'm not too sure, but I think Stone Edge might OHKO.
     
    25,538
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  • Tangrowth @Assault Vest
    Ability: Regenerator
    EVs: 252 HP / 4 Def / 252 Sp Def
    Sassy Nature
    -Leaf Storm
    -Knock Off
    -Earthquake
    -Hidden Power Ice

    TTar can 3HKO with Sandstorm damage at best but is OHKOd by Leaf Storm. Tangrowth can then simply switch out to recover any damage taken.
     
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    Tangrowth @Assault Vest
    Ability: Regenerator
    EVs: 252 HP / 4 Def / 252 Sp Def
    Sassy Nature
    -Leaf Storm
    -Knock Off
    -Earthquake
    -Hidden Power Ice

    TTar can 3HKO with Sandstorm damage at best but is OHKOd by Leaf Storm. Tangrowth can then simply switch out to recover any damage taken.
    Sorry to be that guy, but...

    Why was this the set instead of the Rocky Helmet one? Your set gets 3HKO'd by Stone Edge (69% chance by Crunch after Sandstorm damage) and can't actually OHKO in Sand because Rock-types get the SpDef boost. Here is calc:
    0 SpA Tangrowth Leaf Storm vs. 0 HP / 0 SpD Tyranitar: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO (so this factors in Sand because TTar is assumed to have Sand)

    Essentially what would happen is, you come in on a Stone Edge/Crunch, take a Stone Edge/Crunch as you Leaf Storm, and then die to Stone Edge (possibly living Crunch) and then you KO with EQ (assuming you live). I guess you could switch out before after Leaf Storm, but I wouldn't really call it a counter.

    EDIT: Oops I'm supposed to post an appropriate counter.

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - U-turn
    - Stone Edge
    - Knock Off

    TTar Stone Edge 3HKOs at best after Intimidate, while Lando definitely 2HKOs with EQ (and is faster).
     
    Last edited:
    25,538
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  • Sorry to be that guy, but...

    Why was this the set instead of the Rocky Helmet one? Your set gets 3HKO'd by Stone Edge (69% chance by Crunch after Sandstorm damage) and can't actually OHKO in Sand because Rock-types get the SpDef boost. Here is calc:
    0 SpA Tangrowth Leaf Storm vs. 0 HP / 0 SpD Tyranitar: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO (so this factors in Sand because TTar is assumed to have Sand)

    Essentially what would happen is, you come in on a Stone Edge/Crunch, take a Stone Edge/Crunch as you Leaf Storm, and then die to Stone Edge (possibly living Crunch) and then you KO with EQ (assuming you live). I guess you could switch out before after Leaf Storm, but I wouldn't really call it a counter.

    EDIT: Oops I'm supposed to post an appropriate counter.

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - U-turn
    - Stone Edge
    - Knock Off

    TTar Stone Edge 3HKOs at best after Intimidate, while Lando definitely 2HKOs with EQ (and is faster).

    You got me on that one, I did that off the top of my head instead of checking the calc like I normally do. Here's a Lando counter

    Chesnaught @Leftovers
    Ability: Bulletproof
    EVs: 252 HP / 252 Def / 4 Sp. Def
    Impish Nature
    -Leech Seed
    -Synthesis
    -Drain Punch
    -Spiky Shield

    The best Landorus can do is 9HKO with EQ after Leftovers. Drain Punch is only a 9HKO itself however Leech Seed, Spiky Shield and Synthesis make this a moot point. Lando is pretty much forced to switch or die a slow death.
     

    Nah

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    tornadus-therian.gif

    Tornadus-Therian @ Assault Vest
    Ability: Regenerator
    EVs: 96 HP / 160 SpA / 252 Spe
    Hasty Nature
    -Hurricane
    -Knock Off
    -U-Turn
    -Superpower

    Given that it takes only one Hurricane to annihilate Chesnaught, its healing ability is rendered moot, and Drain Punch does at best 21%.
     
    10
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    9
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  • tapukoko.gif

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Dazzling Gleam
    - Hidden Power Ice
    - U-Turn

    Tapu Koko resists all of Tornadus-Therian's moves, allowing it to switch in safely and OHKO Tornadus with Thunderbolt (hazard damage may be required if it switches in on a Knock Off, though)
     

    Frozocrone

    Fighting a bigger fight
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  • marowak-alola.gif


    Marowak - A @ Thick Club
    Ability: Lightening Rod
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Bonemerang
    - Flare Blitz
    - Shadow Bone
    - Substitute

    Dazzling Gleam is a 4HKO. Aim for the horn with Thunderbolt.

    Bonemerang/Flare Blitz/Shadow Bone all OHKO (Shadow Bone has 37.5% chance).
     
    Last edited:
    25,538
    Posts
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  • Pelipper @Damp Rock
    Ability: Drizzle
    EVs: 248 HP / 252 Def / 8 Sp Atk
    Bold Nature
    -Roost
    -Hydro Pump
    -Hurricane
    -U-Turn

    Flare Blitz 5HKOs at best, Bonemerang does literally nothing and whilst Shadow Bone has a good chance to 2HKO, Pelipper outspeeds even without Speed investment to OHKO with Hydro Pump and can Roost that damage off.
     

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    zapdos.gif

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 60 Def / 180 SpD / 16 Spe
    Calm nature
    - Thunderbolt
    - Heat Wave
    - Hidden Power Ice
    - Roost

    this should be good, rain boosted scald is as a 4hko at best while thunderbolt is an ohko
     
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  • Kyurem-Black @ Life Orb
    Ability: Teravolt
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Ice Beam
    - Earth Power
    - Fusion Bolt
    - Roost

    Kyurem-B resists Thunderbolt and HP Ice, and is only 4HKOed by Heat Wave, allowing it to safely switch in and OHKO Zapdos with Ice Beam after one round of hazard damage.
     
    Last edited:
    25,538
    Posts
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  • Conkeldurr @Assault Vest
    Ability: Guts
    EVs: 252 Atk / 236 Sp. Def / 20 Spe
    Adamant Nature
    -Drain Punch
    -Mach Punch
    -Knock Off
    -Ice Punch

    Kyurem 3HKOs at best whilst Conk can OHKO or 2HKO with Drain Punch and heal back damage taken simultaneously. Mach Punch also 2HKOs.
     

    Nah

    15,948
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    • Age 31
    • she/her, they/them
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    azumarill.gif

    Azumarill @ Choice Band
    Ability: Huge Power
    EVs: 172 HP / 252 Atk / 84 Spe
    Adamant Nature
    -Play Rough
    -Waterfall
    -Aqua Jet
    -Knock Off

    Resists Conk's entire moveset, and even if he Band gets knocked off Play Rough still OHKOs:
    252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Conkeldurr: 372-440 (105.9 - 125.3%) -- guaranteed OHKO
     
    25,538
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  • Venusaur @Venusaurite
    Ability: Overgrow (Will be Thick Fat)
    EVs: 248 HP / 96 Def / 144 Sp. Def / 20 Spe
    Bold Nature
    -Giga Drain
    -Sludge Bomb
    -Synthesis
    -HP Fire

    Azumarill 4HKOs at best whilst M-Venu can 2HKO off of Sludge Bomb or Giga Drain, also healing itself off of the latter. Knock Off doesn't work on Mega Stones.
     

    PlatinumDude

    Nyeh?
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  • This is a bit unorthodox, but here goes:

    Necrozma:
    800.png

    -Calm Mind
    -Stored Power
    -Iron Defense
    -Moonlight
    Nature: Bold
    EVs: 252 HP/232 Def/24 Spe
    Item: Leftovers

    Defensive Mega Venusaur's attacks 3HKO Necrozma at best; from there, Necrozma can set up Calm Minds (and Iron Defenses), then take out Venusaur with Stored Power after two Calm Minds:

    +2 0 SpA Necrozma Stored Power (100 BP) vs. 248 HP / 144 SpD Venusaur-Mega: 402-474 (110.7 - 130.5%) -- guaranteed OHKO
     

    Frozocrone

    Fighting a bigger fight
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  • houndoom.gif
    ->
    houndoom-mega.gif

    Houndoom @ Houndoominite
    Ability: Flash Fire
    EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
    Timid Nature
    - Nasty Plot
    - Fire Blast
    - Dark Pulse
    - Will-O-Wisp

    Yes, hello, I counter Necrozma by setting up alongside.

    I was tempted to call out Necrozma against Venusaur, since Sludge Bomb 3HKO (even after switching in and Calm Minding), but the win could be pulled out via Moonlight on the first turn and then setting up.
     
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