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Code: Complete FireRed Upgrade

2
Posts
3
Years
  • Age 22
  • Seen Nov 25, 2020
Hey, I built the file and got the test.gba but the game doesn't load. Any tips?
 
2
Posts
3
Years
  • Age 22
  • Seen Nov 25, 2020
I followed the instructions and ran the "make" command. It built the GBA file and the offset configuration file. I can't seem to run the file though. I tried it on the VisualBoyAdvance emulator.
 
990
Posts
4
Years
Just a few questions, what does "Follow Me" on "other features" refers to? Is that for NPCs or Pokemons? If it's not pokemons then are there plans to make HG/SS style followers? Crystal Clear has it so I guess it's doable, is it on the to do list?
Also, what about animated battle sprites just like BW2? Doable? Or is there no interest on the feature by the community?

That refers to the follow me in the "last" GIF.
And no, I don't think anyone has actually shown interest in it until now.

I followed the instructions and ran the "make" command. It built the GBA file and the offset configuration file. I can't seem to run the file though. I tried it on the VisualBoyAdvance emulator.

What exactly happens when you boot up the ROM?
 

SleepySwampert

-def +spdef
17
Posts
3
Years
  • Age 20
  • Seen Jan 30, 2021
No matter what I do I can't install this thing. I try to make the file and nothing happens. I type into cmd "C:\Users\Gaming-PC\Desktop\Pokemon\Rom_Hacking\CFRU-master>python scripts//make.py" and literally nothing happens. No error message or anything. I can't find what's wrong and it's frustrating.
 
392
Posts
3
Years
  • Age 19
  • Seen Nov 24, 2023
No matter what I do I can't install this thing. I try to make the file and nothing happens. I type into cmd "C:\Users\Gaming-PC\Desktop\Pokemon\Rom_Hacking\CFRU-master>python scripts//make.py" and literally nothing happens. No error message or anything. I can't find what's wrong and it's frustrating.
If nothing shows up add python to PATH
 

SleepySwampert

-def +spdef
17
Posts
3
Years
  • Age 20
  • Seen Jan 30, 2021
I've done that a few times. I JUST reinstalled Python and added it to path but still looks like this

I have a picture of my PATH if that helps. https://imgur.com/a/ANC1UyP[/URL]
 
Last edited:
990
Posts
4
Years
I've done that a few times. I JUST reinstalled Python and added it to path but still looks like this

I have a picture of my PATH if that helps. https://imgur.com/a/ANC1UyP[/URL]

It should be like this:
Spoiler:

And then restart your computer.
 

SleepySwampert

-def +spdef
17
Posts
3
Years
  • Age 20
  • Seen Jan 30, 2021
Didn't work unfortunately. I have the details on my thread. This one's a little busier. I'm posting in this one too on the off chance anyone else might know.
But while I'm here I'd like to thank you for helping me. I have respect for people who use their knowledge to help others.
 
990
Posts
4
Years
Didn't work unfortunately. I have the details on my thread. This one's a little busier. I'm posting in this one too on the off chance anyone else might know.
But while I'm here I'd like to thank you for helping me. I have respect for people who use their knowledge to help others.

No problem.
This community was built by people helping and sharing.
 

FireFig

Ignite
199
Posts
3
Years
  • Age 18
  • Seen Jun 20, 2022
So which are the lines I should change or comment out in the cfru config.h file if I am using dpe.
 
11
Posts
3
Years
  • Age 28
  • Seen Nov 15, 2021
Does this engine maintain the FRs native support for link battles and link trades? I'm making a FireRed QOL hack for me and some friends, the whole idea being that we wanna battle each other using the myBoy emulator.

Thanks for making this! You've given a great gift to us all.
 
990
Posts
4
Years
Does this engine maintain the FRs native support for link battles and link trades? I'm making a FireRed QOL hack for me and some friends, the whole idea being that we wanna battle each other using the myBoy emulator.

Thanks for making this! You've given a great gift to us all.

Yes, CFRU supports multiplayer.
 
2
Posts
7
Years
  • Age 25
  • Seen Dec 6, 2020
Been trying to get the patch to work but everytime I write 'python scripts//make.py" in the CMD it tells me I need to change to offset in the make.py. I have no clue what I should be changing it to, if someone could help that would be great
 
3
Posts
3
Years
  • Age 26
  • Seen Dec 8, 2020
Hey, figured I'd try posting again with a more concise question this time (Sorry for my previous rambling).

I'm trying to essentially duplicate the HP bar but inverse so it goes up when hit, and then unleash something like a z move without a held item when it's full. There's just a lot of files I've been trying to sift through to figure out how to at least initialize function to go up when damage is taken. Any advice would be greatly appreciated, even if it's just pointing me in the right file path to start poking around.
 
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