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Hardest friggin' games you've ever played?

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    And why? Did you preserve or give up?

    Bayonetta takes the cake for me. Leave it to a Kamiya game to do that. I persevered and it's one of my favorites on Switch.

    I can beat it no issue, but I wanted to get good, and thus with a lot of practice, I have done just that. Still a lot farther to go though. But it is pretty fun too.

    I usually only give up on games due to boredom, not difficulty.
     
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    Silver Surfer NES

    I can finish lots of old NES games, but can't even get through the first level of this one. Maybe if I practiced, but I don't think it's that fun.
     
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  • The Final Fantasy games are hard for me and I always get stuck on a boss. I've never beaten a Final Fantasy game.
     
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    From reviews I've seen, that game is grossly unfair or broken.

    You die if you touch anything, including walls. At the same time, you can't touch any projectile on the screen. There aren't checkpoints, so dying means restarting the entire level.

    It's worth playing once just to see how stupid it is, but I don't recommend trying to finish it. Unless you manage to start having fun.
     
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  • Hard.
    I might be good at pok?mon but not at every genre.
    Even when i first played super mario bros in an nes emulator, i was finding it hard.
    I immediatly gived up playing because this might happen because is not of my time.
    But i don't think mario is really that hard to me now, after all, it's a platform game, it's not supposed to be hard.
    I only suck more at more competitive fps like tf2 or cs:go (counting the defeating a player that has more experience in that type of games than me, i am only good when i am playing with bots except tf2, but i suck at playing with real people).
     

    pkmin3033

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    Hardest, hm...good question. The first game that came to mind for me was Demons Souls, but that was literally just Flamelurker - the rest of the game was disappointingly easy. One hard boss does not make a hard game.

    Resonance of Fate, perhaps. There was a game that liked to screw with you. Getting into Critical Condition was effectively a death sentence - and with three bezels to start it was extremely common for that to happen if you didn't meticulously plan your moves - and the game itself was erratic, so difficulty never really evened out: it was brutal right from the start, and would occasionally lull you into a false sense of security only to screw you over again a few moments later in the next chapter.

    All too frequently you'd have one or even two party members taken away and would have to fight bosses undermanned, your level was tied to your three weapons, and your weapon's power was tied to customisation...and in order to customise sufficiently, you needed to increase your level to increase your equipment load. You were never quite powerful enough throughout the game to really breeze through it, and with enemies respawning in areas you'd cleared on some maps, getting through could be a really tough time, and if you couldn't get through, getting back was a nightmare.

    I ragequit the first time on the fourth chapter, because it was an escort mission. In a game like this! You had to escort a constantly moving mine cart with a statue on it through several levels of marionettes with flamethrowers and chainsaws, culminating in a boss that filled up well over half the screen with the mine cart STILL MOVING. This was BEFORE you could make grenades and ammunition types, too - you unlock that particular ability in the next chapter. So resources are very scarce. You could actually stop the mine cart from moving by putting a character in front of it, but enemies would still move towards it, and being a character down - because you could not move them AT ALL or the mine cart would start moving again - made clearing the map out take that much longer.

    Enemies had body parts you'd need to break through, too. You'd also need to attack them twice - machine guns to turn their health bar blue with scratch damage, then handguns to deal actual damage. Scratch damage also regenerated with time, and it was absurdly fast for some enemies and bosses.

    I've platinumed the game twice now on different accounts and I love it. But I was stuck on that chapter for something like 3 years.
     
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    Fire Emblem Fates Conquest on lunatic was hard for all the wrong reasons. It is literally impossible to beat without cheating or DLC. Literally.
     
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  • I wouldn't be able to pinpoint a single game that was the most difficult. I had a fair amount of trouble with Ys Oath on its normal difficulty. Final bosses in Etrian Odyssey games can be brutal.
     
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    Mario & Luigi: Dream Team

    Especially with the frequently required use of the gyroscope, which can get faulty at the worst possible time, particularly during your giant boss fight against the Zeekeeper and Bowser at the end of the game.

    Many of the bosses like Antasma, Pi'llodium, Mammoshka, and Big Massif are merciless to top it all off.
     

    Adam Levine

    [color=#ffffff][font="Century Gothic"]I have tried
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  • The first and third Mega Man games.

    The first game doesn't have the nifty slide or E Tanks, and there are many times where the obstacle placement is just brutal (cue those stupid moving platforms at the beginning of Guts Man's stage and the Foot Holders in Ice Man's stage). Yellow Devil, however, isn't hard as long as you exploit a simple glitch.

    Meanwhile, Mega Man 3 has a lot of hectic stages, and even has more than one boss fight that's actually difficult. As if the Doc Robot stages weren't enough, the Doc Robots themselves, Yellow Devil MkII, and the mostly shoddy weapons you get in this game make this experience really difficult.

    Mega Man 2 is also an honorable mention, if you play on Hard Mode and you go to Heat Man's stage without Item-2.

    There's also Bravely Default. I can't tell you how many times my party died on Easy Mode.
     
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    I gave up on beating Undyne in genocide run Undertale. My god, that was chaotic.
     

    TY

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    Original War

    I just can't get anything done without losing too many important characters

    Still havent beaten this game to this day ever since I played it 15 years ago
     

    LilyGardy

    The Flowering Pokemon
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  • Super Mario Bros - The Lost Levels

    Rumoured to not be released in the US and Europe for a long time due to being too hard. Everything is trying to kill you from the first level onwards and after playing this I soon got sick of hearing the classic death theme.

    The only Mario game I have ever played that I have never completed. It will most likely stay that way. 'Nintendo Hard' meant just that.
     
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    TY

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    I take my earlier statement back... I forgot about the hell that is Tiberian Dawn

    where i cant even go past 5 missions

    brb crying in corner
     

    Neronaya

    STAR GATE HEAVEN
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    • Seen Aug 19, 2023
    Bloodborne was absolutely ridiculous to complete - if only for the blood vials. Collecting and farming those became such a chore it made progress in the game nearly impossible.
     
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