Junier
Fake Friends Forever (´・ω・`)
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- Seen Dec 5, 2019
Seeking guidance, my niggas.
I need to make a roleplay to impose my pretentiously-high proficiency standards on the boards and the only one I've attempted to run prior was the Pokemon contest roleplay, International Idol Star Tournament, so of course I should try to preserve its legacy, since that's what you do with food past its expiration date, you just put it back in the freezer, right?
Jokes aside, IIS("T" neglected for similarity to "ISIS") detailed the titular televised competition which pitted prominent and probably talented Pokemon coordinators against one another in ten, high-action phases spanning the known Pokemon world, from Hearthome to Nimbasa to the Sevii Isles. Each phase would essentially be its own individual contest, consisting of a primary round where competitors presented their pampered partners for points, the appeal round—the main performance, usually based on some pre-established theme—and a concluding mystery round that would vary for each phase. The main appeal would be judged for points according to a panel of judges; along with the host, they would be their own idiosyncratic, GM-controlled characters whose respect would be in each coordinator's best interest to earn. If I brought IIS back, I'd want to put a greater focus on the "televised" aspect and likely enforce the idea of player characters constructing personas in order to establish a niche within the cast to be most approachable to their audience.
Alternatively, there's my more blatantly satirical P. K. C. -- The RPG, a roleplay inspired by JRPG and generic fantasy taking place within the super continent of Pakké, a world whose tiny planet is in danger of being entirely obliterated by an ultra-powerful extraterrestrial force. In hopes of fulfilling a prophecy that proved incorrect once but, surely, wouldn't let everyone down again, a theatre troupe adapts the role of an adventuring band and, under the sub-par leadership of three "Guild Masters", they plan to traverse the known world in pursuit of the Elementaries, or 'Els for short: eight stone-like devices that are the hearts of all magic in Pakké (recreational use of magic being banned a few decades prior). Mechanically, the roleplay would be divided into three segments concerning combat situations, setting exploration, and campfires in-between 'El-searching missions, the latter where characters are expected to engage in productive discussion regarding where next to explore based on compiled clues and who to exi—err... Exploration will mostly concern players combing the area for useful items and, as hinted, above clues and essential knowledge, as well as scraps of lore and the potential to receive STAT upgrades and buy helpful items. Combat is a more curious ordeal; players will be restricted to fixed-size 650 x 650 text boxes—stay with me, okay—, as well as their enemies, and any damage dealt will reduce the height and width of the text boxes. A character is considered incapacitated when their text spills over the edge of the text box. Damage itself will be dependent on what a player writes: certain enemies are more vulnerable to certain writing techniques, whether run-ons and grammatical make them queasy or soliloquies about arbitrary subjects literally bore them to death. Players should exploit these weaknesses to win. There will also be status ailments cast by enemies that will change the quality of a player's text which may make it harder to keep inside of the box. I would, of course, provide all necessary CSS through the
I need to make a roleplay to impose my pretentiously-high proficiency standards on the boards and the only one I've attempted to run prior was the Pokemon contest roleplay, International Idol Star Tournament, so of course I should try to preserve its legacy, since that's what you do with food past its expiration date, you just put it back in the freezer, right?
Jokes aside, IIS
Alternatively, there's my more blatantly satirical P. K. C. -- The RPG, a roleplay inspired by JRPG and generic fantasy taking place within the super continent of Pakké, a world whose tiny planet is in danger of being entirely obliterated by an ultra-powerful extraterrestrial force. In hopes of fulfilling a prophecy that proved incorrect once but, surely, wouldn't let everyone down again, a theatre troupe adapts the role of an adventuring band and, under the sub-par leadership of three "Guild Masters", they plan to traverse the known world in pursuit of the Elementaries, or 'Els for short: eight stone-like devices that are the hearts of all magic in Pakké (recreational use of magic being banned a few decades prior). Mechanically, the roleplay would be divided into three segments concerning combat situations, setting exploration, and campfires in-between 'El-searching missions, the latter where characters are expected to engage in productive discussion regarding where next to explore based on compiled clues and who to exi—err... Exploration will mostly concern players combing the area for useful items and, as hinted, above clues and essential knowledge, as well as scraps of lore and the potential to receive STAT upgrades and buy helpful items. Combat is a more curious ordeal; players will be restricted to fixed-size 650 x 650 text boxes—stay with me, okay—, as well as their enemies, and any damage dealt will reduce the height and width of the text boxes. A character is considered incapacitated when their text spills over the edge of the text box. Damage itself will be dependent on what a player writes: certain enemies are more vulnerable to certain writing techniques, whether run-ons and grammatical make them queasy or soliloquies about arbitrary subjects literally bore them to death. Players should exploit these weaknesses to win. There will also be status ailments cast by enemies that will change the quality of a player's text which may make it harder to keep inside of the box. I would, of course, provide all necessary CSS through the
HTML:
tags (unless those have changed, in which case, fuck me) so players wouldn't have to have an established understanding of this site's version of coding to feel comfortable fighting.
There's a lot I can say about [I]P. K. C.[/i] that I might have left out but I'll also pay mention to the inclusion of classes and races, all dependent on player creativity though three "defaults" will inevitably be created through the Guild Master characters. The intention was it to be both an original fantasy world and also one that is a complete and utter cluster fuck so, if you're the sort to want to sincerely characterize a giant green not-penis in a chariot, I wouldn't take issue with your decision, [i]though I might perceive you in a different light.[/i]
Anyway, I'm stuck between integrating one of these two ideas. My goal is to make a roleplay that both allows me to commentate on the, uh, [i]situation[/i] here, if I can just be frank, while also being accessible to newer roleplayers and writers.
Here are some other ideas I have stored as well:
[spoiler][LIST]
[*]Steven Universe RP with emphasis on space exploration and cosmic horror
[*]A RP that combines the "mage" element of [i]Noble Magic[/i] with gang conflict inspired by [i]Venice[/i] in a Renaissance-era Italian Crips v. Bloods affair [I](YAWK YAWK YAWK YAWK!)[/I]
[*]RP within a science-fiction-y Pokemon universe where characters unable to go on Pokemon journeys for assorted reasons turn to a virtual-reality MMO equivalent; a tongue-in-cheek light novel x Homestuck x Pokemon cluster fuck where characters play characters while also conversing outside of the game through a chat room, simulated through the OOC thread
[*]Avatar: The Last Airbender; no other ideas, just want to be a swamp bender
[*]An RP inspired by Girlish Number and other shitty moe garbage I'm sure you Trubbish spawn are familiar with where the characters' objective, being apart of an indie animation studio, is to create their own anime; could be developing a videogame instead to be less weeb-ish
[*]A magical girl roleplay where the characters make literal deals with the devil to obtain their powers which will ultimately be used to call off the rapture brought about by seven monstrous "Archangels" (name pending)
[*]The Vietnam War essentially re-inacted with people and Pokemon; I'm not even kidding, L.T. Surge was always right
[*]Another fucking Pokemon RP except players are part of an evil organization; may be two rivaling criminal groups channeling Aqua and Magma; grunts would be more stealth-oriented than outright weaker members, or there would be various roles within each organization, each telling of a member's capabilities
[*]Hell's Kitchen: the RP
[*]RuPaul: the RP
[*]Big Brother: the RP
[*](none of the above are jokes, i'll assert)
[*]RP where player-controlled characters would have the ability to summon ferocious entities by temporarily sacrificing a specific bodily organ, and depending on the necessity of said organ, their summon will either be incredibly powerful and short-lived or lesser and lasting; will likely take place in a setting reminiscent of feudal Japan
[*]Pokemon RP taking place in the midst of a zombie outbreak perpetuated by the mass spread of parasitic fungi as result of mass Parasect breeding; will likely become a Dead Rising x Pokemon affair with characters being trapped in one of the series' malls (Goldenrod, Celadon, Route 9, etc.) mowing down psychopaths, fighting back against infection, and otherwise just trying to survive before the military can arrive; can cut the middle man out entirely and just make it Dead Rising-inspired
[*]Good ol' pirate RP that amalgamates historical accuracy, in terms of how pirates around the Americas and Carribean conducted themselves, and fantasy with creatures like krakens and otherwise non-human entities; players would be part of one common crew partaking in various misadventures; GM characters would include a parrot-cat hybrid named "Carrot" and a flamboyant Anne Bonnie-esque female pirate with a closet uncomfortably similar to artsy pop sensations like Lady Gaga
[/LIST][/spoiler]
I have way too many ideas, haha