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FireRed hack: Zelda: Sacred Paradox (DOWNLOAD)

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qaz015393

pokemon revenge developer
789
Posts
14
Years
    • Seen yesterday
    Looks great man. Loving the updates dood. The music sounds incredible. Screen shots look great. Nice job on the tiles.
    2366
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • Looks great man. Loving the updates dood. The music sounds incredible. Screen shots look great. Nice job on the tiles.
    2366

    Ohey, 600 posts, nice. Thank you. Also, I just finished adding some nice new animated tiles... I now have a proper ocean/beach set up, and waterfalls. :)

    lAlcP1R.gif


    NIMMXgF.gif


    Also, did this:

    vEVuI.jpg
     
    Last edited:

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • Wow, things are coming along a lot more beautifully than I could have ever imagined.

    It feels as if the limits for what a Pokemon hack can be have been pushed- aesthetically and otherwise. I mean, I was absolutely blown away by the March preview. It feels really fluid and...well, not Pokemon. And that's what I absolutely love; it doesn't just feel like something other than Pokemon, but it being its own unique entity flows through every orifice.

    Seriously, I'm glad to see how far you've taken this project.
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • Wow, things are coming along a lot more beautifully than I could have ever imagined.

    It feels as if the limits for what a Pokemon hack can be have been pushed- aesthetically and otherwise. I mean, I was absolutely blown away by the March preview. It feels really fluid and...well, not Pokemon. And that's what I absolutely love; it doesn't just feel like something other than Pokemon, but it being its own unique entity flows through every orifice.

    Seriously, I'm glad to see how far you've taken this project.

    Thanks man, feel free to chime in here whenever, I can always use opinions on ideas and such :)

    Love the sprites!

    Though I personally think Zora, and the red Dodongo's backsprites could be made bigger.
    Just to match the Gen III / IV proportions (and the majority of your other backsprites)

    Updated the Zora's backsprite, I ditched the arm wings though because I checked a Zora Link model from MM3D and they don't actually reach up that far from this angle. I also made minor edits to the Zora's front sprite.

    sS259.jpg


    EDIT: Again, I noticed things I need to edit AFTER posting lol... this literally happens with every sprite I post here. It'll look fine in MSPaint, but as soon as it's on PC I'll notice things I need to do. I need to make the flaps on the side of the frontsprite's head slightly thicker.
     
    15
    Posts
    9
    Years
    • Seen Aug 10, 2018
    The farther along this gets, the more and more it gets better and I get even more excited
     

    lilbluedemon

    Crunching the numbers!
    208
    Posts
    9
    Years
    • Seen May 4, 2019
    All the sprites you're doing for this are amazing, like seriously.
    I can't wait to see more!!
     
    16
    Posts
    9
    Years
    • Seen Dec 5, 2023
    Good work as always, you're a very talented spriter.
    Always happy to see the progress !
     

    Gray-_-Hatred

    Choose how you live
    374
    Posts
    9
    Years
  • Who new there would be someone with the potential to turn a Pokemon game into a full on Legend of Zelda... Mind boggling and Mind Blowing.
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • I guess I failed to mention that I recently had to start redoing my tiles from the ground up... I'm making them work better with palette swapping where they can share the same tileset image between palettes... for reasons. -cough- You guys will see what I have planned at some point. In the meantime, check out the progress I'm making on the font. (The letters for the GBC Oracle games are very big by default, some of them are too big for Firered at all... which is more of a reason to try to decap everything, because there's no space between them and when it's capslocked the letters just meld together, but like this they look fairly okay. Also, I've only done the normal alphabet thus far, no punctuation or accented letters.)

    Khs62.jpg

    U4pkv.jpg
    ryGWt.jpg


    Seeing it like that though, it kinda makes me want to go with the Link's Awakening font instead...
    Spoiler:


    EDIT: And since there are 4 main fonts in Firered apparently, one of them can be this:
    Spoiler:
     
    Last edited:
    15
    Posts
    9
    Years
    • Seen Aug 10, 2018
    I guess I failed to mention that I recently had to start redoing my tiles from the ground up... I'm making them work better with palette swapping where they can share the same tileset image between palettes... for reasons. -cough- You guys will see what I have planned at some point. In the meantime, check out the progress I'm making on the font. (The letters for the GBC Oracle games are very big by default, some of them are too big for Firered at all... which is more of a reason to try to decap everything, because there's no space between them and when it's capslocked the letters just meld together, but like this they look fairly okay. Also, I've only done the normal alphabet thus far, no punctuation or accented letters.)

    Khs62.jpg

    U4pkv.jpg
    ryGWt.jpg


    Seeing it like that though, it kinda makes me want to go with the Link's Awakening font instead...
    Spoiler:


    EDIT: And since there are 4 main fonts in Firered apparently, one of them can be this:
    Spoiler:

    This all looks really great but personally I prefer the links awakening font
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • The Link's awakening font actually looks pretty good. Though I kinda like a Link to the Past's font too..

    I decided against having both, it'd make things look... weird... so I'm sticking with just the LA one. Also, I had to shrink a lot of the letters to fit to the size of the Firered letter boxes, so I'm sure the ALttP ones wouldn't work out that well.
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • Decided to ditch the borders on the textboxes because it didn't look as authentic with the Link's Awakening font. Here're a few update screens:

    m0jRi.jpg
    Xa5SP.jpg
    iovxF.jpg


    I obviously still have a lot of work ahead of me, but things are moving along.
     
    10,078
    Posts
    15
    Years
    • UK
    • Seen Oct 17, 2023
    I like the textboxes, and I know you're trying to keep the text true to other games, but when I look at it its... uncomfortable? Like the size or perhaps the fact it's italics-y make it kind of hard to read.
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • I like the textboxes, and I know you're trying to keep the text true to other games, but when I look at it its... uncomfortable? Like the size or perhaps the fact it's italics-y make it kind of hard to read.

    It'll be much easier to read with any sort of bigger resolution.
     
    5,256
    Posts
    16
    Years
  • I agree, the italicisation makes it hard to read, and if a larger resolution is needed that may suggest something about its inherent design, particularly when the default FRLG font works fine at the same resolution. That said, the other fonts have a very odd kerning, too, so I'm not sure what to suggest. I could honestly suspend my disbelief with the FRLG font being kept, but I can respect your choice to try and make it more original. Maybe bring back the text shadows?
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • I agree, the italicisation makes it hard to read, and if a larger resolution is needed that may suggest something about its inherent design. That said, the other fonts have a very odd kerning, too, so I'm not sure what to suggest. I could honestly suspend my disbelief with the FRLG font being kept, but I can respect your choice to try and make it more original. Maybe bring back the text shadows?

    I changed all of the text palettes today to allow for those, as they were previously blacked out, and I considered it... the problem lies in the fact that these letters already take up the entire allotted space for the text character boxes, so adding shadows would have to widen them by one pixel per letter, along with figuring out how to re-space the letters in the textbox, which I really don't see myself being able to do.

    EDIT: this is true for any of the Zelda fonts. I actually had to manually shrink all of the capital letters for them to fit as it is.
     
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