• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.

wingzro17

......................... .....
46
Posts
16
Years
  • What does Special 0x187 do & How do I change what Pokemon appears from using Rock Smash on rock?
    Thnx in advance.

    Well, in advance map's Wild Pokemon, Go to "TREE" and change it there.
    Only 5 Pokemon you can use though :(

    Special 0x187 is actually a "?????" in the XSE guide, so you're gonna have to test it out your self...
     
    Last edited:

    Jarin

    In ur DS, stealin ur pogymons!
    20
    Posts
    15
    Years
    • Seen Oct 27, 2013
    I'm considerably new at ROM hacking, and need some help. I just created a large forest route, an now whenever I click on some of my other maps I get a Error saying "The value at $6B0BB0 in not a Pointer!" the only thing that different on each map is the value. Can anyone tell me what this means and how to correct it?

    (Sorry if this was already asked, but I couldn't find anything on this using the search function.)
     
    Last edited:

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    I'm considerably new at ROM hacking, and need some help. I just created a large forest route, an now whenever I click on some of my other maps I get a Error saying "The value at $6B0BB0 in not a Pointer!" the only thing that different on each map is the value. Can anyone tell me what this means and how to correct it?

    (Sorry if this was already asked, but I couldn't find anything on this using the search function.)

    it probably means that A-Map overwrote some offsets which are being used in other maps.

    you resized that route, have you not?

    you should disable the 'Automatically Search For Offsets' under the Settings while you are using the tool.
    Then you can assign some free offsets to be used.
     

    Cy-Chan

    GSC Hacker
    152
    Posts
    19
    Years
  • Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?

    Second, how do I add images in for Pokémon slots FC and FE (FD is Egg)? Right now, it loads tileset 0 (for the front sprite), or the trainer back sprite (for the back sprite). Could really use some help with this, guys!
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    Elow pipz.
    I got a question...
    Is there a way to script a trainer who will have the same PKMN you have in your party?
    Thanks~
     
    224
    Posts
    16
    Years
    • Seen Mar 8, 2016
    I have a question about the compare PLAYERFACING command.

    If I want a script to compare if the guy is facing up, a message shows up, and if he's not facing up, nothing shows up.

    I tried doing:

    compare PLAYERFACING 0x2
    if 0x2 goto @end
    msgbox @hello 0x6

    But the message pops up even if he's facing any other direction. Any help?
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • I have a question about the compare PLAYERFACING command.

    If I want a script to compare if the guy is facing up, a message shows up, and if he's not facing up, nothing shows up.

    I tried doing:

    compare PLAYERFACING 0x2
    if 0x2 goto @end
    msgbox @hello 0x6

    But the message pops up even if he's facing any other direction. Any help?

    Uh, "if 0x2 goto @end" is the problem. There's no 0x2 in if. It's either 0x1 or 0x0.

    Put "if 0x0 goto @end" meaning - if it's not <what you compared before> then it'll go to end.
     

    JPAN

    pokemon rom researcher
    104
    Posts
    15
    Years
    • Seen Jul 2, 2016
    I have some questions for those of you who ASM hack: do you know the locations of the variables and flags in the RAM?

    Also, do you know how to use memory content on your scripts? The command LoadByteFromOffset stores the byte in a bank, but how do you use it?

    Thanks in advance.
     
    43
    Posts
    15
    Years
  • Does anyone know how to edit the flower animations successfully? I tried it with the tutorial on Whack a Hack and it didnt work out too well. Do you know how to open it up in the pallete the flower usually is?
     

    Cy-Chan

    GSC Hacker
    152
    Posts
    19
    Years
  • Elow pipz.
    I got a question...
    Is there a way to script a trainer who will have the same PKMN you have in your party?
    Thanks~

    Not sure about the limitations, but couldn't it be done with writebytetooffset and loadbytefrompointer? Find the RAM locations of your Pokémon, read them with loadbytefrompointer, and then writebytetooffset to an unused trainer slot.

    Probably need to use a countpokemon as well, to make sure the trainer you battle has the same amount of Pokémon as you.

    Wow, that could get creative, if the theory works.

    Cy-Chan said:
    Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?

    Second, how do I add images in for Pokémon slots FC and FE (FD is Egg)? Right now, it loads tileset 0 (for the front sprite), or the trainer back sprite (for the back sprite).

    Quoted for emphasis.
     

    IIMarckus

    J946@5488AA97464
    402
    Posts
    16
    Years
    • Seen Feb 21, 2024
    Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?
    No, Gold has no limit on the number of evolutions. You will need to repoint though.
     
    146
    Posts
    15
    Years
    • Seen May 25, 2016
    Search Google for "Visual Basic 6 Runtime Files". They're free and everything. Alternatively, I believe Whack-a-Hack has them for download.
    Uh...I downloaded it then I had to extract a file then I clicked on it then it came up with a window with component names then quickly dissapered. XD After that I though it was done, so I opened a hacking tool and it still does not work. XD

    Did it work? Or did I do something wrong? XD (And yes I laugh at everything XD)
     
    Status
    Not open for further replies.
    Back
    Top