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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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What does Special 0x187 do & How do I change what Pokemon appears from using Rock Smash on rock?
Thnx in advance.
 
What does Special 0x187 do & How do I change what Pokemon appears from using Rock Smash on rock?
Thnx in advance.

Well, in advance map's Wild Pokemon, Go to "TREE" and change it there.
Only 5 Pokemon you can use though :(

Special 0x187 is actually a "?????" in the XSE guide, so you're gonna have to test it out your self...
 
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I'm considerably new at ROM hacking, and need some help. I just created a large forest route, an now whenever I click on some of my other maps I get a Error saying "The value at $6B0BB0 in not a Pointer!" the only thing that different on each map is the value. Can anyone tell me what this means and how to correct it?

(Sorry if this was already asked, but I couldn't find anything on this using the search function.)
 
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I'm considerably new at ROM hacking, and need some help. I just created a large forest route, an now whenever I click on some of my other maps I get a Error saying "The value at $6B0BB0 in not a Pointer!" the only thing that different on each map is the value. Can anyone tell me what this means and how to correct it?

(Sorry if this was already asked, but I couldn't find anything on this using the search function.)

it probably means that A-Map overwrote some offsets which are being used in other maps.

you resized that route, have you not?

you should disable the 'Automatically Search For Offsets' under the Settings while you are using the tool.
Then you can assign some free offsets to be used.
 
I have a question about advance map. When you insert a a new map into a new bank youve made does the program look for free space and put it there? or does it write over other data?

Please someone answer...
im afraid to mess up the rom...
 
Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?

Second, how do I add images in for Pokémon slots FC and FE (FD is Egg)? Right now, it loads tileset 0 (for the front sprite), or the trainer back sprite (for the back sprite). Could really use some help with this, guys!
 
I have a question...

How do you make trainers have Pokemon the level of your strongest? I need that in order to make my league not a pushover.
 
I have a question about the compare PLAYERFACING command.

If I want a script to compare if the guy is facing up, a message shows up, and if he's not facing up, nothing shows up.

I tried doing:

compare PLAYERFACING 0x2
if 0x2 goto @end
msgbox @hello 0x6

But the message pops up even if he's facing any other direction. Any help?
 
I have a question about the compare PLAYERFACING command.

If I want a script to compare if the guy is facing up, a message shows up, and if he's not facing up, nothing shows up.

I tried doing:

compare PLAYERFACING 0x2
if 0x2 goto @end
msgbox @hello 0x6

But the message pops up even if he's facing any other direction. Any help?

Uh, "if 0x2 goto @end" is the problem. There's no 0x2 in if. It's either 0x1 or 0x0.

Put "if 0x0 goto @end" meaning - if it's not <what you compared before> then it'll go to end.
 
I have some questions for those of you who ASM hack: do you know the locations of the variables and flags in the RAM?

Also, do you know how to use memory content on your scripts? The command LoadByteFromOffset stores the byte in a bank, but how do you use it?

Thanks in advance.
 
Does anyone know how to edit the flower animations successfully? I tried it with the tutorial on Whack a Hack and it didnt work out too well. Do you know how to open it up in the pallete the flower usually is?
 
Elow pipz.
I got a question...
Is there a way to script a trainer who will have the same PKMN you have in your party?
Thanks~

Not sure about the limitations, but couldn't it be done with writebytetooffset and loadbytefrompointer? Find the RAM locations of your Pokémon, read them with loadbytefrompointer, and then writebytetooffset to an unused trainer slot.

Probably need to use a countpokemon as well, to make sure the trainer you battle has the same amount of Pokémon as you.

Wow, that could get creative, if the theory works.

Cy-Chan said:
Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?

Second, how do I add images in for Pokémon slots FC and FE (FD is Egg)? Right now, it loads tileset 0 (for the front sprite), or the trainer back sprite (for the back sprite).

Quoted for emphasis.
 
Two questions for you Gold gurus! Simple one first, in the ADV games, there's a limit to five evolutions, is that also true for Gold?
No, Gold has no limit on the number of evolutions. You will need to repoint though.
 
Search Google for "Visual Basic 6 Runtime Files". They're free and everything. Alternatively, I believe Whack-a-Hack has them for download.
Uh...I downloaded it then I had to extract a file then I clicked on it then it came up with a window with component names then quickly dissapered. XD After that I though it was done, so I opened a hacking tool and it still does not work. XD

Did it work? Or did I do something wrong? XD (And yes I laugh at everything XD)
 
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