pokemon masterxd
Pokemon Trainer
- 11
- Posts
- 14
- Years
- Seen May 20, 2011
good tools.you should give more tools.
Are you getting any error messages, like "... 'XXXX' can not be found..."I need help! When i try to open a ROM in NSE they wont show up!
I Love this tool, and i use it all the time! But how do you make a sprite library?
NSL files are currently formatted as such:
Final size: x + y + 64 + 1
- Source location or author, followed by a ":" x char(s)
- Palette in GBA format followed by a "#" 64 + 1 char(s)
- Image data for each frame in the GBA format but reversed for drawing speed, y char(s)
There's allot special about NSE, :shocked:Downoaded it and it looks kust like another OW editor, nothing special about it.
1. Glad to hear you think its usefulThis is very usefull tool for the hacker. Btw. Can I replace Player Backsprite and battle background sprite with it? Thanks for the tool.
\A really good feature to have would be not running of of settings.ini and starting off to the default sprite table. Users could be able to input their own sprite table directly in the program. Maybe palettes would still need a settings.ini, but otherwise...
Me too,I'm really hoping to see an "add frames" function =)
Maybe you could use the table in settings.ini for that, or prompt for table on opening (while still having as choice later), or just saying "Load a table." on the blank sprite, directing people to the option. Any of those could work.Good to hear new ideas,
Part of the problem of loading from the default sprite table is, What if somebody has completely removed it.
Options to edit the pointers NSE is using ( Sprite Tables, Palette Tables, ect) could, and might be added soon
-Expect to see in 1.7 possibly