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Tool: Nameless Sprite Editor [Classic]

w00t!
This app has gone far, I'm impressed :D
 
This looks good and from what I've used of it is great. But I cant import bitmaps, the option to do so is grayed out. Also,when I try to edit the preferences, I get this error : Font 'Corbel' does not support style 'Regular'.
Can you help me?
 
This looks good and from what I've used of it is great. But I cant import bitmaps, the option to do so is grayed out. Also,when I try to edit the preferences, I get this error : Font 'Corbel' does not support style 'Regular'.
Can you help me?

What OS are you using?
The import bitmap option should not be grayed out unless you don't have a ROM open... Attach a screen-shot.

As for The preferences thing, it sounds like you don't have the Corbel font on your computer.
 
What OS are you using?
The import bitmap option should not be grayed out unless you don't have a ROM open... Attach a screen-shot.

As for The preferences thing, it sounds like you don't have the Corbel font on your computer.
Im on Vista. Ill attach the screenshot and try to download that font.

EDIT: Well I redownloaded that Corbel font and everything started working. I guess the font was the whole problem. But thank you for your time.
 
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found a bug. if you edit the textbox then the rom either resets if you warp somewhere, or freezes if you talk to someone

Mmm... this is a weird bug... Do you use Pokemon Fire Red v1.1? Maybe, the problem is your rom...

Happy belated birthday Link n.n
 
Bug Fix 1.6.9.1

Yay for my Birthday!

-but on another note...

BUG-FIX

A problem(s) was found in NSE,

-NSE's bookmarking system had a bad bug, due to a bad mistake on my part, sorry.:knockedou
NSE would read the information for a character twice without clearing the old info...
This caused overlapping which led to a majority of problems. (Text-box freezing, palette changes, ect.)

-I also changed all of the fonts to defaults to prevent any more errors related to fonts...

All known bugs have been fixed and the newest version 1.6.9.1 is available for download

 
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Small Update 1.6.9.2

Small Update 1.6.9.2

Fixed several bugs including:

  • A problem in the settings.ini file regarding the palette table pointer
  • A problem with importing a bitmap's palette
  • A few animation pointers for Emerald were missing
  • Fixed the NSL 3.0 file compression (see new features)
New Features:

  • The change palette function now reads through your ROM for all palettes in the palette table. This will help people who have added to or moved their palette table
  • The bookmarking system now has dynamic pointers in place.
  • NSL 3.0 "compression" on sprites with duplicate frames in a row. Prompts whether you want to compress or not.
 
Moar updates?
Man, you amaze me with this tool, it's incredible and you put so much effort in it, thanks.
 
NSL Editor

I have updated the file bookmarks, now is compatible also with Emerald, Sapphire and all italian roms:
https://www.mediafire.com/file/dqzwyeb0fku/bookmarks.zip

Wow someone's been busy! :)
From what I've seen it's great, and it follows the correct format.
You even used some basic dynamic palette pointers!
(The "+" character in the palette pointer tells NSE to use the OW palettes, in this case +0 tells NSE to use the player's sprite palette)
Spoiler:
It's great to see people using NSE to the extent that you are!


-------------
[PokeCommunity.com] Nameless Sprite Editor [Classic]
---------------

-NSL Editor-
It's been asked about/for, and now it's finally here!

  • Fully compatible with the NSL 3.0 file type and NSE 1.6x
  • Edit any NSL created in NSE, with ease
  • Convert to bitmaps (Imports and Exports)
  • Create new NSL's
  • Edit their palettes (You may notice some of the dialogs resemble those in NSE)
  • Add / remove frames
  • Presets for new NSL (Palette, size, but with the option to define you're own)
Included with NSE...

Images:
Spoiler:
 
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Wow someone's been busy! :)
From what I've seen it's great, and it follows the correct format.
You even used some basic dynamic palette pointers!
(The "+" character in the palette pointer tells NSE to use the OW palettes, in this case +0 tells NSE to use the player's sprite palette)
Thanks. :)
I did my best and apparently i was good. :D
 
I have a glitch for you:
Editing anything in the Preferences box, even just the Animation type, then saving, obliterates the image.

Not just this, the editor seems to think that 00 is still the free space byte, when it's actually FF. (Using BPRE)
 
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hm...sounds like a pain in the *** glitch
did you check this one for bugs?
or perhaps diego is having a "special case" incident?
 
hello, I have a doubt, the preferred option when measurements could sprite tool automatically checks the free space to store it or to look for the offset manually? good that you do great work with the tool, luck.
 
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