Dark Azelf
☽𖤐☾𓃶𐕣
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Ive said this in so many rate my team threads now its kind of annoying, and that would be this;
"How does this team function, how do you plan to open up sweeps, where is the synergy ?"
So i thought id bring this up here to hopefully serve as a reference point and a discussion threat to hopefully have me stop saying that so much.
Synergy. Most battlers dont even know what this is actually, let me make this clear you cannot win matches in any tier or generation by slapping 6 random pokemon together and calling it a day. They MUST be able to work together. If you are losing battles, then this topic will probably help you.
The same thing can be said defensively too, - the sweeping part and + walling. =P
Here are some example combinations.
Offensive. Lures are often the crux of offensive combo's.
CB Gyarados wears down nearly all of Lucario's checks and counters. Decimating the Rotoms, Zapdos, Celebi, amongst various others thus allowing Lucario to clean up well. CB Gyarados is also a very underrated threat capable of 2hkoing Skarmory too with Aqua Tail.
The element of surprise here. Special Lucario annihilates its checks which it shares with Scizor , Rotoms, Zapdos, Gyarados, Gliscor all fall prey to this set. Ive always advised when you use special Lucario to "just shadow ball or hidden power on the predicted switch and something WILL go down". Decimating these counters it gives Scizor some breathing room.
Defensive
Skarmory and Blissey. In the past these two were used for flat out walling, now they have had to re-invent themselves and i feel they are more about residual damage these days. Either way, Skarmory walls physical attackers and Blissey takes special hits.
The CeleTran combo, these guys resist pretty much each other weaknesses and just provide great team support and wall both side of the spectrum similarly to SkarmBliss.
What offensive and defensive combinations do you have ? Please no silly posts or your post will be deleted, i hope to get a decent discussion from this thread.
"How does this team function, how do you plan to open up sweeps, where is the synergy ?"
So i thought id bring this up here to hopefully serve as a reference point and a discussion threat to hopefully have me stop saying that so much.
Synergy. Most battlers dont even know what this is actually, let me make this clear you cannot win matches in any tier or generation by slapping 6 random pokemon together and calling it a day. They MUST be able to work together. If you are losing battles, then this topic will probably help you.
Legacy Raider said:While it is true that having a strong and balanced defensive core is essential for most teams' success, it is also true that without the right combinations of offensive pokemon you will have a very hard time sweeping teams. Making an effective team is not just about slapping a couple of random sweepers together and calling it a day. You really need to think about the strengths and weaknesses of each individual member, and more importantly, about how they work together as an effective and cohesive fighting unit.
The same thing can be said defensively too, - the sweeping part and + walling. =P
Here are some example combinations.
Offensive. Lures are often the crux of offensive combo's.
me said:→ Lures
A lure is basically a Pokémon that preys on what your opponent expects but does something different to catch them off guard, just as the name says to "lure" them in. What would normally be a great switch in turns into an awful one. Lures are often used on offensive teams to remove threats for other Pokémon on the team to possibly open up a sweep. An example of a lure would be an offensive Suicune with Calm Mind/Surf/Hidden power Electric/Ice Beam with a Life Orb. Normal switch ins to Suicune are often things like Zapdos, Gyarados, Celebi, Vaporeon etc. expecting a defensive normally less offensively threatening set and this Suicune can potentially OHKO all of them. For example if you lure in Zapdos with this set and OHKO it with a Calm Mind Life Orb'd Ice Beam then your Scizor will have a much easier time posing a threat to the opponents team with its primary counter out of the way. Another example of a lure would be a Toxic and Substitute Heatran to "lure" in its normal counters of bulky waters
to cripple them from behind a Substitute with Toxic. For example once a Vaporeon is poisoned things like Gyarados are free to rampage alot easier with its counter crippled.
Code:
Gyarados@Choice Band
72 HP / 252 ATT / 184 Speed
Adamant Nature
- Aqua Tail
- Earthquake
- Stone Edge
- Payback / Ice Fang
[B][SIZE="5"]+[/SIZE][/B]
Lucario@Life Orb
252 ATT / 252 SPEED / 6 Def
Adamant Nature
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
CB Gyarados wears down nearly all of Lucario's checks and counters. Decimating the Rotoms, Zapdos, Celebi, amongst various others thus allowing Lucario to clean up well. CB Gyarados is also a very underrated threat capable of 2hkoing Skarmory too with Aqua Tail.
Code:
Lucario@Choice Specs / Life Orb
252 SP.ATT / 252 SPEED / 6 DEF
Modest Nature
- Aura Sphere
- Shadow Ball
- Vacuum Wave
- Hidden Power [Rock/Ice]
[B][SIZE="5"]
+[/SIZE][/B]
Scizor@Life Orb
32 HP / 252 ATT / 224 SPEED
Adamant Nature
Trait : Technician
- Swords Dance
- Bullet Punch
- SuperPower
- Bug Bite / Roost
The element of surprise here. Special Lucario annihilates its checks which it shares with Scizor , Rotoms, Zapdos, Gyarados, Gliscor all fall prey to this set. Ive always advised when you use special Lucario to "just shadow ball or hidden power on the predicted switch and something WILL go down". Decimating these counters it gives Scizor some breathing room.
Defensive
Code:
Skarmory@Leftovers / Shed Shell
252 HP / 16 Att / 200 Def / 16 Speed / 26 S.Def
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
[B][SIZE="5"]+
[/SIZE][/B]
Blissey@Leftovers
252 Def / 176 S.Def / 80 S.Att
Calm Nature
Trait : Natural Cure
- Toxic / Thunderwave
- Seismic Toss / Stealth Rock
- Flamethrower / Stealth Rock
- Softboiled
Skarmory and Blissey. In the past these two were used for flat out walling, now they have had to re-invent themselves and i feel they are more about residual damage these days. Either way, Skarmory walls physical attackers and Blissey takes special hits.
Code:
Celebi@leftovers
252 HP / 252 Def / 6 Speed
Bold Nature
- Grass Knot
- Recover
- Leech Seed / Reflect / Thunderwave / Stealth Rock
- Hidden Power [Ice/Fire] / Reflect / Thunderwave / Stealth Rock
[B][SIZE="5"]
+[/SIZE][/B]
Heatran@Leftovers
Modest Nature
248 HP / 56 SpA / 204 SpD
- Rest
- Sleep Talk
- Lava Plume
- Earth Power
The CeleTran combo, these guys resist pretty much each other weaknesses and just provide great team support and wall both side of the spectrum similarly to SkarmBliss.
What offensive and defensive combinations do you have ? Please no silly posts or your post will be deleted, i hope to get a decent discussion from this thread.
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