Released Pokémon Axis

Started by Mashirosakura March 5th, 2017 5:02 PM
  • 107744 views
  • 376 replies
Male
Seen 6 Days Ago
Posted January 14th, 2021
181 posts
4.4 Years

The Story:
One night, you start to have a strange dream. You're walking up an unstable staircase, but...you can see glimpses. Glimpses of what may be. At the end of the stairway, you meet a man calling himself Professor Kanzan.
A Pokémon Professor.
It's your first interaction with the world of Pokémon, and it won't be your last. Your journey begins the next day as you find a doorway in the middle of your local glade.
You're tasked by the door's resident to find the scattered Axis items, the source of its power...Your goal is clear.
Welcome to the Azarium region, where people are disappearing, Pokémon are attacking the local populace, and a sinister force called Team Void lurks in the shadows...but are they the true threat?

Features:
- Level caps based on number of badges (7/14 badges in v3.1 for cap of 55)!
- Autosave button(F8) and fast forward button(Alt)!
- A large selection of Pokémon to obtain, now with a Trade Cable item for those pesky trade evolutions!
- Overworld encounters!
- Pokémon have Birthsigns that can grant various effects!
- A new, never before seen catchable Celestial Boss will be available. (Be warned, though, it's very strong. Save before you attempt it!)
- Sidequests that help flesh out the Azarium region!
- Your choices matter, and now have quite the impact...

Note from the developer:
Hi, Mashirosakura here! So, Pokémon Axis first released in March of 2017. Which is, uh, quite a long time ago, now that I think about it.
The game has evolved quite like the Pokémon within; sometimes to huge extents, sometimes in other, smaller ways.
At the start, I was just messing around with RPGMaker and Essentials, just breezing through the map-making and making a slightly half-assed story. And then it happened: the great bug purge of v2. Man, what a mess. And that honestly made me rethink how I was going about the whole game making process.
So progress on v3 started. I redid everything, the maps, the Pokédex, and most importantly the story. Now the story, honestly, hasn't gone through nearly as many changes as you'd think. The dialogue was mostly rewritten, but the events are for the most part the same as v2.
The update came out, there were a few bugs to start, and then the game slowly just stopped being checked. Sure, we had a Discord, and I was fixing small bugs, but for the most part I was just focused on slowly going through the rest of the leftover events from v2 that had to be remade for v3.1.
And then October 2019 happened. A fair few Youtubers had played the game before then, but this one blew it up. The Discord was flooded, I was getting bug reports left right and centre: it was pretty overwhelming for one guy just making a game at his own pace. Thankfully this flood sent a bunch of testers and even a fellow dev to help out. Hopefully, this shows in v3.1.
I also do have a Discord server you can join if you'd like!

Screenshots
Spoiler:


Credits
Spoiler:
Game made in RPGMaker XP by Enterbrain with the Pokémon Essentials v17.2 plugin currently being updated by Maruno.

Tiles:
- Hiker/Lady/Camper/Picnicker/Supernerd overworld sprites courtesy of Young-Dante on deviantART
(https://young-dante.deviantart.com/)
- The Pokémon Reborn and Rejuvenation teams for their multiple tilesets and move animations.
- The Smogon team for their multiple Gen 6 and Gen 7 sprites, with some Alolan forms sprinkled in.
- Akiza16 for her Pokémon Go styled summary screens.
- Aldo for his help making the party screen.
- Nyjee credited for his Piplup/Prinplup designs. https://www.deviantart.com/nyjee
- Arma for his work on interiors from Draig Town onwards.
- PokeMiner20 for finding a load of bugs and getting the Trainer Card and map proportions
in order.
- Lytje for his work on the battle ui.
- SweeperSnivy for his Dhelmise sprite.
- Pikachumazzinga for his gen 6 shiny party icons, Alaguesia for her adjustments.

Music:
GAMEFREAK
- Item obtain sound effects (Pokémon Sun and Moon)
Aoki Katsumata 勝俣蒼気
- Battle! Down To The Wire (Pokémon BW/Victory Lies Before You! (Symphonic Remaster))
AlmightyArceus
- Battle! Gym Leader 2 (Pokemon Sun and Moon - Vs Elite 4 Remix)
Amuza
- Towns! -Aurae City (Pokémon Gold-Silver-Crystal - Violet City (Jazz Arrangement))
bauerklos
- Side! -Bike (Sunnyshore City Remix)
Best Dude55
- Side! -Gym Theme (Gym Theme remix)
Black Time
- Encounter! Marina Encounter (Lillie's Theme)
Bliitzit
- Battle! Team Void Royal (Vs Team Galactic)
Dasgust
- Towns! -Typhos Town (Pokémon BW - Lacunosa SummerMix(Collab with Mewmore))
- Side! -Star Observatory (This song deserves a name yet I can't think of anything fitting)
- Battle! Mysterious People (Pokémon BW2 - Neo Team Plasma Battle (Remix))
- Side! -Ultra Wormhole (【minecraft】)
Eclairattack
- Side! -Ancient Ruins (Sinjoh Ruins remix)
EndureRibbon
- Towns! -Katla Town (Pallet Town(RBY) remix)
GlitchXCity
- Atmosphere! -Paranoia
- Atmosphere! -Progressive
- Side! -Ladanax Mining Cave (Pokémon Tower Remix v2)
hanta1117
- Battle! Team Void Admin(Pokémon Sun and Moon Team Skull remix)
I-KYRO-I
- Routes! Bahor Mountain (The Desert Caravan)
Jfaferrie
- Routes!Azarium Seas (Pokémon RSE/ORAS Orchestrated - Abandoned Ship/Sea Mauville)
JimmuKi
- Towns! -Hometown (Pokémon Super Mystery Dungeon- Tree of Life Roots Remix (Tropical-Deep house))
Kamex
- Atmosphere! The Old Ways (Hang in there)
- Battle! Gym Leader (Vs Unova Gym Leader)
- Side! -Pokémon Center(Night) (The Center at Night)
- Battle! Spectral Avengers (Pokemon B/W/B2/W2 - Vs. Team Plasma Grunt Remix)
KunningFox
- Battle! Rival Marina (Battle! Friend XY)
- Battle! Southern Trainer (Versus Sinnoh Trainer)
- Battle! Team Void Grunt (Battle! (Team Galactic))
- Encounter! Marina Wants To Fight! (It's A Pokémon Battle(XY Rival Encounter))
- Routes! 1 + 2 (BW Route 2 (Summer))
- Side! - Evolution (Evolution Theme)
- Towns! Draig Town (New Bark Town (Piano Cover))
loz44
- Dimension! Ghost Dimension (Old Chateau remix)
Mewmore
- Routes! -Golduck Bridge (Skyarrow Bridge remix)
- Side! -Neak Forest (Lillie's Theme)
- Side! -Imogi Sewers (Virbank Complex)
- Side! -PokéMart (XY Boutique)
- Side! -Surf (Mantine Surf)
- Towns! -Ikuchi Crossroads (Dreamyard)
- Towns! -Selinus City (Lavender Town)
- Towns! -Typhos Town (Pokémon BW - Lacunosa SummerMix(Collab with Dasgust))
- Routes! 7 (Route 15 Remix)
MPeeniksM
- Side! Eunomia Hall (Kimono Girl Encounter)
Nexi
- Side! -Pokémon Center(Day) (Pokémon Center remix)
PokeRemixStudios
- Towns! Imogi Town (Lilycove City remix)
- Routes! 4 + 5 + 6 (GSC Surfing remix)
- Side! -Game Corner (GSC Game Corner remix)
sheddy
- Towns! Alcyone Town (Decisions)
- Towns! Eunomia City ('East West Festival' (Daytime in Malie City Remix))
- Side! -Erebokia (Ad Perpertuam Memoriam Aster)
- Side! -Gateways (Thousands of Hues)
TGH
- Side! -Begin The Dream (PSMD - Choosing - Personality Test)
VanilluxePavilion
- Battle! Hina (Pokémon BW Elite 4 Battle Remix)
- Side! -Geryon Cave (Pokémon Route 216-217 Remix)
- Routes! 3 (Eterna City Remix)
- Routes! Alilou Cave (Pokémon B/W - Nuvema Town Remix - "Overcast")
- Towns! -Ladanax Island (Pokémon Sun and Moon Seafolk Village Remix)
Zame
- Atmosphere! -Invasion (Infiltration into the Plasma Frigate (Remastered))
- Atmosphere! -Technophobia (Deep Within The Team Galactic HQ! (Remix))
- Atmosphere! -Dramatic (Champion Cynthia)
- Encounter! Odd Characters (Clair's Theme)
- Encounter! Royals (Team Galactic Appears!)
- Routes! Deep Neak Forest (Eterna Forest Remix)
- Side! -S.S. Vienna (Royal Unova (Remix) | Pokémon Black & White)
- Side! -Typhos Lighthouse(Rai's Theme) (Lacunosa Town | Piano Arrangement)
- Side! Title (Submarine_POKÉMON RANGER_GS)
CHICKING
- Routes! Atlanta Isle (太古の夢 Ancient Dreams)

Scripts:
- Z-Move Script by Marcello
- Battle lines and music by HeliowaltonAU & venom12
- Wild Drops by Cilerba
- Windowbox by Mr.Gela
- Better Fast-Forward Mode by Marin
- Ambient Cries by Vendily
- Birthsign Scripts by Lucidious89
- Game Corner Script by Mr.Gela
- TechSkylander1518 & Streetie for their Star Gazer ability script
- Multiple Saves by Mej
- Gen 8 Item Find Description by Boonzeet


Downloads
Spoiler:
MEGA MediaFirev3.1.11.3


If you find anyone trying to host this game on sites that aren't PokéCommunity or Relic Castle, please remember I haven't given them consent to do that. Please stick to those sites for constant updates.
Seen May 12th, 2021
Posted April 3rd, 2021
230 posts
15.1 Years
So the introduction was very interesting, however, the game has frozen here. I've reset it twice and the same thing happened. I picked Fennekin as a starter and caught a Zigzagoon, but no matter who I start the battle with, the result is the same.

http://picpaste.com/capture000-FpyRfIGp.bmp
Watashi wa Phantomness desu. Nice to meet everyone. I created Championshipping (Lance x Red). My webpage is www.geocities.ws/shadowphantomness. Fanfics galore + Lance shrine!
Male
Seen 6 Days Ago
Posted January 14th, 2021
181 posts
4.4 Years
So the introduction was very interesting, however, the game has frozen here. I've reset it twice and the same thing happened. I picked Fennekin as a starter and caught a Zigzagoon, but no matter who I start the battle with, the result is the same.

http://picpaste.com/capture000-FpyRfIGp.bmp
Good, was afraid that it was just me who had the game freeze after the battle on the bridge, but it seems that it's the game and not me.
the game keeps freezing here idk why

These problems are now fixed, and I have updated the download link. Sorry again for the inconvenience!
Male
Seen 6 Days Ago
Posted January 14th, 2021
181 posts
4.4 Years
What are the level caps for each gym badge and how do they work? Do you stop gaining experience, or do your pokemon disobey you?
The first level cap starts at 15, then you get the first badge and it goes to 25, then 35, then 40. However there's no level increase on the 3rd badge, but thankfully the 4th gym is level 35. Also yes, Pokémon will disobey above the cap.

GalaticPokemon

Age 24
Male
El Paso, TX
Seen 18 Hours Ago
Posted January 12th, 2021
43 posts
4.4 Years
Just started an LP of this fan game

Here is a link to Episode 1: https://www.youtube.com/watch?v=QM6H_rKSr18&t=25s

(P.S. I love the story so far)
I do Let's Plays of Pokemon Rom Hack/Fan Games: https://www.youtube.com/channel/UCd0YLnge3ck0peE4ikP0DOg?


Name: Bamboozle
Adopt one yourself! @Pokémon Orphanage
I really liked the game, but there are a few errors and oversights I noticed, some of which are game-breaking.

1. There were some events that freeze depending on where the player is facing when you activate them, because the characters in the events are set to move in specific directions. A possible way to fix this is to use the "Player is facing *insert direction here*" conditional branches to alter the characters' movements depending on where the player is. Examples of places where this happens include when the little girl is getting Hina's diary and in Neak Woods where Darius leaves after failing to find the source of the Pokemon's cry.
2. The level cap actually doesn't work. By that I mean, my Pokemon don't disobey when I go above it. (I actually don't like those level caps though so I'm glad it isn't working ._.)
3. When you give the Poke Doll to Rai, after Rai leaves it's impossible to continue the game because it freezes. This happens regardless of where the player is facing. I only got around this by opening the game in RPG Maker and editing the page for the event. Also, after that, the map connections glitched out making the park no longer connected to Typhon City (black space replaces the city), so I had to warp back to the city in debug mode.
4. Darlene doesn't show up at the boat in Imogi after defeating Dusty, because you accidentally set the switch for her appearance there as "Defeated Gym 5" instead of "Defeated Gym 4". Again, I had to edit the event in RPG Maker.
5. Even though the game says it's the end of the demo after exiting the boat, you can still continue up to the 5th gym (with use of RPG Maker to fix some of these issues).
6. In the Temporal Realm, one of the grunts gives an error when approaching you for battle because in her event page you forget the "T" at the end of her trainer class, so it's spelled "TEAMROCKE_F"
7. You can go to Hina's house in Selenus City before actually first meeting Hina in the Ghost Realm.
8. In the Spatial Realm, when you're supposed to battle some grunts with Hina, neither the grunts or Hina are there. Also, after Hina says something like "You take these grunts and I'll take those", the event stops. There's no battle and you can continue on. Darius's sprite also doesn't show up when you battle him.

Also, a suggestion for a future event: Differing dialogue based on whether you win or lose to Darius. Most people will lose, but I won due to having level 100 Pokemon, and he was still talking like I lost to him.

Despite those issues, the story seems really interesting and I'm looking forward to future versions.
Male
Seen 6 Days Ago
Posted January 14th, 2021
181 posts
4.4 Years
I really liked the game, but there are a few errors and oversights I noticed, some of which are game-breaking.

1. There were some events that freeze depending on where the player is facing when you activate them, because the characters in the events are set to move in specific directions. A possible way to fix this is to use the "Player is facing *insert direction here*" conditional branches to alter the characters' movements depending on where the player is. Examples of places where this happens include when the little girl is getting Hina's diary and in Neak Woods where Darius leaves after failing to find the source of the Pokemon's cry.
2. The level cap actually doesn't work. By that I mean, my Pokemon don't disobey when I go above it. (I actually don't like those level caps though so I'm glad it isn't working ._.)
3. When you give the Poke Doll to Rai, after Rai leaves it's impossible to continue the game because it freezes. This happens regardless of where the player is facing. I only got around this by opening the game in RPG Maker and editing the page for the event. Also, after that, the map connections glitched out making the park no longer connected to Typhon City (black space replaces the city), so I had to warp back to the city in debug mode.
4. Darlene doesn't show up at the boat in Imogi after defeating Dusty, because you accidentally set the switch for her appearance there as "Defeated Gym 5" instead of "Defeated Gym 4". Again, I had to edit the event in RPG Maker.
5. Even though the game says it's the end of the demo after exiting the boat, you can still continue up to the 5th gym (with use of RPG Maker to fix some of these issues).
6. In the Temporal Realm, one of the grunts gives an error when approaching you for battle because in her event page you forget the "T" at the end of her trainer class, so it's spelled "TEAMROCKE_F"
7. You can go to Hina's house in Selenus City before actually first meeting Hina in the Ghost Realm.
8. In the Spatial Realm, when you're supposed to battle some grunts with Hina, neither the grunts or Hina are there. Also, after Hina says something like "You take these grunts and I'll take those", the event stops. There's no battle and you can continue on. Darius's sprite also doesn't show up when you battle him.

Also, a suggestion for a future event: Differing dialogue based on whether you win or lose to Darius. Most people will lose, but I won due to having level 100 Pokemon, and he was still talking like I lost to him.

Despite those issues, the story seems really interesting and I'm looking forward to future versions.
Hmm...ok so no.1, thanks for letting me know about these because I wasn't sure how to deal with events like those. I'll be sure to use that in a future update.
2. Well I'll need to work on that a bit more I guess. if you can tell me how via message that'd be great.
3. I did not realise this was an issue. Thanks for bringing it to light. It worked fine when I test drove it and when my friend test drove it too. So i'll have another look at it.
4. Dustin's gym was meant to be the furthest you could go in this update ^^' the reason Darlene is off is because of this, so you actually went a lot further than you should have.
5. That was the stopping point for my friend. I was planning to remove it when I released up to the 8th gym.
6. Thanks for telling me about this, I'll fix it on the main file.
7. Hmmm, I must've changed something in the door event by accident. Again, I'll look into it.
8. I did not know the battle didn't activate as it hasn't been tested yet. Also, Darius' battle sprite isn't currently in the game so that's why it hasn't appeared.
As for Darius's differing dialogue, I still need to figure out how to do that ^^' as I said in the base post this is my first project so I'm still learning. However any assistance would be greatly appreciated.

The game ends up freezing after giving Rai the pokedoll
As noted above I will try and fix this asap.
Hmm...ok so no.1, thanks for letting me know about these because I wasn't sure how to deal with events like those. I'll be sure to use that in a future update.
2. Well I'll need to work on that a bit more I guess. if you can tell me how via message that'd be great.
3. I did not realise this was an issue. Thanks for bringing it to light. It worked fine when I test drove it and when my friend test drove it too. So i'll have another look at it.
4. Dustin's gym was meant to be the furthest you could go in this update ^^' the reason Darlene is off is because of this, so you actually went a lot further than you should have.
5. That was the stopping point for my friend. I was planning to remove it when I released up to the 8th gym.
6. Thanks for telling me about this, I'll fix it on the main file.
7. Hmmm, I must've changed something in the door event by accident. Again, I'll look into it.
8. I did not know the battle didn't activate as it hasn't been tested yet. Also, Darius' battle sprite isn't currently in the game so that's why it hasn't appeared.
As for Darius's differing dialogue, I still need to figure out how to do that ^^' as I said in the base post this is my first project so I'm still learning. However any assistance would be greatly appreciated.


As noted above I will try and fix this asap.
For the level cap, I don't know how to do it myself as I chose not to include one in my fangame but I know that Ame has made a tutorial for it on Youtube: https://www.youtube.com/watch?v=v90VfftDCIE

About differing dialogue, here's an example using the battle with Solaris at Pyrous Mountain from Reborn: http://prnt.sc/f1hgfd

Everything after the battle and before the "Else" is what happens if you defeat him. The part after the "Else" is what happens if you lose to him. So in this event, the story proceeds whether you win or lose, with benefits to winning the battle.
Male
Seen 6 Days Ago
Posted January 14th, 2021
181 posts
4.4 Years
The game has been updated with the necessary changes. If there are any more errors, feel free to comment them here.

EDIT: I am aware of the lack of music in certain areas. This is an error on my part as I renamed some music files and forgot to update the game music with them. This issue will be fixed in beta 2.
EDIT2: Created an error log in main post. Please look at them before commenting errors to know which ones I'm aware of.
Male
Seen 6 Days Ago
Posted January 14th, 2021
181 posts
4.4 Years
Demo 2 will be available in under a week! I thought I'd talk about a few features getting added in the new version.

Axis will be getting...
- IV/EV summary tab!
- Pokmon Daycare!
- 8/14 badges!
- Functioning Pokdex and Map(at last)!
- Updated TM lists! Watch out for this, as one of the currently available TMs is gonna change. I'll be adding a TM guide showing currently implemented TMs with the beta.
- A certain someone is getting a sprite update!
And much more! Look forward to release sometime in the next week!
Male
Evasville IN
Seen 1 Day Ago
Posted 3 Days Ago
106 posts
4.4 Years
Demo 2 will be available in under a week! I thought I'd talk about a few features getting added in the new version.

Axis will be getting...
- IV/EV summary tab!
- Pokmon Daycare!
- 8/14 badges!
- Functioning Pokdex and Map(at last)!
- Updated TM lists! Watch out for this, as one of the currently available TMs is gonna change. I'll be adding a TM guide showing currently implemented TMs with the beta.
- A certain someone is getting a sprite update!
And much more! Look forward to release sometime in the next week!
That great man I have been loving it so far but when you exit the cave of the desert the girl who was afraid to go in at speak to you than ask for a battle after you say yes the game crashes(error message).

Marin

Age 19
Male
Seen February 13th, 2021
Posted February 13th, 2021
965 posts
4.6 Years
That great man I have been loving it so far but when you exit the cave of the desert the girl who was afraid to go in at speak to you than ask for a battle after you say yes the game crashes.
I'd post the error message (if you got one) so it'll be easier for Mashirosakura to figure out

looneyman1

The Psycho Pokemon

Male
Seen 3 Hours Ago
Posted 3 Days Ago
1,259 posts
7.8 Years
there is a slight issue with the pokedex, I cant toggle between page one or page 2 of the description of a given pokemon. For example with Unown:

"This Pokmon is shaped like ancient writing. It is a mystery as to which came first, the ancient writings or the various Unown. Research into this topic is ongoing but nothing is known."

Thats how it should appear. But it ends up being like this.

"This Pokmon is shaped like ancient writing. It is a mystery as to which came first, the ancient writings"

I think this may be due to the use of Omega Ruby/Alpha Sapphire's pokedex entries in particular, as there's more text than the gen 4 or gen 5 pokedex could support.
Male
Seen 6 Days Ago
Posted January 14th, 2021
181 posts
4.4 Years
there is a slight issue with the pokedex, I cant toggle between page one or page 2 of the description of a given pokemon. For example with Unown:

"This Pokmon is shaped like ancient writing. It is a mystery as to which came first, the ancient writings or the various Unown. Research into this topic is ongoing but nothing is known."

Thats how it should appear. But it ends up being like this.

"This Pokmon is shaped like ancient writing. It is a mystery as to which came first, the ancient writings"

I think this may be due to the use of Omega Ruby/Alpha Sapphire's pokedex entries in particular, as there's more text than the gen 4 or gen 5 pokedex could support.
Hmm...ok, I'll look into it.