Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years


Welcome to Pokémon HGSS: Sevii Islands!

A little background on the project:
Spoiler:
So, a little while ago I was bored and decided to completely remake the Sevii Islands in their entirety with HGSS tilesets, since HGSS is probably my favorite adittion of the core series, and it's always been my dream to have the Sevii Islands in a main game again (I feel not having them in HGSS was a wasted opportunity, but I do understand why they're not in the game). So I did, it took some time but I did, I remade the seven islands, plus Navel Rock and Birth Island in HGSS style, and they were sitting on a RPG Maker XP file for a while until the quarantine started. I was so bored, I decided I'd finally get around to making and actually releasing a Pokémon fan game, and I felt it was just right to create my dream: what would have happened if the Sevii Islands were actually in HGSS. And so, here we are!


Logistics of being a sequel/continuation to HGSS:
Spoiler:

- This game is set right after the events of Pokémon HeartGold / SoulSilver, as if it were the continuation of the games;
- As such, the player starts his/her adventure in this game with some familiar items;
- There is a little questionnaire in the beginning of the game to determine how you start the game (starter, game version, gender, and some more little details);
- All of the plot and events of HeartGold / SoulSilver are "canon", however, some optional stuff in HGSS did not happen (as they were optional, and to be able to create some more plotlines in this game), such as: optional Legendary Pokémon. Meaning the only legendaries the player actually caught, in this game, are: the game version mascot and Suicune. Also, the only wifi event that's being considered "canon", for story purposes, is the Celebi event.



Plot:
After defeating Red in Pokémon HeartGold / SoulSilver, Eusine asks for you to come with him to the Sevii Islands, since the remaining Legendary Beasts (Raikou and Entei) were spotted there, and there have been sightings of Team Rocket in the Sevii Islands, as well as rumors about Giovanni being back... Why is Team Rocket back again, and what could possibly be their business in the Sevii Islands?

Features:
-Mega Pokémon, as well as Gigantamax Megas;
-Following Pokémon;
-Randomizer Mode;
-Pokégear with new features (storage, money bank, quest log, etc);
-To stay faithful to HGSS, only Gen 1-4 Pokémon are in the game, with no Fairy Type. TMs are now infinite use, however;
-Chapters instead of Gyms (since there are no gyms in the Sevii Islands). Currently there are 6 chapters playable, out of 8 planned, which consist of One to Five Island and a bit more. There are also some sidequests and 4 Legendary Pokémon to catch;
-Press "Shift" to speed up your game;
-Controls are fully customizable;
-Currently, there's around 6 hours of content;
-New and remixed music (and various sound effects, such as waterfall, lava, etc).

Come join our Discord server for exclusive sneak-peaks, more up-to-date news, reporting bugs or requesting help, and more!
https://discord.gg/CnZPvXP

Screenshots (Beta 3.0)
Spoiler:












Screenshots (Beta 2.0):
Spoiler:





Screenshots (Beta 1.0):
Spoiler:










Legendary Pokémon and Mega Stones locations:


Download link:
Spoiler:

Note: Currently, in Beta 3.2, there are 6 chapters playable, out of 8 planned, which consist of One to Five Island and a bit more.There are also some sidequests and 4 Legendary Pokémon to catch.
Note 2: You can get a special Mystery Gift as thanks for playing the game.

Beta 3.2: https://www.mediafire.com/file/4meo3w3so8k70aa/Pokémon+HGSS+Sevii+Islands+Beta+3.2.rar/file
DOWNLOAD THIS AS WELL: https://www.mediafire.com/file/la96l0bhnn4jtm2/Pok%25C3%25A9mon_HGSS_Sevii_Islands_Patch_3.3.rar/file

Download the first link, and then just replace the file from the second link (Map206.rxdata) with the one already in the Data folder.

Changelog and previous versions:
Spoiler:

Beta 3.3:
Fixed a game-breaking bug that sometimes happened during a story event on Three Isle Beach.

Beta 3.2:
Fixed a bug that activated a story event before it was supposed to.

Beta 3.1:
Fixed a bug which could prevent you from Mega Evolving Venusaur, Blastoise, Charizard and Gengar.

Beta 3.0:
New and improved features:
Chapters 4, 5 and 6 added, meaning the first 5 islands are now fully explorable;
There is now a questlog in the PokéGear for Main Quests (colored white), and the Side Quests (colored gold);
Gigantamax Pokémon are now in the game. They're implemented like Megas; they need a Mega Stone to be able to change form. Added more Megas Stones as well;
Fixed and improved the Randomizer Mode for a much better experience with it, but removed the Nuzlocke Mode due to being buggy and low interest;
Added 2 more Legendary Pokémon; there are now 4 available Legendaries for you to catch;
Added a Move Deleter in One Island's Pokémon Center;
A lot of nice tiny new features!

Fixed:
Optimized all the maps so that the lag is even less noticeable. If you are still experiencing lag, it should be minimal and limited to a very small amount of areas. Otherwise, please report it to me;
Created a custom script for spin tiles so that they don't lag anymore (if you remember the lag in the Rocket Warehouse in previous versions, you'll know what I'm talking about);
Changed the levels of many trainers to make the game more balanced;
Team Rocket grunts now have a wider variety of Pokémon (to not have them always only have Pokémon from the same 3 or 4 families);
Fixed a lot of bugs regarding Following Pokémon;
Fixed the animations of ! and ? to make them more accurate to the main games;
Balanced the sound of some songs to not make your eardrums burst anymore;
A lot of minor bugs.
Beta 2.3:
Fixes a game breaking bug.
Beta 2.2:
Fixes some bugs:
- Some battles which didn't have audio;
- Some Following Pokémon glitches during surfing;
- Some graphical bugs concerning the female player overworld sprite.
Beta 2.1:
Fixes some bugs:
- Fainted Pokémon not coming back after healing;
- When getting out of the water with a fainted Pokémon in front, the player no longer takes 2 steps forward, which previously possibly allowed the player to get stuck;
- A small graphical error in all Pokémon Centers.
Beta 2.0:
Some added features and corrected bugs:
- Lots of Following Pokémon improvements to make it resemble HGSS even more (no longer trainers will walk over your Pokémon; your Pokémon doesn't automatically turn when you do; etc.);
- The first 3 islands (One Island, Two Island and Three Island) are fully explorable;
- The lag is 90% fixed. If you're still experiencing lag, it shouldn't be anything significant.
- Mega Evolution is now accessible;
- Press "Shift" to speed up your game! Also, your controls are customizable now, just go to "Options";
- Etc.
Patch 1.2: Fixes Pokémon not following the player after losing to Ariana.
Patch 1.1: Fixes Pokémon Center crash when healing Pokémon and a visual bug in a map.
Beta 1.0: Original release, first island available (which includes the first 2 chapters).



Credits:
Spoiler:

PurpleZaffre - Creator
(FaperJr on PokéCommunity)

---------------

Beta Testers:
madmanjr
Turner
Fst
avery
AlolanIvysaur
Foxowl

---------------

-Music & Sounds:

PurpleZaffre
Jonas B. Ingebretsen
BlueJackG
DJ_Reshiram
Lohweo
HappyDragonite
TGH
PokéMixr92
Saxmast3r
Brojito
LukeeGD
Dialga22239
DerxwnaKapsyla
GRonnoc
HoopsandHipHop
Zame
Smouv
NintenSheet
Nanashima
BadSamaritan
NightDefined
KunningFox
DKen2021
Fakemon123
Deo
iteachvader
GaragebandPoke
Bliitzit
LD3005
Atlantic Records
Overlap
Media Factory
Pikachu Records
Shinji Miyazaki
pokemonags
hnturs12
Red6095
Lumify
Gil
KaiserLeospike
MC Bomber
PokemonRater
VGMusicMaker

---------------

-Scripts:

PurpleZaffre
Marty152
WolfPP
Marin
Mr. Gela
KleinStudios
Zeus81
Boonzeet
Crystal Noel
raZ
NuriYuri
Savordez
Kyu
avery
Pistis
Obito
Clara
Vendily
Tustin2121
cilerba
-FL-
BlackOutG5
DekuSamurai
Hansiec
DL Kurosh
SunakazeKun
Lucidious89
LostSoulsDev
Deouen
mej71
Luka S.J.
Mario Gamer
YoshiCLONE
Shiney570
TheTrain2000
dragonnite
Zeak6464
Help-14
Zingzags
Venom12
rayd12smitty
DerxwnaKapsyla
thesuzerain
BlackEternity
AtomicReactor
Alaguesia
Drimer
Wichu
Umbreon

---------------

-Tiles:

PurpleZaffre
zlolxd
Heartlessdragoon
Phyromatical
Gamefreak
Cilerba
Akizakura16
FloofyPanthar
Keh-Ven
the red ex
19dante19
Neo-Spriteman
Calis
Alistair
flurmimon
crocovyle
thegreatblaid
gigatom
princelegendario
princessmagic
rayd12smitty
leilou
Crazyninjaguy
WilsonScarloxy
Aigue--Marine
Prince Legandario
Zeak6464
yourii54
chimcharsfireworkd
Mr. Gela
Thunderdove
EternalTakai
SpartaLazor
Tsuka
Iametrine
Gamershow
Kymotonian
Godofthesky
Light-PA
LilaTraube
Zeo
RedKnightX
WilliamGJ
MrBlueOctober
DarkDragoon
EVoLiNa
NSora-96
Heavy-Metal-Lover
Gallanty
Minothreat0987
BoOmxBiG
Hek-el-grande
ThatsSoWitty
sagaxxy
EpicDay
warox1994
zerudez
Zeo254
Kimotonian
help-14
thurpok
Warpras
MoonTIK
spaceemotion
Rayquaza-dot
Manuxd789
Rossay
WesleyFG
xAlien95
LotusKing
TyranitarDark
UltimoSpriter
DonLawride
ChaoticCherryCake
Speedialga
CrimsonTakai
Kizemaru-Kurunosuke
EpicDay
MinorThreat0987
kaitoooo
UltimateTraveler
Magiscarf
peekychew
CNickC
Alucus
Kyledove
Dewitty
CNC
zetavares852
Lightbulb15
JayLuxray
Droid779
Ulithium_Dragon

---------------

-Overworlds Characters:

PurpleZaffre
chasemortier
Dewitty
Kymotonian
Chocosrawloid
milomilotic11
Brawlzilla
Neo-Spriteman

---------------

-Overworld Pokémon

PrincessPhoenix
LunarDusk
help-14
csandoval
2and2makes5
MissingLukey
Zyon17
Kymotonian
cSc-A7X
Pokegirl4ever
Fernandojl
Silver-Skies
TyranitarDark
Getsuei-H
Kid1513
milomilotic11
Kyt666
kdiamo11
Chocosrawlooid
Syledude
Gallanty
Gizamimi-Pichu
SageDeoxys

---------------

-Mega & Gigantamax Pokémon Sprites:

www.smogon.com
Farriella
TrainerSplash
Layell
Noscium
Ice-cold Claws
doomchaos
Luigi Player
Branflakes325
Siiilver
Snivy101
Speed-X
Sleet
RedRooster
Quanyails
aXl
Turtleye
Wobblebuns
TheCynicalPoet
Glustora
Bynine
TeraVolt
Tyrell D. Barnes
Arkeis
goldenbanana
Legitimate Username
Wyverii
Mos_Quitoxe
viperdk1
ThatGuyYouKnow
Kyuzeth
Arhops
Dleep
CoolStoryBoat
WPS
Brylark
leparagon
ThatChar
princess-phoenix
Kalalokki
RadicalCharizard


---------------

-Other Graphics:

PurpleZaffre
Deo
Aki
Mario Gamer
Rune
YoshiCLONE
Erassus
Eli
Brom
Overwordly
ArtpopTrainer
Zenionith
Richard PT
Mykala Tchaeschke
Glench
ARandomRiver
NX-Kun
Lemon
SpartaLazor
Tricko1
shivanking
Mucrush
vg-resource.com
Ploaj
PhoenixOfLight92
RBRNNova
virizion66
Nephae
TiniVi
HyperTurtle32
xMachaku
MasterVictini
Valtoma
PoLlOrOn
Chidoridude55
Raven

---------------

EBS (Elite Battle System):

Sprites:
-GameFreak:
Original sprites from B/W/2 games
-Pokecheck.org:
Ripping the sprites from B2/W2 roms
-Luka S.J.:
Indexing and formatting the sprites
-PinkCatDragon:
GIF to PNG conversion
-Spriters-Resource (redblueyellow):
Gen 5 ball sprites

Battle Backgrounds:
-Eli:
Ripping and compiling the backgrounds
-lilatraube:
Some B2/W2 battle bases

Custom UI:
-Luka S.J.:
Design, formatting and implementation

Sound Effects:
-GameFreak:
Original sound effects from B/W/2 games
-BadSamaritan:
Ripping the sound effects


---------------

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Luka S.J.
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Harshboy
Rataime
help-14
SoundSpawn
IceGod64
the__end
Jacob O. Wobbrock
Venom12
KitsuneKouta
Wachunga
Lisa Anthony
xLeD
and everyone else who helped out

---------------


"RPG Maker XP" by:
Enterbrain

---------------

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

---------------

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!

---------------

A special thank you to everyone
from the Relic Castle community!

Vendily

Female
Seen 7 Hours Ago
Posted 13 Hours Ago
1,371 posts
5.8 Years
Fan Games Staff Post
Approved
Male
Seen 4 Hours Ago
Posted 2 Days Ago
271 posts
10.8 Years
Friend, I'll give you some advice.

If you want your game to look quite promising and ambitious and not a mediocre game made without profit.

Don't use RPG Maker. Better use Unity with the IIcolour Spectrum Pokemon Unity framework that I will leave in a link:
https://github.com/PokemonUnity/PokemonUnity

I want people to make use of that framework to make Pokemon fangames in Unity and take advantage of all that potential.
when will you get the hint that people dont want to be bothered with your "advice"?
but a poem is never actually finished, it just stops moving -Sayori the Cinnamon Bun

Inner Rhymes

Hip Hop and Pokemon are all I need.

He/Him
India.
Seen 2 Hours Ago
Posted 3 Days Ago
This looks absolutely gorgeous and I actually share the same sentiment as you, it felt odd not having the Sevii islands in HGSS, I'm probably going to give this a spin when there's a more lengthier release. Definitely got my eyes peeled on this. Good luck!
Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years
This looks absolutely gorgeous and I actually share the same sentiment as you, it felt odd not having the Sevii islands in HGSS, I'm probably going to give this a spin when there's a more lengthier release. Definitely got my eyes peeled on this. Good luck!
Thanks a lot! :) I'm working on the next release as we speak, I hope you'll like it when you get to play it :D
Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years
I like the game so far. Just an fyi, I am sometimes getting a pokeball error, that doesn't let me catch the Mons. It's infrequent, though.
That's weird. Can you message me on Discord to explain that in better detail, please? I'm Zaffre#7901
I can't seem to replicate that error, even using the released version you're using.

yugoslavfub

Torchic is Number One Chicken

Non-binary
The Yugoslav Region
Seen March 7th, 2021
Posted March 1st, 2021
61 posts
3.9 Years
I don't have access to discord right now, the issue only seemed to happen with the level 6 mons when I used rock smash, I think it was something about the sprite.

Though, I'm having another bug right now involving chap 2 and the Rattata.
'
https://imgur.com/a/lYPjBHg
Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years
I don't have access to discord right now, the issue only seemed to happen with the level 6 mons when I used rock smash, I think it was something about the sprite.

Though, I'm having another bug right now involving chap 2 and the Rattata.
'
https://imgur.com/a/lYPjBHg
Ok, but when does that error happen?
Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years
It happens right after the rat is caught and you attempt to get it towards your cell
I'm sorry, but I don't understand why that error happens to you. Are you sure you installed the game correctly? If you wouldn't mind, please delete what you downloaded and redownload Beta 1.2. (And no, that won't delete your save file.)
Because of all the people who've tried out the game, you're the only one with that error, and looking at the events I seriously can't figure out why that error is occurring to you. Also, if you could be just a little bit more specific, what do you mean by when "you attempt to get it towards your cell"?

Edit: Also, I've talked to the rest of the people who tried out the game and I've tried it myself, and no one could replicate the error you had when capturing the rock smash Pokémon.

yugoslavfub

Torchic is Number One Chicken

Non-binary
The Yugoslav Region
Seen March 7th, 2021
Posted March 1st, 2021
61 posts
3.9 Years
It happens in the cut scene after you catch the Rattata and just before it heads towards the cell, after using Celebi is suggested by Eusine. I'm not super well versed in coding, but I have one of my Pokemon from my team's sprite following me around in the cell. I'm guessing that's not supposed to be there?

Would sending you the save file be of any help? I'm not even really sure why I'm getting errors because it looks like everything was installed correctly.

Also, here is the errorlog for the Pokeball issue I had earlier, if it is of any help. I was doing a normal run not a nuzlocke.
Spoiler:
Exception: SystemStackError
Message: stack level too deep
Game_Switches:21:in `[]'
Nuzlocke Mode:94:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
Exception: SystemStackError
Message: stack level too deep
Game_Switches:21:in `[]'
Nuzlocke Mode:94:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
Exception: SystemStackError
Message: stack level too deep
Game_Switches:21:in `[]'
Nuzlocke Mode:94:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'


Edit: Okay so I did a restart of the entire thing and it's working fine now. It looks like when I went to the top of the Mt. Ember for some reason my follower Pokemon didn't go into its ball during the cut scene and that's what made the script wonky. I am probably like the only person this will ever happen to knowing my luck, lol

Next question is for Chap. 2.
Spoiler:
Where do you find the Team Rocket Grunt clothing once you go back in time? I keep spinning around the base and I'm not sure what to do next once I'm near the exit.
Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years
It happens in the cut scene after you catch the Rattata and just before it heads towards the cell, after using Celebi is suggested by Eusine. I'm not super well versed in coding, but I have one of my Pokemon from my team's sprite following me around in the cell. I'm guessing that's not supposed to be there?

Would sending you the save file be of any help? I'm not even really sure why I'm getting errors because it looks like everything was installed correctly.

Also, here is the errorlog for the Pokeball issue I had earlier, if it is of any help. I was doing a normal run not a nuzlocke.
Spoiler:
Exception: SystemStackError
Message: stack level too deep
Game_Switches:21:in `[]'
Nuzlocke Mode:94:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
Exception: SystemStackError
Message: stack level too deep
Game_Switches:21:in `[]'
Nuzlocke Mode:94:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
Exception: SystemStackError
Message: stack level too deep
Game_Switches:21:in `[]'
Nuzlocke Mode:94:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'
EBS #0 Battle:367:in `nuzlocke_ThrowPokeBall'
Nuzlocke Mode:105:in `pbThrowPokeBall_ebs'


Edit: Okay so I did a restart of the entire thing and it's working fine now. It looks like when I went to the top of the Mt. Ember for some reason my follower Pokemon didn't go into its ball during the cut scene and that's what made the script wonky. I am probably like the only person this will ever happen to knowing my luck, lol

Next question is for Chap. 2.
Spoiler:
Where do you find the Team Rocket Grunt clothing once you go back in time? I keep spinning around the base and I'm not sure what to do next once I'm near the exit.
Yes, your Pokemon following you in your cell wasn't to happen. Do you know how that happened?
Anyways, I've been fixing a lot of bugs that have to do with the Pokemon followers, so I'm pretty sure for the next version that won't happen anymore, but thank you.
Thank you for including the error log. Did it happen again on your second playthrough?

Also, for your question:
Spoiler:
You have to take the clothes off of one of the grunts, but the path to them may not be the easiest. You may have to study the spinning tiles and their directions overall a bit.

yugoslavfub

Torchic is Number One Chicken

Non-binary
The Yugoslav Region
Seen March 7th, 2021
Posted March 1st, 2021
61 posts
3.9 Years
I don't have an error log for it, but this is what I have noted. I think the issue started after the battle with the admin in the lower levels of Mt. Ember cut scene. The Typhlosion I was using never went back into its Pokeball before or after the battle started and was still out and about when Looker appears (I noticed in the second play through that the following Pokemon wasn't out when Looker shows up). Then for awhile the following Pokemon sprite stopped appearing, only showing up for a brief second when using the PokeCenter on the first Island in the first play through. Then it reappeared during the end of the first chapter cutscene.

I am currently not having either of these issues in the second run.
Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years
I don't have an error log for it, but this is what I have noted. I think the issue started after the battle with the admin in the lower levels of Mt. Ember cut scene. The Typhlosion I was using never went back into its Pokeball before or after the battle started and was still out and about when Looker appears (I noticed in the second play through that the following Pokemon wasn't out when Looker shows up). Then for awhile the following Pokemon sprite stopped appearing, only showing up for a brief second when using the PokeCenter on the first Island in the first play through. Then it reappeared during the end of the first chapter cutscene.

I am currently not having either of these issues in the second run.
Ok, I now know exactly why that bug would happen to some people and it's fixed, it'll be in the next version along with some more content available (and also less lag), which shouldn't take that long. Thank you very much for all your feedback, hope you enjoyed the game so far!

yugoslavfub

Torchic is Number One Chicken

Non-binary
The Yugoslav Region
Seen March 7th, 2021
Posted March 1st, 2021
61 posts
3.9 Years
I just finished the current Beta. I have to say that I enjoyed the two chapters so far. I like that the game feels like a natural progression of the Heartgold and Soulsilver setting. Beating up Team Rocket is always a good pastime. Some of the gimmicks like the Rattata were fun. I look forward to seeing more from you. Good job.

AmazingCharizard

Pokemon Rocket Strike creator

Male
High above you
Seen 6 Days Ago
Posted January 24th, 2021
325 posts
8.8 Years
This looks really good! I love the 2nd generation games and the remakes so I need to try this.
Check out my hack "Pokemon Rocket Strike" http://www.pokecommunity.com/showthread.php?t=319844

How to patch a rom:
1.Download the patch. If it is in a .zip file then use a free tool named WinRar to unzip the file.
2.Use Google to find the rom you need.
3.PATCH THAT THING AND LIVE LONG AND PROSPER!
Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years
I just finished the current Beta. I have to say that I enjoyed the two chapters so far. I like that the game feels like a natural progression of the Heartgold and Soulsilver setting. Beating up Team Rocket is always a good pastime. Some of the gimmicks like the Rattata were fun. I look forward to seeing more from you. Good job.
Thank you, I am very glad to hear that! :D

This looks really good! I love the 2nd generation games and the remakes so I need to try this.
Thanks, I hope you'll like it :)
Seen 1 Day Ago
Posted January 13th, 2021
45 posts
4.9 Years
Great idea love generation 2 can't wait to see what come from this project. Maybe you could add a battle against leaf and say that she settled down in these island after red went to mt. silver. Just a suggestion.
That's a possibility for sure! I'll see what I do with Leaf. Thank you :)
Male
Seen 4 Hours Ago
Posted 2 Days Ago
271 posts
10.8 Years
im not sure if it was fixed yet but when i first downloaded the game and played it, after i selected all the options at the start and arrived at the sevii islands the game seemed to run unreasonably slow, and mind u this is coming from someone who plays on a potato computer that barely ever sees anything higher than 15FPS so if i feel like its running slower than even that it must be impactful

anywho was just curious as to if that got adjusted or not cuz i did want to play this game but i cant if it runs so much slower than most other pokemon fan games i play :(
but a poem is never actually finished, it just stops moving -Sayori the Cinnamon Bun
Male
Seen 4 Hours Ago
Posted 2 Days Ago
271 posts
10.8 Years
That's a problem with your pc. Something with the editor causes the slow down.
i doubt it considering this is the only fan game this has happened to on my computer and ive played at least 25-30 different fan games for pokemon and never saw that issue til now
but a poem is never actually finished, it just stops moving -Sayori the Cinnamon Bun