Real Life Name: Elise Vivian Molyneux
In-game name: Valkyrie
Gender: Female
Age: 18
Country: France
Status: PK'er - though she prefers the term Bounty Hunter
Appearance:
Personality: In contrast with what many might think of her at first sight, Elise is often defined by one word, "Spitfire". Her personality is accurately defined in such a way that her dark wit and sarcasm often lend her to getting herself in trouble with people who take themselves too seriously. In SAO, she almost has a personality of having nothing to lose, so she often acts spontaneously and enjoys SAO to the fullest.
Ever since the accident, she finds herself more of a loner and the notion of having to rely on others pains her. She has no problem assisting others for the right price.
Her personality lends her to be rambunctious and often a bit "zany". Others often refer to her as eccentric in everything she does. Any admission of weakness feels like a failure on her part. Hardness has crept into her personality over time. The type of person who is steely in the face of danger, but will be overcome with a flood of emotions when left alone and nobody can see her cry.
The epitome of a realist, she never succumbs to flights of fancy and is very careful to keep her expectations in check. She does believe that she is typically correct in most matters and enjoys playful bickering with those who disagree with her. Others might misconstrue this as fighting, but to her, it's just her idea of fun.
As much as she desires to push herself and get stronger, she's not afraid to slow down and smell the virtual roses. This world has granted her a second opportunity to do things she never thought possible for her again, and often times, she'll put everything on hold just to stroll through Starter City enjoying the sights and sounds, while trying to find a high paying job of course.
History: Born in the small, rural village of Montbard, France. Elise's early life was much like that of any child around the world. Being an only child, her life was not privileged, but it was comfortable. When she was old enough to be enrolled in school, she often found herself in the middle of the pack. Often labeled as smart enough, but not motivated. No matter how hard she tried, school just never piqued her interest. In fact, she preferred spending her time playing with friends and listening to music. Her passion was music; she loved every nuance and inflection. What she lacked in academic accolades, she made up for in musical memory.
Her parents having witnessed this passion, saw an idea to further inspire their daughter. They immediately enrolled her in violin lessons, and it wasn't long before the shrill screeching of strings turned into melodious music. The ability to hear a song and then play it by memory, it was a skill even she didn't know she had.
Her life continued in this way for some time. Academically mediocre, her social life average, and genuinely happy. She never wanted for anything, sure her teenage years had the usual flare ups and "I hate you" thrown at her parents, but nothing unusual. A dream lived inside her, motivated her to pursue the things she loved. Driven, but only for her passions.
Life has a funny way of changing things however. It was when she was just about to turn sixteen. Her best friend invited her to a party, a simple gathering, nothing special or taboo about it. She was riding her bike to her house, a short ride in a normally calm village. When she was about five minutes from her friend's, a motorist ran a clearly visible stop sign and plowed into her at the crossing. Upon the arrival of the paramedics, her body was discovered mangled and strewn about the road with the guilty motorist weeping gently over her. When she was rushed to the hospital, she flatlined two times on the operating table, each time resuscitation bringing her back.
Waking in a strange room, her arms restrained and IVs running through her. It was truly the most surreal and despondent moment of her life. Listening in stunned silence, the doctors explained her situation. She remembered nothing of the incident, trauma spared her having to relive the moment. The doctors waited a few days before broaching a subject they hoped was just a hunch. Elise was paralyzed from the waist down. Her spinal cord had been severed upon impact, her nerves necessary for walking were rendered inoperable. Barring any new developments in surgical procedures, Elise would most likely be unable to walk for the rest of her life.
A depression set in. For the following two years, nothing mattered to her. No amount of cheering up, no time spent with her music, nothing helped. The doctors assured her this was normal, but that she had to overcome. To live some semblance of a normal life, she had to persevere, but she didn't want to.
Never having a desire to play video games before, she found a new escape. A journey into fantastical worlds and new experiences. Video games became a way of living in a way she thought impossible for her now. Music and video games, the things she would later tell her mother that she lived for. A new product caught her attention, the Nerve Gear Virtual Reality Helmet by Argus and its accompanying new VRMMORPG, Sword Art Online. The news stories surrounding it were amazing and the immersive potential tantalizing. She had to buy it, and she did…
Skills:
- Two Handed Assault Spear
- Battle Healing
- Tracking
- Musical Instrument
Sword arts:
Wrath of the Goddess - Raising her spear heavenward, her feet planted firmly to the ground, a pink aura surrounds her weapon as the attack charges. After two seconds, she slashes her spear in a circle, a wave of electrified pink energy shooting forth in 360 degrees. (Can only be used when health is in the red.)
There can be only One - With a running start, her weapon glows bright blue, almost white. While approaching the target, her image splits into three with only one being the true player. Only she can inflict damage, the illusions just distractions. If damage of any kind is afflicted upon her, the illusion fades.
Level: 15
Code: Link Start