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This is the team I've using in OU for my time in the S/M meta so far, am looking for help on it.
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Aurora Veil
- Freeze-Dry
- Moonblast
- Hidden Power [Fire]
Sandslash-Alola @ Assault Vest
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic Spikes
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
- Foul Play
- Will-O-Wisp
- Recover
- Fake Out
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Roost
- Brave Bird
- Wild Charge
The primary core is of Toxapex/Ferrothorn/Mega Sableye, which forms a pretty good defensive core, as the three of them cover each other fairly well, with the only offensive thing that strikes me as a real problem is Tapu Lele (think of it being sorta like the not-available-now Mega Gardevoir). Toxapex is pretty important given that it is afaik the only real switch-in to Pheromosa right now.
Snow Warning Alolan Ninetales supports the core by being the only Pokemon to both get Aurora Veil and auto-summon Hail, allowing it to (temporarily) bolster their already good defense quickly. Get a little chip damage in there as well.
This is where it starts to get less solid though. I put in Alola Sandslash in part just to try and play with another one of Hail's new toys, but I also wanted a 'mon to spin (has to be Rapid Spin so I don't fuck with my own, which this team needs) hazards away, as I don't like relying solely on Mega Sable to handle hazards. Alolan Sandslash is unfortunately seeming like a poor man's Excadrill. It gets a weather speed boosting ability, Iron Head+Earthquake+Rapid Spin, but has an arguably even worse defensive typing than Exca, is slower, has less Attack, etc.
The final slot atm has gone to Melemele guardian Tapu Koko, as the team is in need of Speed and Koko boasts an impressive base 130 Speed. The rest of the team is also walled by Skarmory and Celesteela and so I need something for that too. I have no idea what one does for a Tapu Koko set though. This just seemed ok to me since it works off of it's higher offensive stat, and Roost means it doesn't get worn down super easy (I don't like stuff getting worn down), while U-Turn allows it to escape Ground types, especially Dugtrio, and other shit.
The other major problem with the team is that it lacks the ability to break opposing walls--Koko, Sandslash, and Ninetales all lack the sheer power needed to wallbreak. It's particularly bad against Tapu Lele+Heatran really, those two hassle the team immensely. That and powerful Ground types can be slightly problematic as well.
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Aurora Veil
- Freeze-Dry
- Moonblast
- Hidden Power [Fire]
Sandslash-Alola @ Assault Vest
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic Spikes
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
- Foul Play
- Will-O-Wisp
- Recover
- Fake Out
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Roost
- Brave Bird
- Wild Charge
The primary core is of Toxapex/Ferrothorn/Mega Sableye, which forms a pretty good defensive core, as the three of them cover each other fairly well, with the only offensive thing that strikes me as a real problem is Tapu Lele (think of it being sorta like the not-available-now Mega Gardevoir). Toxapex is pretty important given that it is afaik the only real switch-in to Pheromosa right now.
Snow Warning Alolan Ninetales supports the core by being the only Pokemon to both get Aurora Veil and auto-summon Hail, allowing it to (temporarily) bolster their already good defense quickly. Get a little chip damage in there as well.
This is where it starts to get less solid though. I put in Alola Sandslash in part just to try and play with another one of Hail's new toys, but I also wanted a 'mon to spin (has to be Rapid Spin so I don't fuck with my own, which this team needs) hazards away, as I don't like relying solely on Mega Sable to handle hazards. Alolan Sandslash is unfortunately seeming like a poor man's Excadrill. It gets a weather speed boosting ability, Iron Head+Earthquake+Rapid Spin, but has an arguably even worse defensive typing than Exca, is slower, has less Attack, etc.
The final slot atm has gone to Melemele guardian Tapu Koko, as the team is in need of Speed and Koko boasts an impressive base 130 Speed. The rest of the team is also walled by Skarmory and Celesteela and so I need something for that too. I have no idea what one does for a Tapu Koko set though. This just seemed ok to me since it works off of it's higher offensive stat, and Roost means it doesn't get worn down super easy (I don't like stuff getting worn down), while U-Turn allows it to escape Ground types, especially Dugtrio, and other shit.
The other major problem with the team is that it lacks the ability to break opposing walls--Koko, Sandslash, and Ninetales all lack the sheer power needed to wallbreak. It's particularly bad against Tapu Lele+Heatran really, those two hassle the team immensely. That and powerful Ground types can be slightly problematic as well.