I'm not sure what scares me the most. I'm not fond of jumpscares though; they're quick, cheap, and very predictable. I prefer an atmosphere of constant tension and suspense, with just a little foreshadowing here and there to keep you on your toes...coupled with a few false leads to make you jump at shadows. Alan Wake in particular excelled at foreshadowing with its tidbit novel segments that could, on occasion, tell you exactly what was coming next. Or leave you out in the cold. Dead Space, whilst it was mostly a jump-scare game, had a very creepy atmosphere as well; I actually had to stop playing to regain my composure after several encounters.
Limited ammunition and disproportionate levels of damage give you a real sense of vulnerability, and I think that is essential for a good horror title: you have to be punished quite painfully for your mistakes, and you need to fight your instincts to just go in all-guns blazing...it'd work, but it'd screw you over later. I had that issue in the Resi remake on the Gamecube. A good horror game requires an almost superhuman level of precision and calm which isn't too difficult under normal circumstances but is something you just aren't capable of at that moment.
^ A lot of this stuff. :)
I love the psychological stuff. I love survival horror if it's of the "limited ammunition" variety.
But I haaaaate all of these
"lol you don't have any weapons, that's super spooky right?!!" games. No. No it is not. It's frustrating. It's annoying. And it is not any scarier.
I seriously love horror games and horror movies. I go out of my way for the thrills, yet I rarely get any. :( Given that, though, I'm not sure that I could explain what makes a horror game more or less scary for me. There are some really incredible environments, some seriously creepy ambiance, and some really twisted plots. And I enjoy those! -- but they don't have me falling out of my seat like I wish they would, lol.
Further on that note - most of my favorite horror games were because of
nostalgia rather than the fear-factor. I love Eternal Darkness: SR, but that's because I played it with my dad when I was 10. Resident Evil 0 is my absolute favorite in the series, but that's because my neighbor gave it to me before she passed away from cancer. They're still good games in their own rights and deserve the praise, but that's not the primary reason I prefer them.
I will admit that Outlast started strong, but about halfway through it was starting to feel more like a gore-fest, riddled with jump-scares, rather than being the genuinely eerie environment I had grown to adore at that point. The DLC looks more promising, but I don't wanna scrap my current playthrough to try it. On the other hand, I'm not even sure I wanna finish it anymore.
And re: thread title: There is no such thing as too spooky! :P
My therapist recently explained to me in laypeople terms that people who experience a significant trauma (so others like me with PTSD) are more likely to seek out adrenaline-rushed thrills because we don't make as much of that chemical as people unaffected by such things do. She believes that's why I've gravitated toward them since my early teens, and why I usually walk away disappointed that the puzzles were too easy/too frustrating rather than disturbed by the game's story or environment, lol.
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