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30 DAYS OF WORLDBUILDING
(Planet gif by Planetarium)
Edit: a quick note on the deadline, since many seem concerned with time restraints - the "30 Days" refer to the daily topics I will introduce this first month, but the event itself lasts for the entirety of the Multiverse's trial run, meaning you have 3 months to work on these prompts at your own pace. So don't worry about jumping in late or falling behind!
To celebrate the inception of this new forum, thought we'd kick this off with a simple event! Building a world is no easy feat, but hopefully this little challenge will help get you started and get some ideas going. Inspired by the blog World Building June -
You can use this to slowly introduce us to a world you've been planning for a while, or use these prompts to create an entirely new world! The level of detail is entirely up to you, whether you want to write a few sentences each day or really flesh out each aspect, include diagrams and images or not, make a serious world or a funny world, etc. Just have fun with it! If you come up with enough ideas during this, you might even want to move it to your own World thread and continue developing it there.
This is the list of prompts we will be using, as a preview of what's to come - you can take a peek on World Building June to see in detail what each prompt entails ahead of time and prepare if you like, but I will also be posting the details each day as well:
Day 1: Introduction
Day 2: Geography
Day 3: People & Races
Day 4: Culture
Day 5: History
Day 6: Civilization & Architecture
Day 7: Economy
Day 8: Hierarchy, Power, & Governance
Day 9: Religion & Cosmology
Day 10: Language
Day 11: Fauna
Day 12: Flora
Day 13: Food
Day 14: Technology
Day 15: Magic
Day 16: Fashion
Day 17: Arms
Day 18: Armor
Day 19: War
Day 20: Fun
Day 21: Work
Day 22: The Sky
Day 23: The Frontier
Day 24: The Backpack
Day 25: Art
Day 26: Transportation
Day 27: Major Figures & Important Players
Day 28: Communication
Day 29: Weather
Day 30: Disasters
If you miss any day, please feel free to go back and fill out whatever you missed out on - no strict deadlines on creativity!
Lastly, there will be an emblem for participating, and another for sticking around for all 30 days.
Again, have fun! And if you have any questions, feel free to leave them here or message me. :) Without further ado, let's start with...
Edit: a quick note on the deadline, since many seem concerned with time restraints - the "30 Days" refer to the daily topics I will introduce this first month, but the event itself lasts for the entirety of the Multiverse's trial run, meaning you have 3 months to work on these prompts at your own pace. So don't worry about jumping in late or falling behind!
To celebrate the inception of this new forum, thought we'd kick this off with a simple event! Building a world is no easy feat, but hopefully this little challenge will help get you started and get some ideas going. Inspired by the blog World Building June -
QUOTE:
This is an event to build as much of your world in a month as you can! It doesn't matter if your world is new or old, original or an AU of another world, this is your chance to pick up that hammer and build build build!
No formal joining require, jump in and jump out whenever you want, this is a personal challenge and we're all in this to help each other out to do the best we can.
No formal joining require, jump in and jump out whenever you want, this is a personal challenge and we're all in this to help each other out to do the best we can.
You can use this to slowly introduce us to a world you've been planning for a while, or use these prompts to create an entirely new world! The level of detail is entirely up to you, whether you want to write a few sentences each day or really flesh out each aspect, include diagrams and images or not, make a serious world or a funny world, etc. Just have fun with it! If you come up with enough ideas during this, you might even want to move it to your own World thread and continue developing it there.
This is the list of prompts we will be using, as a preview of what's to come - you can take a peek on World Building June to see in detail what each prompt entails ahead of time and prepare if you like, but I will also be posting the details each day as well:
Day 1: Introduction
Day 2: Geography
Day 3: People & Races
Day 4: Culture
Day 5: History
Day 6: Civilization & Architecture
Day 7: Economy
Day 8: Hierarchy, Power, & Governance
Day 9: Religion & Cosmology
Day 10: Language
Day 11: Fauna
Day 12: Flora
Day 13: Food
Day 14: Technology
Day 15: Magic
Day 16: Fashion
Day 17: Arms
Day 18: Armor
Day 19: War
Day 20: Fun
Day 21: Work
Day 22: The Sky
Day 23: The Frontier
Day 24: The Backpack
Day 25: Art
Day 26: Transportation
Day 27: Major Figures & Important Players
Day 28: Communication
Day 29: Weather
Day 30: Disasters
If you miss any day, please feel free to go back and fill out whatever you missed out on - no strict deadlines on creativity!
Lastly, there will be an emblem for participating, and another for sticking around for all 30 days.
Again, have fun! And if you have any questions, feel free to leave them here or message me. :) Without further ado, let's start with...
DAY ONE - INTRODUCTION
QUOTE:
Every great world starts somewhere, and here is where we'll start: Pitch your world! Put into words what your world is about, why it's unique, what you aim to explore with it!
This prompt is a deceptively simple tradition. Most likely if you've yet to crystalize your world into a few paragraphs, then you may feel at a loss for words. This may be what a reader reads at the beginning of a book, or in the details of an amazon listing, this is the catch, the draw, it has to hook onto something, it has to get someone nodding along like, "Go on…"
More so, this world has to interest yourself as well. You can't work intimately on a world that doesn't get your blood pumping or questions flowing. This is a work of passion, so defining those hooks will help remind you why you want this world to come alive!
If you need some inspiration maybe crack open the amazon listings of your favorite books and read a blurb about them, or just think about what first comes to your mind when you think about those worlds.
This introduction may also form the design philosophy behind your whole project as well. If you pitch a world as a world of high adventure, you may sit back later and ask yourself, "Does this element I'm adding invoke adventure? Does it contrast well with the adventurous themes that are already present?" If you describe your world as mysterious, you might then make decisions that inspire tension based off of unanswered questions and may even cook in mysteries and false truths right into your world. High fantasy, low fantasy, introspective, immense, complex, simple, strange, sincere, fast, slow, there are many words you can use to describe your world, which you then have to back up.
Of course a world can evolve in your hands, you felt you were making a world of intrigue, but then it turned into a world moved by swashbuckling heroism. However, if you ever get too deep into your creation and get lost, taking a step back and remembering what your world is about can help right you on the cardinal directions that drive your world forward, then you can dust off your smock and…
This prompt is a deceptively simple tradition. Most likely if you've yet to crystalize your world into a few paragraphs, then you may feel at a loss for words. This may be what a reader reads at the beginning of a book, or in the details of an amazon listing, this is the catch, the draw, it has to hook onto something, it has to get someone nodding along like, "Go on…"
More so, this world has to interest yourself as well. You can't work intimately on a world that doesn't get your blood pumping or questions flowing. This is a work of passion, so defining those hooks will help remind you why you want this world to come alive!
If you need some inspiration maybe crack open the amazon listings of your favorite books and read a blurb about them, or just think about what first comes to your mind when you think about those worlds.
This introduction may also form the design philosophy behind your whole project as well. If you pitch a world as a world of high adventure, you may sit back later and ask yourself, "Does this element I'm adding invoke adventure? Does it contrast well with the adventurous themes that are already present?" If you describe your world as mysterious, you might then make decisions that inspire tension based off of unanswered questions and may even cook in mysteries and false truths right into your world. High fantasy, low fantasy, introspective, immense, complex, simple, strange, sincere, fast, slow, there are many words you can use to describe your world, which you then have to back up.
Of course a world can evolve in your hands, you felt you were making a world of intrigue, but then it turned into a world moved by swashbuckling heroism. However, if you ever get too deep into your creation and get lost, taking a step back and remembering what your world is about can help right you on the cardinal directions that drive your world forward, then you can dust off your smock and…
KEEP BUILDING!
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