Major Agnostic
Pokemon Crystal Ultimate Developer
- 61
- Posts
- 9
- Years
- Seen Mar 7, 2025
The wait is over, folks; Pokémon Crystal Ultimate v.1.0, the complete hack, is out!
NOTE: Updated to v.1.0.7
NOTE: Updated to v.1.0.7
![[PokeCommunity.com] Pokemon Crystal Ultimate [PokeCommunity.com] Pokemon Crystal Ultimate](https://i.imgur.com/9Wkko2R.png)
OVERVIEW:
The goal of this ROM hack is to be the ultimate Pokemon Crystal experience for fans, a faithful yet ambitious remake: the same Pokemon in the same world, but the game is more playable, balanced and challenging. However, the core battle system remains the same (e.g. no phys/spec split). There is an expanded main questline in Kanto (in-progress) with new maps and items to account for the lack of story there, as well as brand new side quests, all inspired from the game's existing lore and characters. There are also many QoL improvements, from music to sprite work to brand new features and battle system and AI upgrades! Here's an overview trailer for v1.0:
And here's a trailer (pardon the awful saturation, the hack doesn't look like that lol) for v.1.0.7, along with patch notes (since 1.0.5) just below it:
![[PokeCommunity.com] Pokemon Crystal Ultimate [PokeCommunity.com] Pokemon Crystal Ultimate](https://i.imgur.com/axrmvK4.png)
First of all, please note that this ROM hack is based off of Pokemon Crystal 1.1, so make sure to have that ROM if you intend on using a patch instead of the .gbc ROM.
SCREENSHOTS:
![[PokeCommunity.com] Pokemon Crystal Ultimate [PokeCommunity.com] Pokemon Crystal Ultimate](https://i.imgur.com/602YcHg.png)
![[PokeCommunity.com] Pokemon Crystal Ultimate [PokeCommunity.com] Pokemon Crystal Ultimate](https://i.imgur.com/x9oSiZn.png)
![[PokeCommunity.com] Pokemon Crystal Ultimate [PokeCommunity.com] Pokemon Crystal Ultimate](https://i.imgur.com/gHfE88P.png)
![[PokeCommunity.com] Pokemon Crystal Ultimate [PokeCommunity.com] Pokemon Crystal Ultimate](https://i.imgur.com/Lef9Cuq.png)
![[PokeCommunity.com] Pokemon Crystal Ultimate [PokeCommunity.com] Pokemon Crystal Ultimate](https://i.imgur.com/OPFCd1l.png)
![[PokeCommunity.com] Pokemon Crystal Ultimate [PokeCommunity.com] Pokemon Crystal Ultimate](https://i.imgur.com/5egCvhD.png)
FEATURES:
As seen in the screenshots:
- Map changes that bring previously unimpressive areas to life (e.g. Victory Road in the first screenshot) and add convenience, such as the Goldenrod shortcuts
- Reworked in-battle and overworld sprites for notable characters and Surfing, as well as for Pokemon in the party menu and overworld
- Added evening as a time of day with a golden hue
- Convenient features such as being prompted to reuse Repels, resuable TMs, new gen 1 (GENWUNNERS) move tutors, a move reminder, and a Pocket PC
- More item variety and accessibility, such as a Lucky Egg early on, rare items found as milestone gifts in your room, all decorations can be obtained outside of Mystery Gift, and fossil Pokemon are found in the Ruins of Alph
Here are some other features not shown in the screenshots:
- Brand new Kanto storyline based on existing lore to liven up the region; the first part of this new story is playable in v.1.0.7 (see my Discord linked below)
- Over 90 new trainers added to the game
- New music and softer night versions for all outdoor themes
- Hold B to run
- Cross-region Fly
- All 251 Pokemon and all items obtainable through normal play
- Base stat, move and Pokemon type changes to rebalance the battle system (see the documentation linked below for details on a Classic version that limits some of these changes)
- New special trainer battles and superbosses
- New side quests
- Restored Kanto maps and revised/revamped many others
- A level and stat exp curve that match a diligent player's progression
- Level caps for extra challenge (added in v1.0.2)
- Trainer card badges are in colour and a third page has been added for Kanto
- Sprites have a softer and darker hue at night to match the darkness
- 1/256 shiny encounter rate (1/3 for the Odd Egg) and shinies always have high DVs
- Fixed many bugs (such as Kirt's balls) and restored things like the Celebi event
- Significant AI improvements
- Improved rematch system: rematch trainers offer their number automatically after you first defeat them and have much better scaling
- Every ball has a unique colour palette and catching Pokemon yields exp
- In-battle weather indicator
- Elite Four rematch with new dialogue
I could go on about a ton more features in Ultimate, but I believe that this will suffice to pique your interest! For all of the details and files, including documentation, I invite you to join my Discord server: https://discord.gg/wDzr35mw2G
Note: If you do not wish to use Discord, I am told that the ROM is available through some download links you can find on Google. However, I am not responsible or advocating for the distribution of the ROM via such links, and it may not be up-to-date or hotfixed.
CREDITS:
I would like to credit the following people who helped me in the process of creating this hack and learning about asm and Crystal disassembly hacking (which wouldn't exist without iiMarckus and co's work on the project). First of all, the fine pret folks that form the backbone of the pokecrystal github community, including Rangi (made countless great tutorials and Polished Crystal), others who made tutorials (such as growlie777), Seasick, Electro, ax6, Idain (also gave me his tailless Slowpoke sprite and I adapted his Hidden Power Guru code, among other credits mentioned in this document), i0brendan0, potato, TriAttackDev, TriteHexagon (created the night themes and helped me integrate them and contributed other music), Stan40 (title screen), and Mmmmmm and Pigu (many music themes). Thank you to ChattyCrystal for the files for the gen 3 Pokemon added and Nuukiie for the gen 7 one added, SirWhibbles for Lance's second in-battle sprite, which SailorShirayuki improved upon, and French Orange for back sprites, Lance's overworld sprite and touching up Clair's, which I've modified slightly, giving tips for improving the title screen's Celebi sprite, and Karate King (Molly helped FrenchOrange with this one).
I'd also like to especially thank Seasick, KDLPro and Idain, who helped quite a bit with some coding issues for some of the QoL changes and have been good friends and collaborators. As well, Solo0993's team made the unique icons I use for every Pokemon in the game (except Bayleef and Egg by Idain, and a few that I modified).
Finally, I extend much gratitude to the members of my Discord community who have supported me and given feedback throughout the ongoing development process, namely Jason Biggson/Ben&Co, Silky Shine, Idain, KDLPro, Sir Kitten Tavo, Ping Pong, Vamsi, KingCoocuroo, Jassu, albinocat2637, No_Honor, FyodorVoynich, and knight13117 (these last four helped notably with testing and feedback), Azurot, and Animage.
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