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Help me! I am stucked at a spooky house, I think its name is Fray Manor (?). Duh, I can't exit the place, I've learned Trick House, I've catched the Ariados, and I keep on repeating that pollice-like guy thingie puzzle(?). Ugh, I'm really stuck here, pls help!
I've put out a new patch to fix this, keeping fingers crossed it'll work. Please someone do let me know if repels are fixed now! I've never been able to replicate this glitch so i have no way to check
Hi! I'm up to the last part of the Victory Road, but when I interact with the two last trainers, the game crashes, is this the end of the game or what am I doing wrong?
I'm enjoying this hack so far, though there's a few snags. I can't get Graveler or Wurmple to evolve, even though they've hit their proper evolution levels. This may have something to do with capture EXP...? It's the only thing I can think of, since I can't exactly open this hack in an editor without a proper .ini.
graveler is just evolving at level 36, it's an error in my evolutions chart. Wurmple was a proper glitch, thanks for spotting it. Came in the last patch where i took out a load of evolution methods, some of which I forgot were still in use. Sorry.
So, I'm just gonna leave this here if anyone notices. Could someone create a TM location guide? Dig isn't anywhere to be found and it's required for THAT puzzle, unless it's either been changed or I'm just blind.
Why can't I get some of the buried items? My itemfinder goes crazy, but I can't get the item. I even thought Dig would be the way to go, but it didn't work. :T
Could you tell me exactly where these are??? They might just be items on a different level to the one you're on. Try talking to the block the item is on from lots of different sides.
Help me! I am stucked at a spooky house, I think its name is Fray Manor (?). Duh, I can't exit the place, I've learned Trick House, I've catched the Ariados, and I keep on repeating that pollice-like guy thingie puzzle(?). Ugh, I'm really stuck here, pls help!
No, beacuse gameshark codes don't transfer between different games. Luckily there's a complete list of wild pokemon in the first post's FAQ section, so you should check that out!
Quick question but has the Pokemon Locations list been updated? Gotten curious with using a Noctowl and Lanturn in paticular from looking at their move list (and the former's new Psychic typing) in the file but they both seem to only be avaliable quite late game. Would love to use them much earlier.
What a great suggestion! I've moved them earlier in today's patch, hope you enjoy : D
Also fixed the kecleon glitch mentionned by maxdranzer
Patch notes (patch 2.2.9):
Spoiler:
-fixed kecleon on route 119, adjusted the map to make it super clear fortree is not the way to go.
Water is now less annoying ad more interesting
-made the fishermen who give you rods run round in circles so it's clear where they are.
-made fishing encounters less of a jumble in all water routes. Added new early encounters for the Old Rod, so it's definitely worth trying out!
-halved the encounter rate while surfing on the sea
6 pokemon have been moved earlier in the game!
-Phanpy added to Rusturf Tunnel. Adjusted its learnset and stats.
-Celebi can now be caught at lv15 in a secret spot in Petalburg Woods. Can be caught after beating the first gym! It has been nerfed to make up for this, but learns moves faster and levels up more quickly than in the main games. Now learns Fairy Wind instead of Confusion and moonblast instead of Leaf Storm
-Chinchou added to old rod encounters on route 110 and fray manor isle, and adjusted its learnset and stats. Now evolves lv27 (learing stockpile and swallow), learns electric terrain lv1, electroplate lv12, wild charge lv19.
-Hoothoot added to fray manor isle and adjusted its learnset and stats. Now evolves lv24 (learning Sky Drop), learns Magic room and Wonder room at lv23.
-Girafarig added to route 115. Its moveset stays the same, and it still uses a completely inverted type matchup table! Seviper is now slightly rarer.
-Snorunt added to route 115 mountaintop, and adjusted its learnset and stats.
-Snorunt line has a new move! cryogenesis, 105 power, 10 pp, 100% accuracy special move that hits all targets and then maximises THEIR special defense. Snorunt/glalie learn it at level 19.
-glalie now has Slush Rush rather than Ice Body.
No, beacuse gameshark codes don't transfer between different games. Luckily there's a complete list of wild pokemon in the first post's FAQ section, so you should check that out!
What a great suggestion! I've moved them earlier in today's patch, hope you enjoy : D
Also fixed the kecleon glitch mentionned by maxdranzer
Patch notes (patch 2.2.9):
Spoiler:
-fixed kecleon on route 119, adjusted the map to make it super clear fortree is not the way to go.
Water is now less annoying ad more interesting
-made the fishermen who give you rods run round in circles so it's clear where they are.
-made fishing encounters less of a jumble in all water routes. Added new early encounters for the Old Rod, so it's definitely worth trying out!
-halved the encounter rate while surfing on the sea
6 pokemon have been moved earlier in the game!
-Phanpy added to Rusturf Tunnel. Adjusted its learnset and stats.
-Celebi can now be caught at lv15 in a secret spot in Petalburg Woods. Can be caught after beating the first gym! It has been nerfed to make up for this, but learns moves faster and levels up more quickly than in the main games. Now learns Fairy Wind instead of Confusion and moonblast instead of Leaf Storm
-Chinchou added to old rod encounters on route 110 and fray manor isle, and adjusted its learnset and stats. Now evolves lv27 (learing stockpile and swallow), learns electric terrain lv1, electroplate lv12, wild charge lv19.
-Hoothoot added to fray manor isle and adjusted its learnset and stats. Now evolves lv24 (learning Sky Drop), learns Magic room and Wonder room at lv23.
-Girafarig added to route 115. Its moveset stays the same, and it still uses a completely inverted type matchup table! Seviper is now slightly rarer.
-Snorunt added to route 115 mountaintop, and adjusted its learnset and stats.
-Snorunt line has a new move! cryogenesis, 105 power, 10 pp, 100% accuracy special move that hits all targets and then maximises THEIR special defense. Snorunt/glalie learn it at level 19.
-glalie now has Slush Rush rather than Ice Body.
Oh cool you actually loved my relocating suggestion xD Was hoping Hoothoot got moved to Petalburg Forest but Fray Manor is good enough since its before the 3rd gym.
Been thinking of something else for a while though, regarding Shroomish as a starter since your already able to catch one so early on in the forest while the other two you don't find in the wild till mid-late game. Would it be a good idea to replace it with a different grass type as a starter? Or instead maybe move wild Shroomish to a much later location somewhere?
Hi, I just caught a Pinsir at Level 19 on Route 114 and it has a moveslot with a blank slot and a Normal/Fight-type icon that changes upon changing the screens, I can use it in battle, but when I try to remove or check any of it's moves, the app crashes, is this a bug?
Hi, I just caught a Pinsir at Level 19 on Route 114 and it has a moveslot with a blank slot and a Normal/Fight-type icon that changes upon changing the screens, I can use it in battle, but when I try to remove or check any of it's moves, the app crashes, is this a bug?
Thanks about that! I just patched my ROM with the newest version, and I noticed that the Celebi I caught got several changes, is the Word document being updated with this? Or could you tell me how it's stats and movepool have been modified?
Also, I forgot to mention that the move tutor in the Forest Rapids wasn't working properly either, glad to see that was fixed too!
I can't seem to get it to work, be it a clean patched rom or the gba file from elsewhere, i don't know what i'm doing wrong. It just shows a white screen