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- Seen Mar 14, 2018
I had an idea that I think might be interesting. Since I'm still new here, I don't want to bite more than I can chew and make my own RP (yet), but I think it could be a cool idea.
Note: I would love to Co-GM if you need one.
Title: The Calm After the Storm (Pokémon)
Genre: Adventure/Survival
Plot Summary/Gist:
Genre: Adventure/Survival
Plot Summary/Gist:
I assume we all know about the Pokémon War Theory. This RP revolves around a alternate time period where the war became so prolonged that humankind developed nuclear armament and used it, repeatedly. You are a kid who survived thanks to The Shelter (a nuclear bunker for civilians in some city). Because of this, Arceus became involved in the war, turning Pokémon against trainer, and against the forces of humankind. Finally, several years after the war, the outside radiation has subsided enough to allow you to emerge from The Shelter.
Main Objective: Discover survivors, trade routes towards them, friendly Pokémon, lost technologies, find habitable cities and towns, essentially, your journey will be a scouting mission to reconnect your society to the rest of the world.
Protagonists: The players will control the scouts, so to speak, in charge of this expedition.
Antagonists or Complication: Wild Pokémon and treacherous terrain should be the greatest complications, at least at first. Routes in this game should seem deadlier and more dangerous than anything in a normal Gym Challenge RP. By the time of the endgame, however, one of the several factions should rise up in prominence and antagonize the players in order to achieve whatever it is they want to.
Factions Present:- The Arceus Monotheists - religious fanatics who consider Arceus the one true god, they urge the people to stop their "enslaving of Pokémon", and return to a natural state of living in order to avoid His wrath. They hate the Thinkers.
- The Anarchists - people who have lost their fear of the outside quicker than others, they come and go as they please. They're more rebels than an actual threat, but this could change by endgame. They hate the Monotheists and the Knights.
- The Knights - army reserves and commanders who served to maintain order and communications during the early days of life in The Shelter, they've taken it upon themselves to establish some sort of military junta government, and are focused on growing as a society where they are, half expecting that the war isn't truly over. They hate the Monotheists and the Thinkers.
- The Recyclers - people from the scientific community, these folks range from old to venerable, and are trying to recover as much "lost technology" as possible to ensure the continuation of scientific progress going forward in time. They hate the military-focused and conservative Knights.
Note: I would love to Co-GM if you need one.