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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Nope, don't result...
because i want to put the night/day tinting in the battle screen, nop in the field.

Whoops my mistake :P, misread it:P

Uhm that should be possible too, but for that you have to script something extra, in the battle script..

PoKéMaKeR​
 
I'm not sure about this one, but I'd think it has something to do with some kind of script in the starterkit, an other option is to just shrink your region map..​


PoKéMaKeR​

Meh, i can't really shrink it, as it would kill quality.
 
I would make it an in-game NPC you have to see where you do a random check like thing. See if this makes any sense...

[First this event only happens when your switch is on.]
Control Variable: Mystery Gift = Random No. (0...124) [Whereas 124 is the total number of maximum rewards.
Conditional Branch: Variable Mystery Gift == 1
@> (Give item event here)

It requires a huge event but its the easiest way I can think of not involving scripting.

-------------------------------------

EDIT: I think I may have come up an eventing way to add dolls and stuff to the game. Let me check it out and see what I can find I'll post my findings later. We may save ourselves a script or two.

I do not want it in game. I already have a way to do mystery gift. I just want to know whatt script to edit.
 
I want to know how to make the naming part not necesary.... and to have an automatic name for the player.. can someone teach me how to do that... ? I need that for something..
 
Uhm I've got a problem..
The intro gives me a problem:​

---------------------------
Pokémon Rancher
---------------------------
Exception: NameError
Message: uninitialized constant Sprite_Picture::GifSprite
Sprite_Picture:23:in `update'
Spriteset_Map:264:in `_animationSprite_update'
Spriteset_Map:263:in `each'
Spriteset_Map:263:in `_animationSprite_update'
AnimationSprite:92:in `update'
Scene_Map:51:in `updateSpritesets'
Scene_Map:45:in `each'
Scene_Map:45:in `updateSpritesets'
Scene_Map:112:in `update'
Scene_Map:67:in `main'

This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

But what is it.. and how can I fix this?​

Please help!​

PoKéMaKeR

EDIT: nevermind I fixed the problem already:)​
 
Last edited:
I want to know how to make the naming part not necesary.... and to have an automatic name for the player.. can someone teach me how to do that... ? I need that for something..
Just take out the naming events in the intro and always include the name in the text spoken.
 
Can someone show me a copy of what the PokemonChatter script is supposed to look like
 
Is there a way to make a pokemon follow you like in yellow.
 
Just take out the naming events in the intro and always include the name in the text spoken.
No, that won't work because things like the trainer card in the pause menu checks the name of the player (which isn't defined if you take the naming part (the "pbTrainerName" script) out of the intro event). It's not just about making the in-game people say a particular name. Also the game won't work if you do that.

PokemonUtilities, line 730. Change it to equal whatever name you want (in quotes). Note that you should leave in the "pbTrainerName" script in the intro event (where Prof Oak pops up), because that sets everything up for a new game.
 
Is there a way to make a pokemon follow you like in yellow.

Also, where is the player graphic mentioned in the intro stored and what is it called?
 
Also, where is the player graphic mentioned in the intro stored and what is it called?

Make sure you read the notes included with Pokémon Essentials before asking a question. ;D There's a whole section on "dependent events." Have fun.
 
Uhm I've got a problem..

The intro gives me a problem:​

---------------------------
Pokémon Rancher
---------------------------
Exception: NameError
Message: uninitialized constant Sprite_Picture::GifSprite
Sprite_Picture:23:in `update'
Spriteset_Map:264:in `_animationSprite_update'
Spriteset_Map:263:in `each'
Spriteset_Map:263:in `_animationSprite_update'
AnimationSprite:92:in `update'
Scene_Map:51:in `updateSpritesets'
Scene_Map:45:in `each'
Scene_Map:45:in `updateSpritesets'
Scene_Map:112:in `update'
Scene_Map:67:in `main'

This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

But what is it.. and how can I fix this?​

Please help!​

PoKéMaKeR​


EDIT: nevermind I fixed the problem already:)​

Would you mind posting the script or PMing it to me and explaining what you were trying to do?
 
Hello all, I am new to the Game Making scene, so I don't know all THAT much. I recently inserted some tiles and autotiles into the Pokémon Essentials, and I playtested it. I cannot move in any direction, and I checked the Passage, and it is correct. I'm not sure if it was my fault, or what's wrong. Thanks for helping!
Hey guyz, just quoting for emphasis. :)
 
Hey guyz, just quoting for emphasis. :)

I think no one's replied because it's confusing! I have absolutely no clue why it wouldn't work. Did you mess around with the Intro sequence at all?
 
I think no one's replied because it's confusing! I have absolutely no clue why it wouldn't work. Did you mess around with the Intro sequence at all?
Oh, haha. I thought that might be it xD Well, no, I didn't touch it at all. Very confusing problem, eh?
 
Oh, haha. I thought that might be it xD Well, no, I didn't touch it at all. Very confusing problem, eh?

I say, you should simply delete the Starter Kit and download it again, perhaps. :/
 
I say, you should simply delete the Starter Kit and download it again, perhaps. :/

Lol good idea but I'll try to help him on msn before he does that. Ipro if your on tomorrow I'll try and help you figure out the problem and if all else fails we'll go with blueguys suggestion. If you don't mind the help that is.
 
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