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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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I wonder if anyone who has an older version of Essentials might be willing to share one with me? Specifically, I'm looking for any of the following:

October 22 '09
November 19 '09
December 3 '09
March 15 '10
March 28 '10
April 3 '10

November 19th in particular, but at least one of any of those would be helpful. Those are all of the versions prior to April 12th that seem to have had major changes to the PokemonOrgBattle script and related scripts, including the introduction of the other Battle Frontier facilities in November. I'm hoping that the scripts I'm having trouble with are functional in a previous version, and then I'll be able to revert to those changes or at least go some way toward figuring out what's wrong.

If not then I guess I'll just have to reconstruct the changes myself via the changelogs, but I'm really not looking forward to wading through all that. :/
 
Can you be a little more specific? Do you mean change the name of the species (i.e. rename all bulbasaur "treecko") and the level up moves they learn, or do you mean nicknaming them or adjusting the moves they know while actually playing the game? Both of those things are quite simple and the notes.txt file included with it should explain them pretty clearly, but we can't really help unless you give more detail.
 
Hello everyone :>

First I'd like to say the starter kit is brilliant. Haven't had much trouble with it so far except this one thing.
How do I make it so when your a female character, when you start a battle, your actually female? Without making it so if you go as a male your a girl in the battle system. XD
I went through the trouble of finding(and editing the animation), but just putting them in the battlers PBS and giving them FemaleTrainer1-4 isn't enough.

So does anyone know the steps I need to take in order to code/write that into the game?
 
I can't seem to find whereabouts in PokeBattle_ActualScene the viewport is handled. I have gone through all of the viewports I could find in it, none of which edited what I needed to edit. I have moved every other scene (Summary, Option, the Overworld Map etc) so it fits in the custom wrap-around skin I made, but I just can't seem to change PokeBattle_ActualScene. I'm also having the exact same problems with the message system and title screen where I cannot find the viewports. Usually its Viewport = Viewport.new (x,y,w,h)...
 
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Ok, two errors in this. The first is obvious, so that you can see the whole thing when it's moving, I've changed the player base to this, but now it doesn't go all the way. How do I fix this?
And secondly, I've changed a code somewhere and the Pokeballs behind the enemy stat thing don't disappear fully.
 
For First Problem find pbAddSprite("playerbase",X,226,playerbase,@viewport) and just edit the X to 365 for me its perfect.
And second i dont really know what you edit.
 
Hello everyone :>

First I'd like to say the starter kit is brilliant. Haven't had much trouble with it so far except this one thing.
How do I make it so when your a female character, when you start a battle, your actually female? Without making it so if you go as a male your a girl in the battle system. XD
I went through the trouble of finding(and editing the animation), but just putting them in the battlers PBS and giving them FemaleTrainer1-4 isn't enough.

So does anyone know the steps I need to take in order to code/write that into the game?
You mean the player's back sprite doesn't match the front sprite?

The back sprite is in Graphics/Pictures, with the name trbackXXX.png (where "XXX" is "000" for boy and "001" for girl). Edit those.

Trainers don't normally have back sprites, because you won't ever see them. The only trainer types that need back sprites are any player-exclusive ones and any partner trainers (with "XXX" being that trainer type's number).
 
Does someone know how to script the sprites of Origin Giratina? I really need it! :'(

Not exactly hard took me about 5 minutes to do this in the new starter kit.

Save the graphics I have attatched.
Go to the script PokemonUtilities
Go to line 1444 and this should be on that line:
Code:
   return AnimatedBitmap.new(sprintf("Graphics/Pictures/egg"))
Create a new line and paste in this code:
Code:
 elsif isConst?(species,PBSpecies,:GIRATINA) && ($game_map.map_id==36) #pokemon.item==PBItems::GRISEOUSORB || 
   return AnimatedBitmap.new(sprintf("Graphics/Battlers/%03d%s%s_alt",species,
      pokemon.isShiny? ? "s" : "",
      back ? "b" : "")
   )
And there you go.
 
You mean the player's back sprite doesn't match the front sprite?

The back sprite is in Graphics/Pictures, with the name trbackXXX.png (where "XXX" is "000" for boy and "001" for girl). Edit those.

Trainers don't normally have back sprites, because you won't ever see them. The only trainer types that need back sprites are any player-exclusive ones and any partner trainers (with "XXX" being that trainer type's number).


Thankyou so much! =D worked like a charm
 
For First Problem find pbAddSprite("playerbase",X,226,playerbase,@viewport) and just edit the X to 365 for me its perfect.
That line doesn't exist. The one, at least in my version of essentials, looks like this:
pbAddSprite("playerbase",Graphics.width,208+@yoffset,playerbase,@viewport) # ends at (0,192)
 
so change the Graphics.width to your X position.
 
A function that wouldn't be a bad idea:
-Ability to control more aspects of a Trainers Pokemon, such as EV's, IV's, and Gender
A character in my game is supposed to have a specific gender pokemon with specific IV's, and I can't make it happen(Unless there's some trick I don't know?)
 
Guys can you share or upload the Outside.png file in the Tilesets folder that the very light blue color is change to white! please reply!!!
because when i import the file it says crtitical ERROR!
 
Been having some issues... I added a trainer + trainer type using the editor. I also made a whole event to go with it...

But now whenever I start the game, and it tries to load the map this event is on I get the following error:
Spoiler:


Please, could someone help me?

FIXED
 
Last edited:
You can't change it because there was never a file included. Just find/make an image, name it loadbg.png and import it to ".../Graphics/Pictures"
 
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