KitsuneKouta
狐 康太
- 442
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- 15
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- Seen Nov 20, 2017
Can the paintTile method from essential's dungeon script be called in an event? If it's possible, could you give me an example of the arguments.
I'll try this again.. since no one noticed, it seems.
You mean the player's back sprite doesn't match the front sprite?Hello everyone :>
First I'd like to say the starter kit is brilliant. Haven't had much trouble with it so far except this one thing.
How do I make it so when your a female character, when you start a battle, your actually female? Without making it so if you go as a male your a girl in the battle system. XD
I went through the trouble of finding(and editing the animation), but just putting them in the battlers PBS and giving them FemaleTrainer1-4 isn't enough.
So does anyone know the steps I need to take in order to code/write that into the game?
Does someone know how to script the sprites of Origin Giratina? I really need it! :'(
return AnimatedBitmap.new(sprintf("Graphics/Pictures/egg"))
elsif isConst?(species,PBSpecies,:GIRATINA) && ($game_map.map_id==36) #pokemon.item==PBItems::GRISEOUSORB ||
return AnimatedBitmap.new(sprintf("Graphics/Battlers/%03d%s%s_alt",species,
pokemon.isShiny? ? "s" : "",
back ? "b" : "")
)
You mean the player's back sprite doesn't match the front sprite?
The back sprite is in Graphics/Pictures, with the name trbackXXX.png (where "XXX" is "000" for boy and "001" for girl). Edit those.
Trainers don't normally have back sprites, because you won't ever see them. The only trainer types that need back sprites are any player-exclusive ones and any partner trainers (with "XXX" being that trainer type's number).
That line doesn't exist. The one, at least in my version of essentials, looks like this:For First Problem find pbAddSprite("playerbase",X,226,playerbase,@viewport) and just edit the X to 365 for me its perfect.