Rai Rai
Master of everything!
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- Seen Aug 29, 2012
What will that new script code do?
Keeps the screen size to half when the game starts. That way if people want a bigger screen they go into the options.
What will that new script code do?
But he is very active in other forums and communities.Poccil isn't active anymore, and probably isn't going to update the kit anymore.
A Pokemon Manager Program isn't needed, as you can add Pokémon in \PBS\pokemon.txt .
I suggest reading the notes of the starterkit to learn how to do this exactly.
It's easier in script PokemonOption change the "@screensize=1" to "@screensize=0"Keeps the screen size to half when the game starts. That way if people want a bigger screen they go into the options.
Okay, so, I'm having trouble making an event work - it's the one on Route 22 at the beginning of the game, where when you approach the Pokemon League gate, your Rival stops you and battles you. Now, I have the battle working, but for some reason the movement events aren't working.
Here's the example of the event:
Spoiler:
Conditions:
* Pokedex: Obtained = On
Trigger:
* Player Touch
Event Commands:
* Control Switches: [0048: Vs. Rival (Rt. 22)] = ON
* Set Move Route: [Green]
> Move Right
> Move Right
> Move Right
> Move Right
> Move Right
* Wait for Move Completion
* Text: Green: Hey! \PN! You're going to the Pokemon
league? Forget it! You probably don't even have a
single badge yet!
* Text: The guard wont let you through unless you have
badges!
* Conditonal Branch:
* All the battle stuff is here
* Text: Green: I heard the Pokemon league has many strong
trainers. I have to figure out how to get past them!
You should quit dawdling and get a move on!
* Set Move Route: [Green]
> Move Up
> Move Right
> Move Right
> Move Right
> Move Down
> Move Down
> Move Down
> Move Down
> Move Down
> Move Down
* Wait for move's completion
* Control Switches: [0049: Rival Beaten (Rt. 22)] = On
* Control Switches: [0048: Vs. Rival (Rt. 22)] = OFF
* Control Self Switch: A = ON
Try putting the option Through On in the beginning of Green's movement (in both, if you will) and Through Off after the movement is finished.
I am having some serious problem.
After i battle my rival, i want him to go somewhere off, but the problem is the movement isnt working. He just won't go anywhere! Help. He is just saying the stuff that i wrote on Endbattle comment.
Yes, i did it like this:Have you tried setting "Through ON" in the Rival's movement list?
I think only RPG maker VX has that possibility.. I could be wrong though.How do you make the "!" appear over a character in an event?
How do you make the "!" appear over a character in an event?
How do you make the "!" appear over a character in an event?