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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Oh, after the script to delete the trainer's party, put $Trainer.party.compact! (with the exclamation mark). That should solve it.
 
Hi,

I have a problem to put gif images on my game.
The problem is that the gif is not animated in the game :/ . I only see the first image of the gif...
Could someone check the gifsprite class to see if there is a problem in it?

Here it is :
Spoiler:

It begins at line 1079 in PokemonUtilities.
 
Every frame?
I'm just using

sprite=GifSprite.new("Graphics/Pictures/myimage.gif")
sprite.x=200
sprite.y=100

in an event.

It doesn't do the update by itself?
 
atleast you get the first frame, when i tryed to use a Gif, it just kept crashing the ESK.
 
o.o what??????? what happen to the pokemon sprites???? it's been a really long time sence i even looked at the starter kit, and i deleted the old one (my project was usless anyways) but this one doesn't have the pokemon sprites, T-T does anyone still have them?
 
Um, I run into an error when I attempt to use the pokemon center.

Message: Failed to load bitmap: Graphics/Characters/pokeballs on left
BitmapCache:91:in `load_bitmap'
BitmapCache:130:in `character'
Sprite_Character:62:in `update_or'
PerspectiveTilemap:406:in `shadow_update'
Shadow:169:in `update'
Spriteset_Map:218:in `_animationSprite_update'
Spriteset_Map:213:in `each'
Spriteset_Map:213:in `_animationSprite_update'
AnimationSprite:91:in `update'
Scene_Map:49:in `updateSpritesets'

I looked in the character folder, and the file 'pokeballs on the left' is not in the character folder (niether is 'pokeballs on the right' which I am sure would go along with it) Does anybody have these?
 
hey imtheomega, the Scene_Map.txt, do i just replace the entire scene_map script, or just add this to it??
 
U have to replace it.

Fblaster gave me a way to give the caterpillar event. I put it into a new project. If someone want it, here it is : https://www.4shared.com/file/43097601/71580fe/Projet_1.html

Just a few words about it. For now, it works for 4 players : the hero and three others and the only moves are the normal ones : go to left, right, up or down. The 3 other players are images, not real players. When u want some of them to go in a battle 2vs 2 with u, u have to use the registerpartnertrainer thing.
The 4 events must be put on every map u do. And the switch caterpillar must be desactivated every time u go from a map to another.
I also put switches on the player : when u want to had a player to the caterpillar, u just have to activate his switch.

If someone want to improve it for other moves (run, jump,...) for example, feel free to do it
and please, give the way u do it here :p.
 
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Well, I need some help about the starter kit.
How to show a pokeball sprite in Pokedex if you already caught the pokemon?
 
U have to replace it.

Fblaster gave me a way to give the caterpillar event. I put it into a new project. If someone want it, here it is : https://www.4shared.com/file/43097601/71580fe/Projet_1.html

Just a few words about it. For now, it works for 4 players : the hero and three others and the only moves are the normal ones : go to left, right, up or down. The 3 other players are images, not real players. When u want some of them to go in a battle 2vs 2 with u, u have to use the registerpartnertrainer thing.
The 4 events must be put on every map u do. And the switch caterpillar must be desactivated every time u go from a map to another.
I also put switches on the player : when u want to had a player to the caterpillar, u just have to activate his switch.

If someone want to improve it for other moves (run, jump,...) for example, feel free to do it
and please, give the way u do it here :p.

Oh, that's not the kind of caterpillar i need, then. Because I need one that really adds one hero, since I can't possibly add 386 extra events in every map, you see? =P
Thanks anyway.
 
I see what u mean. But I really dont know how to do it :p.

The simplest way I found to make a caterpillar was this one. I just have to copy the events everytime I begin a new map.

U would have to do it in the general script but how, that's the question :p.



Comming back to my gif problem, Wichu, do u know what's the problem, why only the first frame appears when I just use

sprite=GifSprite.new("Graphics/Pictures/myimage.gif")
sprite.x=200
sprite.y=100

in an event?
 
As I said, the frame is only changed when the update method is called. It might be a good idea to make the event in the script editor instead, or at least, just that section.
 
Yes but how do u use it?
I tried
sprite=GifSprite.new("Graphics/Pictures/myimage.gif")
sprite.x=200
sprite.y=100
sprite.update

and sprite=GifSprite.new("Graphics/Pictures/myimage.gif")
sprite.x=200
sprite.y=100
sprite=sprite.update

but it does nothing :/ .
 
Hello everybody.

When I'm healing my Pokémon in a Pokémon Center, I get this error :

Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Characters/pokeballs on left
BitmapCache:91:in `load_bitmap'
BitmapCache:130:in `character'
Sprite_Character:62:in `update_or'
PerspectiveTilemap:406:in `shadow_update'
Shadow:169:in `update'
Spriteset_Map:218:in `_animationSprite_update'
Spriteset_Map:213:in `each'
Spriteset_Map:213:in `_animationSprite_update'
AnimationSprite:91:in `update'
Scene_Map:49:in `updateSpritesets'

I think that the Pokeballs Picture is missed.

Do you know I can fix it ?
 
Hello everybody.

When I'm healing my Pokémon in a Pokémon Center, I get this error :



I think that the Pokeballs Picture is missed.

Do you know I can fix it ?

The solution to your solution was given at the previous page.

Download this : https://www.megaupload.com/?d=O67MEM7R

The images must go in characters, the audio file in ME. And since the only problem seems to be the images, u dont have to replace the scene_map in your script.
 
Shame on me...

However, thank you ! :)

EDIT : Hey, I would like to know if it's possible to show the HPbar in the second page of the summary (like in FR & LF) ?

Thank you.
 
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Well, I need some help about the starter kit.
How to show a pokeball sprite in Pokedex if you already caught the pokemon?

Sorry, anyone could help ?
And here's another question.
How to change the trainercard picture when switch 20 is on ?
That means when switch 20 is on, the trainercard will change its look.
 
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To answer to your first question OmegaGroudon, if u are satisfied with a pokeball in the upperleft of the screen when u point to a pokemon u own, u can replace the class Window_Pokedex in PokemonPokedex by

Spoiler:


For the pokeball wich appears for each pokemon owned, I haven't found an answer yet. I only succeed to do it for the first "screen" of the pokedex with

Spoiler:


But it doesn't work for pokemon wich have a number greater than 10 because I use a i*32 for the y of the bitmap (pbCopyBitmap(self.contents,@pokeball,210,i*32)) and then the pokeball image is out of the screen...


Edit : I have found it ^^.
Here is the script that u must replace :

Spoiler:


It seems to work fine. If u find a problem, say it ;).


To answer to your second question. Replace the pbStartScene in PokemonTrainerCard by :

Spoiler:


TrainerCard.png is the first trainer card u have in the game and trcard.png is the second, when the switch 20 is activated
 
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