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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Two Questions

Hi people, I have two problem.

1. When I use HM02 fly the game still crashes and returns this error:

Exception: ArgumentError
Message: wrong number of arguments(0 for 1)
PokemonRegionMap:271:in `pbStartScene'
PokemonRegionMap:271:in `pbStartFlyScreen'
PokemonScreen:1260:in `pbPokemonScreen'
PokemonScreen:1230:in `each'
PokemonScreen:1230:in `pbPokemonScreen'
PokemonScreen:1182:in `loop'
PokemonScreen:1416:in `pbPokemonScreen'
PokemonMenu:150:in `pbStartPokemonMenu'
PokemonMenu:149:in `pbFadeOutIn'
PokemonMenu:149:in `pbStartPokemonMenu

How can I fix the problem?

2. How can I check the happiness?

Please help me!!
 
Question, How would I make it so that one event would occur after another?...Should I explain more?
 
At the end of your first event turn a switch on that activates the second event, set the second event to autorun, you will have to shut the switch off at the end of the second event. Unless you dont want it to run automatically after the first event, in that case set it to Action Button.
 
Last edited:
I want to create a Rival event. I've edited the trainers.txt file (using the Pokemon Editor) so the there are three trainers whose trainer type is Rival (each with one of the starter pokémon).

I've set it so that when the player chooses their starter pokémon a variable is set (water pokemon means variable is set to 1, fire mon means variable is set to 2 etc).

Then when the time comes for the rival's battle with the player, i made an event with 4 pages. The event pages are the same as a normal trainer battle except that each one is for a different rival (because i made 3 identical trainers who have different pokemon).

The conditions for each page are corresponding to the variable that was set when the player chose a certain pokemon.

If the player chose the water pokemon (and so set the variable to 1) then the trainer event for the rival with the grass pokemon is called upon (in theory). All the pages are set on Autorun when a switch is tripped (after talking to the professor).

Is this all wrong? Is there a simpler way to make a trainer have different pokemon depending on choices made by the player?
 
At the end of your first event turn a switch on that activates the second event, set the second event to autorun, you will have to shut the switch off at the end of the second event. Unless you dont want it to run automatically after the first event, in that case set it to Action Button.

And now the problems solved ^^. Thanx!
 
I want to create a Rival event. I've edited the trainers.txt file (using the Pokemon Editor) so the there are three trainers whose trainer type is Rival (each with one of the starter pokémon).

I've set it so that when the player chooses their starter pokémon a variable is set (water pokemon means variable is set to 1, fire mon means variable is set to 2 etc).

Then when the time comes for the rival's battle with the player, i made an event with 4 pages. The event pages are the same as a normal trainer battle except that each one is for a different rival (because i made 3 identical trainers who have different pokemon).

The conditions for each page are corresponding to the variable that was set when the player chose a certain pokemon.

If the player chose the water pokemon (and so set the variable to 1) then the trainer event for the rival with the grass pokemon is called upon (in theory). All the pages are set on Autorun when a switch is tripped (after talking to the professor).

Is this all wrong? Is there a simpler way to make a trainer have different pokemon depending on choices made by the player?

No from what I can see there is nothing wrong with this way, doesn't it work?
Of course there is an easier way, but that'll be by coding it and I don't know about you but I kinda suck at it so, this will do just fine!

PoKéMaKeR
 
what script did you use?

is it like
pbTrainerBattle(PBTrainers::LEADER_Jay,"Jay",_I("your text here"),false,0)?

Or is it like
pbTrainerBattle(PBTrainers::LEADER_Jay,"Jay",_I("your text here"),0) (without the "false" because you nee either false or true in that place

I'm not using a battle script. I'm trying to register him as a partner trainer. When I use this script, I get the following error:

Script:
pbRegisterPartner(PBTrainers::LEADER_Jay,"Jay")

Error:
Spoiler:


And when I use this script, I get this error:

Script
pbRegisterPartner
(PBTrainers::LEADER_Jay,"Jay",0)

Error:
Spoiler:

I believe the second error is just because I don't have multiple parties for Jay, so it can't find party "0".

But for the first error, I'm still completely lost. Any suggestions?
 
I'm not using a battle script. I'm trying to register him as a partner trainer. When I use this script, I get the following error:

Script:
pbRegisterPartner(PBTrainers::LEADER_Jay,"Jay")

Error:
Spoiler:


And when I use this script, I get this error:

Script
pbRegisterPartner
(PBTrainers::LEADER_Jay,"Jay",0)

Error:
Spoiler:

I believe the second error is just because I don't have multiple parties for Jay, so it can't find party "0".

But for the first error, I'm still completely lost. Any suggestions?

Make sure the text in the script is like this:
pbRegisterPartner(PBTrainers::
LEADER_Jay,"Jay",0)
The red part of the text needs to be on one line, else it won't work.
Try that and PM if it still doesn't work, but don't expect an answer to soon, it's almost midnight here so.. :P!

PoKéMaKeR
 
Okay now I have a new problem, I can't figure out how to create a follow script...Like where you have to follow someone back to a certain place. can I get some help on that please?
 
I was wondering.

Is there anyway to implement different Character Back sprites

Like, a back for the male hero, and a back for the female hero?
 
Menu System (Please help me!!!)

How can I make the menu like this:
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

(Ignore the Option Window at the right...)
 
u cant unless u know ruby/RGSS that is custom made raptor's scriptor ask them form the code though i doubt they will give it 2 u
 
I was wondering.

Is there anyway to implement different Character Back sprites

Like, a back for the male hero, and a back for the female hero?

If your male character is tr000.png and your female character is tr001.png (as by default), then the male backsprite would be trback000.png and the female one would be trback001.png. Basically, the back sprite should be named the same as the front, but with trback instead of tr.
 
i asked this a while back. unforuntally it only made every weather activate. I was wondering how to make it a random weather. out of the snow/rain/clear and what ever other one they have in the starter kit.
 
i asked this a while back. unforuntally it only made every weather activate. I was wondering how to make it a random weather. out of the snow/rain/clear and what ever other one they have in the starter kit.


This is pretty simple to do and you can do it with events.

Just make a new event set it as Parellel Process, set a wait command on it (how ever long you want the weather to last) then set the weather vairable(any vairable you want) to a random number between 1 and 10 and put a branch there for each number. Inside the branches put you desired weather effect. If you put three Rain effects in three differnt branches then you would have a 30% chance of rain. 3/10. Just make sure you put a few No weather effects to have clear weather. After you make the first event just copy and paste it to every map that will have weather effects. If you dont understand PM me and I will help you out.
 
Someone PLEASE help! My player doesnt run. I enabled the running script by the call command
Code:
$PokemonGlobal.runningShoes=true
and I press any button in combination with the walking controls, yet I dont speed up (I even edited the MetaDeta to adjust a running animation with it)

Another problem is that I changed the surfing sprite in the metadeta, and when I surf, the sprite doesnt change into the surfing sprite. Weird.

So if anyone can help out, big thanks!

(I didnt edit any scripts, btw)
 
Someone PLEASE help! My player doesnt run. I enabled the running script by the call command
Code:
$PokemonGlobal.runningShoes=true
and I press any button in combination with the walking controls, yet I dont speed up (I even edited the MetaDeta to adjust a running animation with it)

Another problem is that I changed the surfing sprite in the metadeta, and when I surf, the sprite doesnt change into the surfing sprite. Weird.

So if anyone can help out, big thanks!

(I didnt edit any scripts, btw)

I noticed in the new version when you Edit something manually in the PBS folder, when you test play it stays the sames as before . I dont know if it was just me but all I did was compile the data during test play and everything worked fine.

As for you problem you have to set the maps you will be running on to Outdoors in the Meta File.

It should look something like this :

[023] (the ID of Your Map)
# PALLET TOWN
Bicycle=true
Outdoor=true
ShowArea=true

Hope this helps.
 
Make sure the text in the script is like this:
pbRegisterPartner(PBTrainers::
LEADER_Jay,"Jay",0)
The red part of the text needs to be on one line, else it won't work.
Try that and PM if it still doesn't work, but don't expect an answer to soon, it's almost midnight here so.. :P!

PoKéMaKeR

Thanks so much. I can't believe it was something so simple.
 
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