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Thanks i needed that but can you make it so you choose the pokémon you are going to steal? (in a double battle) and is it possible to make it so can only catch a certain pokémon like on colosseum an XD where you can only catch a Shadow pokémon?
Thanks i needed that but can you make it so you choose the pokémon you are going to steal? (in a double battle) and is it possible to make it so can only catch a certain pokémon like on colosseum an XD where you can only catch a Shadow pokémon?
I can have a go at making it so you can catch a pokemon in double battles, but as for limiting the pokemon you can catch with snag balls that would require too much work, most of which is far too complex for me (if you want to limit it to shadow pokemon. if not then i have no idea how to limit it)
Sorry, I found the line that stops the player from being able to use poke balls in double battles and removing it will allow you to use them, but i can't work out how to allow the player to choose the pokemon to target
Well first, I keep getting a syntax error when I try to run this script, and secondly, won't this just give the player all the badges right off the bat?
Well first, I keep getting a syntax error when I try to run this script, and secondly, won't this just give the player all the badges right off the bat?
(i think) you get sytax error because you don't define i you just give it limits. and yes it would be more likely that that script would just give you all the badges
i think to allow all HMs you need to remove a few pieces of code from Pokemon_Field i'll show you the bit for cut on line 1489(the rest should just be the same)
Code:
|| $Trainer.badges[BADGEFORCUT]
without those lines then the game won't check to see whether the player has a certain badge
Well first, I keep getting a syntax error when I try to run this script, and secondly, won't this just give the player all the badges right off the bat?
Poccil or anyone who can help! (But I think only Poccil can)
Could you make the Editor also read OGG files when selecting personal trainer songs in the Trainer Types commanding? Right now it only reads MP3 and MIDI files.
Poccil or anyone who can help! (But I think only Poccil can)
Could you make the Editor also read OGG files when selecting personal trainer songs in the Trainer Types commanding? Right now it only reads MP3 and MIDI files.
Would someone be able to tell me what this means? And possibly how to fix it?
---------------------------
Pokemon Silver Sea
---------------------------
Exception: NoMethodError
Message: undefined method `x=' for nil:NilClass
Pokegear:152:in `update'
Pokegear:110:in `main'
Pokegear:107:in `loop'
Pokegear:114:in `main'
PokemonUtilities:954:in `pbLoadRpgxpScene'
PokemonMenu:143:in `pbStartPokemonMenu'
PokemonMenu:132:in `loop'
PokemonMenu:233:in `pbStartPokemonMenu'
Scene_Map:183:in `call_menu'
Scene_Map:157:in `update'
This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
I'm was trying to add new features to the PokeGear, I got the icons working and I haven't yet created the new features. And it looks like I've hit a road block :(
Exactly. In the legal version of RMXP it works fine.
Ok well, it's not really necessary I found out, since you can edit it in the PBS folder -> Trainers
========
One question regarding screenfading. The change screen tone option doesnt always work, is that correct? Because when I used it in a scene it worked, but when I implemented it with 'teleporting' (transfer player to map) it doesnt work at all.
I have found a part of a script which lets you choose the Target or opponent but i don't know how tomake it work during a double batle (Linking to my snag ball in double battles)
it is under te script
Can someone (like poccil) tell me if there is anything wrong with this PokeGear script that I edited to try and add new features? Its in a spoiler because of its size.
Spoiler:
#==============================================================================
# - Scene_Pokegear
#------------------------------------------------------------------------------
# Modified By Harshboy
# Modified by Peter O.
# Also Modified By OblivionMew
#==============================================================================
class Scene_Pokegear
#--------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------
def initialize(menu_index = 0)
@menu_index = menu_index
end
#--------------------------------------------------------------------------
# main
#--------------------------------------------------------------------------
def main
# Main Menu settings you can add or change these
commands=[
_INTL("Map"),
_INTL("Radio"),
_INTL("Phone"),
_INTL("Notepad"),
_INTL("Calendar"),
_INTL("Digital Clock"),
_INTL("Exit")
]
@command_window = Window_CommandPokemon.new(commands,160)
@command_window.index = @menu_index
@command_window.x = (Graphics.width - @command_window.width) - 8
@command_window.y = 640
@card = Sprite.new
@card.bitmap = RPG::Cache.picture("Pokegearback")
@card.x = 0
@card.y = 0
end
#--------------------------------------------------------------------------
# update the command window
#--------------------------------------------------------------------------
def update_command
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
if Input.trigger?(Input::C)
case @command_window.index
when 0
$game_system.se_play($data_system.decision_se)
pbFadeOutIn(99999) {
scene=PokemonRegionMapScene.new
screen=PokemonRegionMap.new(scene)
screen.pbStartScreen
}
when 1
$game_system.se_play($data_system.decision_se)
$scene = Scene_Jukebox.new
when 2
$game_system.se_play($data_system.decision_se)
pbFadeOutIn(99999) {
PokemonPhoneScene.new.start
}
when 3
$game_system.se_play($data_system.decision_se)
$scene = Scene_Map.new
end
return
end
end
def update_info
case @command_window.index
when 0
@info.text=_INTL("A Map\r\nShows visited Places.")
when 1
@info.text=_INTL("A Radio\r\nUsed to listen to Music.")
when 2
@info.text=_INTL("A Phone\r\nUsed to call People.")
when 3
@info.text=_INTL("A Notepad\r\nUsed to record Notes.")
when 4
@info.text=_INTL("A Calendar\r\nUsed to check the current date.")
when 5
@info.text=_INTL("A Digital Clock\r\nUsed to check the current time.")
when 6
@info.text=_INTL("Closes the Pokevice and returns to the game")
end
end
end
And this is the error I'm getting when I try to get into the PokeGear when I'm in-game.
---------------------------
Pokemon Silver Sea
---------------------------
Exception: NoMethodError
Message: undefined method `x=' for nil:NilClass
Pokegear:152:in `update'
Pokegear:110:in `main'
Pokegear:107:in `loop'
Pokegear:114:in `main'
PokemonUtilities:954:in `pbLoadRpgxpScene'
PokemonMenu:143:in `pbStartPokemonMenu'
PokemonMenu:132:in `loop'
PokemonMenu:233:in `pbStartPokemonMenu'
Scene_Map:183:in `call_menu'
Scene_Map:157:in `update'
This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
Can someone (like poccil) tell me if there is anything wrong with this PokeGear script that I edited to try and add new features? Its in a spoiler because of its size.
Spoiler:
#==============================================================================
# - Scene_Pokegear
#------------------------------------------------------------------------------
# Modified By Harshboy
# Modified by Peter O.
# Also Modified By OblivionMew
#==============================================================================
class Scene_Pokegear
#--------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------
def initialize(menu_index = 0)
@menu_index = menu_index
end
#--------------------------------------------------------------------------
# main
#--------------------------------------------------------------------------
def main
# Main Menu settings you can add or change these
commands=[
_INTL("Map"),
_INTL("Radio"),
_INTL("Phone"),
_INTL("Notepad"),
_INTL("Calendar"),
_INTL("Digital Clock"),
_INTL("Exit")
]
@command_window = Window_CommandPokemon.new(commands,160)
@command_window.index = @menu_index
@command_window.x = (Graphics.width - @command_window.width) - 8
@command_window.y = 640
@card = Sprite.new
@card.bitmap = RPG::Cache.picture("Pokegearback")
@card.x = 0
@card.y = 0
end
#--------------------------------------------------------------------------
# update the command window
#--------------------------------------------------------------------------
def update_command
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
if Input.trigger?(Input::C)
case @command_window.index
when 0
$game_system.se_play($data_system.decision_se)
pbFadeOutIn(99999) {
scene=PokemonRegionMapScene.new
screen=PokemonRegionMap.new(scene)
screen.pbStartScreen
}
when 1
$game_system.se_play($data_system.decision_se)
$scene = Scene_Jukebox.new
when 2
$game_system.se_play($data_system.decision_se)
pbFadeOutIn(99999) {
PokemonPhoneScene.new.start
}
when 3
$game_system.se_play($data_system.decision_se)
$scene = Scene_Map.new
end
return
end
end
def update_info
case @command_window.index
when 0
@info.text=_INTL("A Map\r\nShows visited Places.")
when 1
@info.text=_INTL("A Radio\r\nUsed to listen to Music.")
when 2
@info.text=_INTL("A Phone\r\nUsed to call People.")
when 3
@info.text=_INTL("A Notepad\r\nUsed to record Notes.")
when 4
@info.text=_INTL("A Calendar\r\nUsed to check the current date.")
when 5
@info.text=_INTL("A Digital Clock\r\nUsed to check the current time.")
when 6
@info.text=_INTL("Closes the Pokevice and returns to the game")
end
end
end
And this is the error I'm getting when I try to get into the PokeGear when I'm in-game.
---------------------------
Pokemon Silver Sea
---------------------------
Exception: NoMethodError
Message: undefined method `x=' for nil:NilClass
Pokegear:152:in `update'
Pokegear:110:in `main'
Pokegear:107:in `loop'
Pokegear:114:in `main'
PokemonUtilities:954:in `pbLoadRpgxpScene'
PokemonMenu:143:in `pbStartPokemonMenu'
PokemonMenu:132:in `loop'
PokemonMenu:233:in `pbStartPokemonMenu'
Scene_Map:183:in `call_menu'
Scene_Map:157:in `update'
This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
First have you got all the images need for the pokégear?
Second have you got the Scripts for notepad digitl clock etc?
third nice idea adding more stuff to the pokegear :D