Peeky Chew
Master of Palettes
- 828
- Posts
- 15
- Years
- Age 31
- Great Britain
- Seen Aug 18, 2016
Erm..............Ummmnnnn....
Did you remember to un-zip it before trying to open it in RMXP? XD
How do you un-zip it exactly?
Erm..............Ummmnnnn....
Did you remember to un-zip it before trying to open it in RMXP? XD
I know you'd usually extract the folder but it doesn't give me that option for some reason. Look:Erm..............
How do you un-zip it exactly?
[COLOR=SeaGreen]class PokeBattle_Scene
USECOMMANDBOX=false # If true, expects a file named Graphics/Pictures/commandbox.png
USEFIGHTBOX=false # If true, expects a file named Graphics/Pictures/fightbox.png
MESSAGEBASECOLOR=Color.new(82,82,90)
MESSAGESHADOWCOLOR=Color.new(165,165,173)
MENUBASECOLOR=Color.new(72,72,72)
MENUSHADOWCOLOR=Color.new(208,208,208)
BOXTEXTBASECOLOR=Color.new(240,240,240)
BOXTEXTSHADOWCOLOR=Color.new(37,35,36)
EXPCOLOR=Color.new(64,200,248)
# Green HP color
HPCOLORBASE1=Color.new(115,244,0)
HPCOLORSHADOW1=Color.new(105,223,0)
# Orange HP color
HPCOLORBASE2=Color.new(244,155,0)
HPCOLORSHADOW2=Color.new(220,139,0)
# Red HP color
HPCOLORBASE3=Color.new(244,75,0)
HPCOLORSHADOW3=Color.new(20,68,0)
# Blank HP color
HPCOLORBASE4=Color.new(0,0,0)
HPCOLORSHADOW4=Color.new(0,0,0)
# Position of HP gauge
HPGAUGE_X=129
HPGAUGE_Y=48[/COLOR]
This is what should be very near the top of PokemonRoaming:how do i use the pokemon roaming script? and it dosn't say at top like most people say
[COLOR=Blue]module[/COLOR] PokemonRoaming
RoamingAreas[COLOR=RoyalBlue]={[/COLOR]
[COLOR=SeaGreen]# Keys indicate the Pokémon's current map;
# Values indicate one or more maps that the Pokémon
# will move to
# Example:
# 20 => [21, 22],
# 21 => [22, 20][/COLOR]
[COLOR=RoyalBlue]}[/COLOR]
RoamingSpecies[COLOR=RoyalBlue]={[/COLOR]
[COLOR=SeaGreen]# Example:
# (Species, level, switch number)
# PBSpecies::LATIOS => [40,50],
# PBSpecies::LATIAS => [40,51][/COLOR]
[COLOR=RoyalBlue]}[/COLOR]
[COLOR=Blue]end[/COLOR]
Does anybody know how I can set the trainer's name myself without having to let the player enter a name of their choosing? I haven't figured out the variable or whatever it is.
Vista and I got it right off poccil's site in the first post. I'm pretty sure this is a vista problem because in all the tutorials showing you how to download it they're using xp.@Peeky Chew - that's very odd... What OS do you run? I'm on an XP, and I've never seen it do something like that. Maybe you downloaded the wrong file somewhere?
Or did you get it from poccil's site? If you did, it shouldn't be doing that, I think... XD
As I recall, the trainers slide on from the sides at the beginning of the battle, before doing their throwing animations and going away. I would suggest you hijack the "sliding on" code by replacing the trainers' sprites with the pokémon sprites, and quoting out the rest.Also, I found on lines 691 - 792 the code for sending out the player's Pokémon. What I want to do is instead of having the Pokémon come out of the Pokéball (which is now transparent), have the Pokémon move from off-screen to the battle position. How can I do this?
No it is not a problem with Vista. I have a Vista computer to and it works. I'll redownload and tell you how I opened it. That might help. I do remember that I did not need to unzip it.Vista and I got it right off poccil's site in the first post. I'm pretty sure this is a vista problem because in all the tutorials showing you how to download it they're using xp.
Ok thanks, that would help, a lot.No it is not a problem with Vista. I have a Vista computer to and it works. I'll redownload and tell you how I opened it. That might help. I do remember that I did not need to unzip it.
Vista and I got it right off poccil's site in the first post. I'm pretty sure this is a vista problem because in all the tutorials showing you how to download it they're using xp.