Hi. I used to use The starter kit about 8 months ago. I worked with it for a couple months and stopped the project. now I downloaded the newest version and whenever I try to open the editor there is a problem. Anyone have any ideas how i can fix it? It says "Script 'PokemonSpritePos' line 293:Name Error Occured.'
I looked inthe scripts but could find no such script. Thanks for any help
Has the "snagball" system ever been completed?
do you know how you would go about doing that? I'm not very savvy with scripts
Hi. I used to use The starter kit about 8 months ago. I worked with it for a couple months and stopped the project. now I downloaded the newest version and whenever I try to open the editor there is a problem. Anyone have any ideas how i can fix it? It says "Script 'PokemonSpritePos' line 293:Name Error Occured.'
I looked inthe scripts but could find no such script. Thanks for any help
same with me as well! is it a bug in the new version?
The Battle BGM will not play during a normal encounter. I've tried EVERYTHING. I am using the latest version of Pokemon Essentials. Do you think anyone can help me? The overworld BGM continues into the battle.
same with me as well! is it a bug in the new version?
hey guys,
i've a problem again. At a normal battle with the trainers on a route, first the intro-music is coming. When the battle starts, the intro-music continues, but normally the "Battle BGM" should start. The Battle BGM comes, when the intro music is over. I am sure, the trainer has a intro music and a battle bgm, but i can't find the problem. Can anyone help?
Update: If i leave a cave and go to the cave again, the cave-backgroundmusic are start from the last point when i had left. I think its thesame bug like the other.
my english sucks, so i post the message in german again:
Hey Leute,
Ich habe wieder ein Problem. Bei einem normalen Kampf mit einem Trainer in einer Route, kommt ja zuerst die Intro-Musik. Wenn der Kampf startet, dann läuft die Intro-Musik weiter, aber normalerweise sollte ja "Battle BGM" starten. Die Battle BGM (Kampfmusik) kommt erst, wenn die Intromusik vorbei ist. Ich bin mir sicher, dass der Trainer, sowohl eine Intro-Musik, als auch eine Kampfmusik hat, aber das Problem kann ich trotzdem nicht finden. Kann jemand helfen?
Update: Wenn ich eine Höhle verlasse und sie gleich danach wieder besuche, dann geht die Höhlen-Hintergrundmusik ab den Punkt weiter, als ich die Höhle verlassen habe. Ich denke, es ist derselbe Bug, wie der andere.
Update: I think the Problem with the continueing ME on a trainer battle is a bug in Pokémon Essentials. When i choose a custom .mp3 for the intro, the Battle BGM doesn't start. (I used a clear pokestarter-project)
It's something in RMXP, not Essentials. ME has priority over BGM, so the BGM won't play until the ME has finished. Instead of using MEs for the trainer intros, use BGMs.
I need help, the music encounter trainer never listened. Is it necessary to change the order of "Play ME"? (sorry for my english)
"Play ME"
-Battle: *Text*
-Type: Exorcista
-Name: Espe
-EndSpeech: *Text*
-EndBattle: *Text*
-EndIfSwitch: 27
pbTrainerIntro(:Exorcista)
Kernel.pbNoticePlayer(get_character(0))
Script: pbTrainerBattle(fdjffsjkfdsjkfdsajfdsjkfdasjksadjksfdjk)
Local A ON
Thanks for all
I've never heard anyone mention it and I've been trying to figure it out myself but us there a what to have wild pokemon battles in a desert enviroment? the only ways I know of are wild battles in water,cave and grass. Someone please help me.