Megiddo-san
Barium - Summer '12 Return?
- 1,308
- Posts
- 17
- Years
- Age 33
- Where you least expect it
- Seen Feb 15, 2016
Oh. Sorry if I wasn't supposed to use it. I am using 1635 - Pokemon Fire Red (U)(Squirrels).
#org $startscript
lock
checkflag 0x1500
if b_true goto $defeated
applymovement 0x5 $personcomes
pause 0x10
#raw 0x5C
trainerbattle trainerbattle 0x0 0x1 0x0 $beginbattle $finishbattle
setflag 0x1500
release
end
#org $beginbattle
= Ungh[.]rr[.]\nHe sent me to test you, \v\h01[.]
#org $finishbattle
= Urr[.]kwaa! You passed!
#org $defeated
lock
faceplayer
boxset 0x6
= Ugh[.]My head hurts. Feels like I\npassed out.\pWho are you?
#org $personcomes
#raw 0x5
#raw 0x3
#raw 0xFE
My earthquake script works almost great..!
But my only problem is my earthquake won't come..:(
I have put in the special 0x136...but it wont come..
help please
Try this, not sure if it will work:
Spoiler:#org $plane
checkflag 0x361
applymovement 0xFF $gotoseat
pausemove 0
applymovement 0x4 $info
pausemove 0
message $giveinfo
boxset 6
$giveinfo 1 = Welcome on Brazoon Airlines!\nWe will do everything to\pmake your flight as comfortable\nas possible.\pWe will depart in\na few seconds.
applymovement 0xFF $look
pausemove 0
message $flying
boxset 6
$flying 1 = We are now in the air!
applymovement 0x4 $gosit
pausemove 0
applymovement 0xFF $lookaround
pausemove 0
special 0x136
pausemove 0
applymovement 0x1 $woah
applymovement 0x2 $woah
applymovement 0x3 $woah
applymovement 0x4 $woah
pausemove 0
message $going
boxset 6
$going 1 = Pilot: Oh nooo!...\nOur left engine has broken down!
pausemove 0x40
message $going2
boxset 6
$going2 1 = Oh...OH!\nThe right engine has broken down to!\pEveryone JUMP!!
warp 0x3 0x20 0
release
end
#org $gotoseat
$gotoseat 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x11 0x12 0x03 0xFE
#org $info
$info 1 ; #binary 0x10 0x02 0xFE
#org $look
$look 1 ; #binary 0x01 0x02 0x03 0x04 0xFE
#org $gosit
$gosit 1 ; #binary 0x11 0x03 0xFE
#org $lookaround
$lookaround 1 ; #binary 0x01 0x02 0x03 0x04 0x01 0x02 0x03 0x04 0x01 0x02 0x03 0x04 0xFE
#org $woah
$woah 1 ; #binary 0x62 0xFE
#org $begin
lock
checkflag 0x200
if b_true goto $finished
applymovement 0x1 $walkingto
pausemove 0
message $beforegetting
boxset 0x6
givepokemon 0x19 0x5 0x0
message $gettingpoke
boxset 0x6
applymovement 0x1 $gotpoke
pausemove 0
setflag 0x200
release
end
#org $beforegetting
= Hi \v\h01!\pYou might need a Pokemon\nbefore going on your journey.
#org $gettingpoke
=\c\h01\h02You received a Pikachu!
#org $finished
release
end
#org $walkingto
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x0B
#raw 0x0B
#raw 0xFE
#org $gotpoke
#raw 0x0A
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x03
#raw 0xFE
#org $startscript
lock
checkflag 0x201
if B_true goto $endscript
applymovement 0x5 $theif
pause 0x10
#raw 0x53 0x6 0x00
applymovement 0x6 $policemen
pause 0x50
message $policetalk
boxset 0x6
applymovement ox6 $goaway
pause 0x10
#raw 0x53 0x5 0x00
setflag 0x201
release
end
#org $policetalk
= Argh!\nWhy didn't you stop him?
#org $theif
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE
#org $policemen
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0xFE
#org $goaway
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE
#org $endscript
release
end
When I was testing this script, the hero want not move:
Spoiler:#org $start
checkflag 0x215
if B_True gosub $Done
checkflag 0x215
if B_False gosub $Move1
message $zegje
$zegje 1 = \c\h01\h04Come on, we have to go fast!\nTeam Aqua is already in our town.\pFollow me.
boxset 6
applymovement 0x6 $ga
pausemove 0
return
applymovement 0xFF $volg
pausemove 0
return
applymovement 0x3 $stappen
pausemove 0
return
applymovement 0x6 $tralalie
pausemove 0
return
applymovement 0x6 $soep
pausemove 0
return
applymovement 0xFF $noedel
pausemove 0
return
applymovement 0xFF $vijf
pausemove 0
return
warp 0x4 0x6 0x0
setflag 0x215
release
end
#org $Done
release
end
#org $Move1
applymovement 0x6 $Lala
pausemove 0
return
#org $Lala
$Lala 1 ; #Binary 0x62 0x13 0x13 0xFE
#org $ga
$ga 1 ; #Binary 0x11 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13
0x13 0x13 0x13 0xFE
#org $volg
$volg 1 ; #Binary 0x12 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13
0x13 0x13 0x13 0xFE
#org $stappen
$stappen 1 ; #Binary 0x11 0x11 0x12 0x03 0xFE
#org $tralalie
$tralalie 1 ; #Binary 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11
0xFE
#org $soep
$soep 1 ; #Binary 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0x60 0xFE
#org $noedel
$noedel 1 ; #Binary 0x13 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11
0xFE
#org $vijf
$vijf 1 ; #Binary 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x11
0x11 0xFE
#org $start
checkflag 0x215
if B_True gosub $Done
checkflag 0x215
if B_False gosub $Move1
message $zegje
$zegje 1 = \c\h01\h04Come on, we have to go fast!\nTeam Aqua is already in our town.\pFollow me.
boxset 6
applymovement 0x6 $ga
pausemove 0
applymovement 0xFF $volg
pausemove 0
applymovement 0x3 $stappen
pausemove 0
applymovement 0x6 $tralalie
pausemove 0
applymovement 0x6 $soep
pausemove 0
applymovement 0xFF $noedel
pausemove 0
applymovement 0xFF $vijf
pausemove 0
warp 0x4 0x6 0x0
setflag 0x215
release
end
#org $Done
release
end
#org $Move1
applymovement 0x6 $Lala
pausemove 0
return
#org $Lala
$Lala 1 ; #Binary 0x62 0x13 0x13 0xFE
#org $ga
$ga 1 ; #Binary 0x11 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13
0x13 0x13 0x13 0xFE
#org $volg
$volg 1 ; #Binary 0x12 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13
0x13 0x13 0x13 0xFE
#org $stappen
$stappen 1 ; #Binary 0x11 0x11 0x12 0x03 0xFE
#org $tralalie
$tralalie 1 ; #Binary 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11
0xFE
#org $soep
$soep 1 ; #Binary 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0x60 0xFE
#org $noedel
$noedel 1 ; #Binary 0x13 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11
0xFE
#org $vijf
$vijf 1 ; #Binary 0x11 0x11 0x11 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x11
0x11 0xFE
#org $start
compare 0x4055 0x2
if 0x1 call $hey
release
end
#org $hey
showmsgstatic $yo
$yo 1 = OAK: Hey, Where are you going!
boxset 6
applymovement 0xFF $come
$come 1 ; 0x11 0xFE
pausemove 0
end