~CyberKitsune09~
Proud Tails fan!
- 185
- Posts
- 17
- Years
- Age 30
- Standing Proudly In a Meadow.
- Seen Feb 25, 2017
To fix that error, go to the grayed out script offset in a hex editor. You should see something like 018001008008 for var 8001 and val 1. If there is FFFF after the 08, change it to 0000.
TYVM! That worked like a Chram! (And it DIDN'T Put me back 2 days in scritpting Devolpment!)
But 1 more Q, This is a tile reight inbetween the Bookcases That stops you from leaving oak and Makes the scientest give you a item... the Oak stopper works but after the scientest is done, the level script repeats making you walk through Oak (O.O) and puts you right above him, this ONLY happnes with the scientest...
Here is the script:
Code:
#dynamic 0x8000000
#org @start
lock
checkflag 0x203
if 0x1 goto @no
release
end
#org @no
checkflag 0x828
if 0x1 goto @lab
message @wait
boxset 6
applymovement 0xFF @btl
waitmovement 0
return
#org @lab
checkflag 0x204
if 0x1 goto @done
applymovement 0x1 @guy
waitmovement 0
message @gui
boxset 6
giveitem 13 1 0
applymovement 0x1 @gyi
waitmovement 0
setflag 0x204
release
end
#org @wait
= Oak: Wait! Don't go out! Talk to\nme!
#org @btl
#binary 0x1E 0xFE
#org @guy
#binary 0x0F 0x0F 0x0F 0x01 0xFE
#org @gui
= Here take this for your quest,
#org @gyi
#binary 0x0E 0x0E 0x0E 0xFE
#org @done
release
end
Any Help?
(And https://s255.photobucket.com/albums/hh126/cpuDuDe12/?action=view¤t=Look2.flv is a Low-Quilaty Video that shows what goes wrong)
~cpuDuDe08~
Last edited: