GoGoJJTech
(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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- Age 26
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- Seen Dec 9, 2016
That goes in the script help thread but itz probably because youre not using free space
Is that what you did in your hack too?
Hey in your hack's screenshots, the grass is also animated am I right? When the player steps on it, does it play a different animation, stop moving, or just go on with the animation?
When warping to a city, how do you choose which building you will exit out of?
This has been asked various times, but never answered, from what I've searched.
Does anyone know how to set a Pokemon to start roaming in Ruby? (Like Lati@s) I can't find a script of any sort that points to it and I can't find a way to just edit Latios not being the roamer at all.
Basically, does anyone know how to make a Pokemon start roaming and if not how to replace Latios being the roamer?
The gender varies from what gender the pokemon you are going to trade.
For example you gave a Male Spearow for a Farfetch'd then you will get a male Farfetch'd. It's that simple. ;)
This is not correct for a few reasons:
1. Bulbapedia says that received Pokemon (at least in FireRed) have a fixed gender
2. Some of the nicknames given to received Pokemon have very strong feminine or masculine connotations, so it doesn't make sense that the received Pokemon's gender isn't fixed
3. I just traded a female Onix for a male Sudowoodo in my edited ROM.
Thanks for trying to help, though.
I Renew my questions about.
1. Add Pokedex Entries for Empty Place Holders (252-276)
2. Add New Cry Pointers for Empty Place Holders.
But This time i want add it to Pokemon Emerald.
This is not correct for a few reasons:
1. Bulbapedia says that received Pokemon (at least in FireRed) have a fixed gender
2. Some of the nicknames given to received Pokemon have very strong feminine or masculine connotations, so it doesn't make sense that the received Pokemon's gender isn't fixed
3. I just traded a female Onix for a male Sudowoodo in my edited ROM.
Thanks for trying to help, though.
Is there a way to disable fly for an area via a script? For example:
you're in a town that is overrun by enemy team grunts, you need to fight your way through them and can't use fly to escape for whatever reason. However, when you return to the area later, the grunts are gone and you can fly there again.
Is there a way to do this? Or am I better off just leaving it? I know how to make the grunts disappear etc :P Oh an I'll be hacking Emerald.
Also, is it possible to do a double battle with an allied trainer? Like with lance in the team rocket hideout in G/S/C??
I Renew my questions about.
1. Add Pokedex Entries for Empty Place Holders (252-276)
2. Add New Cry Pointers for Empty Place Holders.
But This time i want add it to Pokemon Emerald.
And the answer is the same as the one I gave before. Emerald uses almost exactly the same code as Ruby and Sapphire to operate the Pokédex.
Hi there, I started a Rom Hack a while ago (Ruby) and I recently ran into a bit of a problem.
When viewing my maps in Advanced Map they all display correctly but when playing the Rom a lot of the colours seem to be messed up and I've tried everything I can think of short of restarting from an earlier backup.
Any ideas what might be going on?
Is there a way to make a scenery with a picture covering the whole screen of a Pokemon Emerald? Like the usage of pokepic script but covering the whole screen or making the pokepic box larger?
No, not without some complex ASM. Showpokepic uses sprites, the maximum size of which is 64x64 pixels on a GBA.
The only way to do such a thing involves tile sets and tile maps and some ASM to control its display.
It's also possible for FR right?
Ah yes I have a copy of that page in here with me. Even the one about adding 255 Diplomas. But can't we do something like display them order to make an illusion of animation without the press of a button?
Like this:
Display diploma1
Display diploma2
etc.
Just without pressing a button.