karatekid552
What happens if I push it?....
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- Do you really want to know? Really?
- Seen Jan 12, 2015
Yes, but not without ASM. However, I have "faked" it before by using HackMew's Shinyizer and then placing random tiles everywhere which make the next Pokemon you see become shiny. If you would like to see a good example of this, play Ultra Violet by Locksmitharmy. This is how he did it.My question is: Is there a way to increase the shinies encounter chance?
Once again, if you use HackMew's Shinyizer, you can control when a shiny appears. By setting the var it uses (which the exact number escapes me at the moment) you can change how many shinies appear. Let's say you set it to 5. Then the next 5 pokemon you encounter, both wild and against trainers, will be shiny.How about if I want to give a certain trainer a Shiny Pokémon?
Not without hacking the sethealing place command to add more locations and then have you just get warped to the same spot you battled on or adding a new trainer battle type which disregards the sethealingplace command and just continues the script no matter what. That would be the best. For many hackers, for example in Cutlerine's Snakewood, who couldn't do this had you lose and then the next time you came back to that spot, the script picked up where you left off by means of a flag.EDIT: Also, sorry for asking too many times. >.< But, is it possible to make a battle not send you to the Pokécenter if you lose? ... The only way I can do it so far, is using that 0x9 battle (or was it 0x3?) the one where the wild Professor Oak annoys you with his boring talk. lol
Anyway, I don't think it would be easy to be done if it was possible... So, is it possible to make a script that does some Hex editing? To allow me to, say, edit the description/effect/...etc of a Move and such.
Hex editing is editing the ROM. The ROM is Read Only Memory. Which means, of course, that while playing it, you can only read, no changing. The only way to do what you suggest, it to force the game to copy the data into the RAM before using it. There you can manipulate it to your liking using ASM or script commands such as setfarbyte.
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No, I am hacking FireRed. It also has JPAN's hacked engine applied. Here is the script but as I said before, it is just a simple talking script-
Try this:
Code:
'---------------
#org 0x162601
lock
msgbox 0x816260B 0x2 '"I have heard that you can get your..."
release
end
'---------
' Strings
'---------
#org 0x16260B
= I have heard that you can get your\nfirst pokemon from PokeAgents in\lGENESIS City.
Because you are using msgbox type 0x2, the lock and release are not necessary, but sometimes it just helps solidify things.
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