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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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How do I make a script used in a pokemon center for nurse joy?

Can I just take the offset from another nurse joy at a different pokemon center in the game and use it?

I tried it... but this is what happens:


This belongs in the Script Help thread in the Scrapbox
 
ah, ok. my bad. Thought it belonged here because, technically, im not scripting it. w/e i'll go to the scrapbox.
 
You could use a hex editor, but it's a little faster to just use pokecry. Pokecry allows you to repoint cries. Open up Pokecry.
Then in the PokeID, type in the number of the Pokemon you want to replace. I'll use the example of Charmander(4). Then click Encode. For me, 513038 comes up in the SampleOffset box. Paste that into notepad just so you have it written somewhere.
Then do the same for the Pokemon you want to swap it with. I'll use Bulbasaur(1). That gives me 50FBC4.
Then copy the address from the first Pokemon, and paste the offset into the second Pokemon's SampleOffset Box. So I paste Bulbasaur's address over Charmander's address. And click Repoint.
I then do the same thing for the other Pokemon, in my case Bulbasaur.
Then you've swapped their cries.

thanks, but, they seem to be a bit hard-headed and won't swap their cries... :\
I guess hex's the only way.
could you teach me how to swap their cries with a hex editor, thethethethe? or anyone?
 


thanks, but, they seem to be a bit hard-headed and won't swap their cries... :\
I guess hex's the only way.
could you teach me how to swap their cries with a hex editor, thethethethe? or anyone?

Well okay. Use the same process to find the pointers. Using Pokecry.
These were the cries pointers I had before.
50FBC4 'Bulbasaur
513038 'Charmander
So Open up your hex editor. The first pointer is this 0850FBC4 (08 means the rom data). So we reverse it to get C4 FB 50 08
Spoiler:
Then search for the reversed value in your hex editor.
Then overwrite it with the value of the swapped cry reversed.
So I'd overwrite C4FB5008 with 38305108.
Hopefully that helps.
 
Ok, I've been having a bit of a problem. I've been wanting to put in a custom trainer in place of Giovanni in Pokemon Fire Red using UNLZ.GBA, using the same palatte as Koga. However, even when I put in the palatte offset for Koga, it's still a bunch of random colors due to a crappy palatte. :|

So, my question is, how do I get my trainer to get the color palatte I want (Koga's)?
 
Where can I find some script offsets for Ruby? I mean, scripts like Birch intro, attack effects scripts, and other things that are not available to edit via Advance Map+script editor.

Well Think Ampliffier changes attacks and stuff, and Advance Text can search for Text that is already in the game.
 
Whenever I goto route 2 on my hack, the game freezes.
I have no Idea how to fix it :(.


Its most likly a level script, you prolly changed/got rid of something that was in the original map that a level script used. Sometimes that can cause freezing or glitches. Or the map connections are messed up, or the ROM is bad....
 
When I redesign the map in Gold to have the routes go in a different direction like in the attached illustration is it better use a hex editor first then GoldMap or GoldMap first then a hex editor.
 
Okay, here are my new questions:
1. Okay, whenever I try to start Cyclone or AGPIX, I get this message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.
I am using a Windows 98.
However, whenver I run it on Vista, it works! Whenever I start AGPIX on Vista, is says, MSCOMCT2.OCX is missing. But it's in the folder!
2. Whenever I try to start the tile molester alternative, I get a message saying I need some Java thing on my computer! How do I fix this?
3. What are the numbers for tilesets 2,3,4,... (for GS) in TLP
4. What's the number for "Red Version" in the titlescreen (in Red!) in TLP?

I know I already asked a few of those questions, but they never got answered! Thanks!
 
Okay, here are my new questions:
1. Okay, whenever I try to start Cyclone or AGPIX, I get this message:
System Error &H80070485 (-2147023739). One of the library files needed to run this application cannot be found.
I am using a Windows 98.
However, whenver I run it on Vista, it works! Whenever I start AGPIX on Vista, is says, MSCOMCT2.OCX is missing. But it's in the folder!
2. Whenever I try to start the tile molester alternative, I get a message saying I need some Java thing on my computer! How do I fix this?
3. What are the numbers for tilesets 2,3,4,... (for GS) in TLP
4. What's the number for "Red Version" in the titlescreen (in Red!) in TLP?

I know I already asked a few of those questions, but they never got answered! Thanks!


1. Go to google and type in the .OCX file and the first webpage brought up will tell you how to solve it(i did that today but i was searching on the COMDLG32.OCX, also needed to run Cyclone.)

2. Go to Javas website and download the latest Java app thing( i dont know what java calls themselves) and i could help if you be more specific on what java thing you need so you dont go downloading stuff.

3 - 4. I dont know to much about GSC and first gen hacking sorry
 
When I redesign the map in Gold to have the routes go in a different direction like in the attached illustration is it better use a hex editor first then GoldMap or GoldMap first then a hex editor.
I guess it depends on exactly what changes you're making. Personally, I would recommend doing general editing of mapheaders and/or repointing maps before using any map editor, and only start using Goldmap/Megamap once you're pretty much done with that.
 
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