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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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What do you mean by a bad expression? :\
here.
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

 
Heey everyone,
i was wondering if anyone knew how to change the HP Boxes and battle backgrounds in pokemon ruby?
ive tried to before but it made them look all screwy.
if anyone could guide me through it or point me in the way of a tutorial it would be greatly appreciated.







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~Fury...
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Well, I didn't mean the max length of the hero's name, that's good enough. I meant the total of all the possible choices. For example, the original rival name choices are:

BLUE
GARY
JOHN

These use up twelve letters total. The name choices I want will use up thirteen letters. Is it safe to simply move all values below down one byte to make room?

Also, thanks for the tip about free space, I hadn't noticed that.

If you move all values below down one byte you will have to modify lots of pointers that points to all that data. so the best thing would be to repoint only the "names" down to free space. You have to know where the pointer is, in order to modify it, and i don't. I hope you do!
 
My mistake, it works as such:
Code:
	bl Address

Address: .word 0x08700000
It's just that the address can be stored up to 1,048,575 words away. But then again, I'm probably wrong, again. :( Sorry I can't be of much help.
 
So maybe this question won't be buried yet again, does anyone know how to add another sprite overworld palette besides the default few, I want to add a couple new sprites, but I need a new palette so I don't mess up any other sprites.
 
I'm replacing squirtle with a pokemon my friend drew and everything is fine except the back sprite (you know the one when you send it out to battle) i cant get the colour write for it and its begining to irritate me, one of the colours is always replaced with white and i can't figure out why, i tried exproting the pallette and not exporting but i cant figure it ouuuut
 
Hey: I'm having trouble with my unLZ.GBA program. When I try to open my ROM, it claims that it can't find my file. I have checked and can confirm that my ROM was in the same folder as unLZ.GBA and that I was choosing the right file, so does anyone know what the heck happened?
 
Hey: I'm having trouble with my unLZ.GBA program. When I try to open my ROM, it claims that it can't find my file. I have checked and can confirm that my ROM was in the same folder as unLZ.GBA and that I was choosing the right file, so does anyone know what the heck happened?

I had this problem too, I fixed it by removing the spaces in the file name of my ROM. :)
 
I had this problem too, I fixed it by removing the spaces in the file name of my ROM. :)
Um, but there aren't any spaces in my ROM name. O_o The name is pokemon_ruby_e.gba.
 
Hi guys, I need some script help! I have a trainer standing, blocking an exit. To pass, you need to speak to him and battle. After battle, he needs to disappear via a fadeout. I'm not sure on how to do this.

Basically this format:
Begin:
"O hai, j00 r not passingz. You battlez nao!"
trainerbattle
"Oshi, me out of here"
Fade/dissapear
:End

Also, can someone explain to me how the "trainerbattle" command works? I understand that somewhere in there is a link to the "Win", "loose" sentences too.


Sorry to sound like an utter n00b, but Pokémon Sctripting is a whole new world to me!


One last thing, can someone also explain how I set a battle to play a different music than normal?

Many thanks :)
 
Hi guys, I need some script help! I have a trainer standing, blocking an exit. To pass, you need to speak to him and battle. After battle, he needs to disappear via a fadeout. I'm not sure on how to do this.

Basically this format:
Begin:
"O hai, j00 r not passingz. You battlez nao!"
trainerbattle
"Oshi, me out of here"
Fade/dissapear
:End

Also, can someone explain to me how the "trainerbattle" command works? I understand that somewhere in there is a link to the "Win", "loose" sentences too.


Sorry to sound like an utter n00b, but Pokémon Sctripting is a whole new world to me!


One last thing, can someone also explain how I set a battle to play a different music than normal?

Many thanks :)

This belongs in the script help thread. But anyways,
Code:
trainerbattle Type# Trainer# 0x00 @Intro @Defeat
and the type #s:
Code:
0 - Standard Battle
1 - Official Battle
4 - Double Battle

Note: There is no need for flags, as it already handles it for you :) But be sure to check the tutorials section before posting here.
 
For some reason when i load a give pokemon script and talk to the pokeball, nothing happens. I just hear the clicking sound.

Here is the script
Spoiler:


Edit: Whoops, wrong thread....
 
This belongs in the script help thread. But anyways,
Code:
trainerbattle Type# Trainer# 0x00 @Intro @Defeat
and the type #s:
Code:
0 - Standard Battle
1 - Official Battle
4 - Double Battle

Note: There is no need for flags, as it already handles it for you :) But be sure to check the tutorials section before posting here.

Dagnabbit! I totally forgot about the help thread. Now I feel like an idiot! My apologies people. And thanks for the Trainerbattle help :3
 
Hey is there any goot tuts on sprite insertion on ruby?
I cannt find one..

Or can someone post telling me the basic steps and programs i need? thanks!
 
Hey is there any goot tuts on sprite insertion on ruby?
I cannt find one..

Or can someone post telling me the basic steps and programs i need? thanks!

Try using Wichu's tools, or look for sprite indexing on PHO.
 
So maybe this question won't be buried yet again, does anyone know how to add another sprite overworld palette besides the default few, I want to add a couple new sprites, but I need a new palette so I don't mess up any other sprites.
What ROM are you hacking?
 
What ROM are you hacking?

Wow, I can't beleive I missed the most important bit of information. x.x Anyways I am using fire red, and I want to be able to use that palette in NSE (Nameless Sprite Editor).
 
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