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here.What do you mean by a bad expression? :\
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here.What do you mean by a bad expression? :\
Well, I didn't mean the max length of the hero's name, that's good enough. I meant the total of all the possible choices. For example, the original rival name choices are:
BLUE
GARY
JOHN
These use up twelve letters total. The name choices I want will use up thirteen letters. Is it safe to simply move all values below down one byte to make room?
Also, thanks for the tip about free space, I hadn't noticed that.
My mistake, it works as such:here.
![]()
bl Address
Address: .word 0x08700000
Hey: I'm having trouble with my unLZ.GBA program. When I try to open my ROM, it claims that it can't find my file. I have checked and can confirm that my ROM was in the same folder as unLZ.GBA and that I was choosing the right file, so does anyone know what the heck happened?
Um, but there aren't any spaces in my ROM name. O_o The name is pokemon_ruby_e.gba.I had this problem too, I fixed it by removing the spaces in the file name of my ROM. :)
Just try something without special characters?Um, but there aren't any spaces in my ROM name. O_o The name is pokemon_ruby_e.gba.
Okay, that worked, thanks!Just try something without special characters?
Hi guys, I need some script help! I have a trainer standing, blocking an exit. To pass, you need to speak to him and battle. After battle, he needs to disappear via a fadeout. I'm not sure on how to do this.
Basically this format:
Begin:
"O hai, j00 r not passingz. You battlez nao!"
trainerbattle
"Oshi, me out of here"
Fade/dissapear
:End
Also, can someone explain to me how the "trainerbattle" command works? I understand that somewhere in there is a link to the "Win", "loose" sentences too.
Sorry to sound like an utter n00b, but Pokémon Sctripting is a whole new world to me!
One last thing, can someone also explain how I set a battle to play a different music than normal?
Many thanks :)
trainerbattle Type# Trainer# 0x00 @Intro @Defeat
0 - Standard Battle
1 - Official Battle
4 - Double Battle
This belongs in the script help thread. But anyways,
and the type #s:Code:trainerbattle Type# Trainer# 0x00 @Intro @Defeat
Code:0 - Standard Battle 1 - Official Battle 4 - Double Battle
Note: There is no need for flags, as it already handles it for you :) But be sure to check the tutorials section before posting here.
Hey is there any goot tuts on sprite insertion on ruby?
I cannt find one..
Or can someone post telling me the basic steps and programs i need? thanks!
Try using Wichu's tools, or look for sprite indexing on PHO.
What ROM are you hacking?So maybe this question won't be buried yet again, does anyone know how to add another sprite overworld palette besides the default few, I want to add a couple new sprites, but I need a new palette so I don't mess up any other sprites.
What ROM are you hacking?