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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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You can use pokemon amplifier OR edit pokeroms.ini so it has the offsets left. I found them time ago and posted somewhere (I think it was on the toolbox, in some thread about modified inis)
Just add those offsets under the the fire red entry.
I like baseedit because it sums the stats so you can compare pokemon. For example, in my hack the starters have the same sum, although their stats are different
 
Does anyone have a item value list (E.g. 0x26) for Firered?

Also, is there anything wrong with this script, minus the fact that the item it gives is wrong?
Spoiler:

Because all it does is display $AllMine 1 ("Too bad, loser.") from the character its assigned to.
 
Does anyone know how to make Advance Mart work with the English LeafGreen?

My INI says it is for 'BPGJ', which I assume is Japanese.

It says in the readme it only supports Japanese LG.

FireRed in my F2A (flash2advance) says 'The 1m sub-circuit board is not installed.'

LeafGreen does not..

BTW, rhtools.scizz.com gives me a 403 Forbidden.
 
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I also get the 403 error :(

Umm guys, I need to rip off some music from FR or LG but I don't have the XML file for it, so can you give me the file if you have it, I'll really appreciate that.

EDIT: How do I get a single music file out of them T_T
 
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AngelSL said:
Does anyone know how to make Advance Mart work with the English LeafGreen?

My INI says it is for 'BPGJ', which I assume is Japanese.

It says in the readme it only supports Japanese LG.

FireRed in my F2A (flash2advance) says 'The 1m sub-circuit board is not installed.'

LeafGreen does not..

BTW, rhtools.scizz.com gives me a 403 Forbidden.

1. A-Mart was also released later on, in which it worked with FR/LG. Check Presea's Tool Archive (in my signature).

2. If the '"The 1M sub-circuit board is not installed" then make sure your ROM is using Flash 128K and not Flash 64K.

DrCoolSanta said:
I also get the 403 error :(

Umm guys, I need to rip off some music from FR or LG but I don't have the XML file for it, so can you give me the file if you have it, I'll really appreciate that.

EDIT: How do I get a single music file out of them T_T

People tend to use Sappy to rip music from the games.
 
1. A-Mart was also released later on, in which it worked with FR/LG. Check Presea's Tool Archive (in my signature).

2. If the '"The 1M sub-circuit board is not installed" then make sure your ROM is using Flash 128K and not Flash 64K.

1. None of the 2 available there have offsets for English LG.

2. Only FireRed has this problem!
 
AngelSL said:
1. None of the 2 available there have offsets for English LG.

2. Only FireRed has this problem!

1. You might have to use hex then or wait until someone updates A-Mart to have LG.

2. Is there an option for selecting what sort of Flash type it uses? Such as 128K or 64K. You can also open it in the emulator and select Flash 128K by going Options > Emulator > Save Type > Flash 128K.
 
use \n and \p.

\n=next line
\p=new box

For example, say i want the words to look like this:

Hi,
My name is itman

I would put this

Hi, \nMy name is itman

Now to say:

Hi,
My name is itman
Bye

Hi, \nMy name is itman \pbye

Just like that.
 
Wrong thread to post...

Okay, I made a simple talking script, but it constantly goes onto the same line (similar to if you go over the repoint limit on A-Text)overlapping itself, which is, obviously, an undesired result. How do I create line breaks so it stops reusing the same line?

use \n and \p.

\n=next line
\p=new box

For example, say i want the words to look like this:

Hi,
My name is itman

I would put this

Hi, \nMy name is itman

Now to say:

Hi,
My name is itman
Bye

Hi, \nMy name is itman \pbye

Just like that.

This should be in the script discussion in the scrapbox. -_-
 
1.how do you edit the attacks of pkmn(e.g. make blastoise have fire blast)
2.how do you edit a pkmn's types?(e.g. make charizard fire/dragon)
thx everybody
-rowan
 
Ok, I'm having a problem with inserting maps.
When I insert a new map in Advance map, it seems to work fine, but when the player warps to the map the screen goes to black.
Does anyone know why?

I also noticed when changing the indoors of a certain house, other indoors that are in the same bank usually change, why does that happen? Are the indoor maps connected somehow?
 
Thanks for all who helped me figure out my exit tile problem...I looked closely at the two tiles, and yes, there's a difference. XD *feels dumb*

Anyway, another question - I can't seem to find the answer anywhere - what are the percentages for the appearance of wild Pokemon? Take Route 102, for example, since it has both water and grass. I know that there are ten different slots for grass-appearing Pokemon - but what are the percentages, does anyone know? Also, for fishing, it looks like the first few slots are for the Old Rod, then the next few are for the Good Rod, and the last for the Super Rod. Can anyone confirm this?
 
Hi, I use No$GBA Emulator to play pokemon Diamond and Pearl becuase the rest are like UBER slow. But I'm curios is it possible to make a .SAV file on Pokesav and play it on an Pokemon Pearl.

PS. This is the emulation section so i dont see anything wrong with this.:)

Thanks in Advance.
 
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