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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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i tired putting turtwig in but when i replace bulbasaur with turtwig the image gets messed up.
is there anyway to fix it? also when i tried to put another image it said "image not indexed". what does that mean? when i tried putting in chimchar for charmander it worked.

Refer to RedYoshi's Indexing Sprites Tutorial.
Also, I think my tutorial's helpful for your sprites' questions as well...


this may not be too simple but how can i make an event battle, with advance map preferably. you know, like Zapdos or Mewtwo. oh yea, it's for fire red.

script it.
refer to thethethethe's scripting tutorial...
 
lots of questions about red...

ok more questions about pokemon red

how to edit scripts in hex?
also, would the gold scripting document be relevant at all to pokemon red?
is there a known way to edit music in a hex editor (offsets??)?
how to decompress and edit pokemon/trainer battle sprites?

and
what is asm,
what can I do with asm to pokemon red,
and a document relevant to doing asm in z80? (pretty sure that's gameboy)
 
I need something to script with. my pokescript isn't working.
 
kk thanks! i needed this alot!

ho do i get the offset for my script i made in XSE?
 
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how to edit scripts in hex?
RBY don't have a scripting engine. Events have to be modified in ASM.
also, would the gold scripting document be relevant at all to pokemon red?
No.
is there a known way to edit music in a hex editor (offsets??)?
I know some people have done it, but finding offsets is a lot of trouble I've never gone through. Datacrystal lists some music as being at 8000-BFFF, 20000-2148B, 217E8-23F52, and 7C000-80000.
how to decompress and edit pokemon/trainer battle sprites?
Decompressing has been done; I've attached the C source code to a program that decompresses to bitmaps. Editing and reinserting is currently not possible, though if you can understand German reasonably well you could possibly work with the compression doc.
and
what is asm,
what can I do with asm to pokemon red,
and a document relevant to doing asm in z80? (pretty sure that's gameboy)
ASM abbreviates "assembly," the mnemonics for the Game Boy's binary CPU instructions (i.e. uber-low-level programming). Different people learn ASM in different ways -- I did it by finding a lone ASM string and disassembling it by hand, but other people might be better served by the resources at Wichita State (though that's more geared towards homebrew).
 
thank you!!!!
actually I do know about a year's worth of german haha (I took a class)

in asm, can you edit stuff like the prof. Oak script where he walks over to you?
(in other words, can you edit movements?) and how?

oh yea, do you have a compiled version of the decompressor? I'm on a mac (with virtual pc of course) and I dont think I could compile it.
 
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Where should i start?

There seems to be so many options but is there a general pokemon hacking tutorial i can read. Seems a bit overwhelming just jumping into it. Mappping, scripting, etc..
 
thanks

thanks destinedjagold for the tutorials and thanks 現実として巨大なもの for telling me what happened with my sprites.:D
 
Hey, um what is the number for sneasel in XSE?

(I know it's not its dex number, can anyone help me.)
 
Hey, um what is the number for sneasel in XSE?

(I know it's not its dex number, can anyone help me.)

It's "215" or "0xD7" or "&HD7", they will all work. Or you could always #include the stdpoke.rbh file. >_> Like so...

Code:
#Dynamic 0x800000
#Include stdpoke.rbh

#ORG @Main
GivePokemon PKMN_SNEASEL 20 0 0 0 0
End

Which would give a level 20 Sneasel to the player. :)
 
It's "215" or "0xD7" or "&HD7", they will all work. Or you could always #include the stdpoke.rbh file. >_> Like so...

Code:
#Dynamic 0x800000
#Include stdpoke.rbh

#ORG @Main
GivePokemon PKMN_SNEASEL 20 0 0 0 0
End

Which would give a level 20 Sneasel to the player. :)

Just putting a pokeball in the middle of the road? lawl, that's not the best plan but it works for me :P
 
Um, I tried palette editing, but it didn't work.
I asked cooley and he told me this:

Well than, you didn't search for the palette. Click on the "load by searching" once you have the palette in the top row. Once it's found, click "Load by offset" then click on the copy button(if you can't find it, mouseover every Icon in the Top Row) the Replace should come up now.

Now you import/Edit the palette in the bottom Row and then click replace.
I tried that and the palettes were still the same.
What did I do wrong?
Also, it was for Fire Red.
 
well can anyone tell how to put a pokemon like say articuno appear at pewter city..
i mean at some place where it wasn't present already!
and then script for battling with it..
(i wish to ask how to insert new legendary pokemon battle in game???)
thanx in advance
 
well can anyone tell how to put a pokemon like say articuno appear at pewter city..
i mean at some place where it wasn't present already!
and then script for battling with it..
(i wish to ask how to insert new legendary pokemon battle in game???)
thanx in advance
Well, you could go into the seafoam islands map and copy Articuno's script... then give it to a sprite in Pewter City. You can, of course, change that said sprite in Pewter City to the Arcticuno sprite. Changing Arcticuno's level and stats at the time of encounter would be a different story.
Good luck. ;)
 
well can anyone tell how to put a pokemon like say articuno appear at pewter city..
i mean at some place where it wasn't present already!
and then script for battling with it..
(i wish to ask how to insert new legendary pokemon battle in game???)
thanx in advance

you need to learn how to script.
script it.
refer to thethethethe's scripting tutorial...
 
does anyone know where I can get an english trainer editor. one that lets you change the trainer's name and/or pokemon.
 
There appears to be a lot of (0202) scattered about the roms (well, FireRed at least). Anyone got any idea what they could represent?

Also, in FireRed, starting at $h456E74, there's a load of pointers linking to the in-battle names of different types (in this order: Normal, Fire, Water, Electr, Grass, Ice, Ground, Rock, Flying, Psychc, Fight, Poison, Bug, Ghost, Dragon, Steel, Dark), with it ending with another text pointer to "Exit". Is this an in-game list or something (like, choose a type or something?)
 
I have some problems...(I'm Hacking Gold version)
1) I can't change the script in Mr. Pokemons house for some reason. I don't know if I just can't find the right file part in my hacking tool or if it just isn't there.

2) I also can't find a tool that makes it so you can change the price of items in the Pokemarts.

3) I can't find a tool that edits the intro either
 
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