Thrace
@tion
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- Seen Oct 2, 2016
Try reading this.Seeing as I'm totally new to this I've got a question. How do I insert this tileset into my ROM?
The tiles look insane. I love it.
Try reading this. Go down to the part about warps.That's kind of confusing, don't you think? O.o Maybe make it step-by-step?
Just try copying all the important parts (except for the location of the offsets and compiling a new script.Forgive my noobishness, but I'm using something called PKSV-UI or whatever. I don't think that's the same thing as XSE...right? Either way I didn't add anything to the script. I always make sure that when I'm changing text it has less characters than what the original was. It's not like I added lines and lines, because at least 15 lines of coding completely disappeared.
How would I add text in my program?
What are you looking for? You use the next and previous buttons to go through the different images.idk if im supposed to hit any special button or whatever, but this is what pops up when i Open the ROM into UNLZ
Uhhh no, there are many tutorials for this. You must do it manually.forgot the other quetion i asked before
is there a program that you can download that can Add New Pokemon (4th Generation, for example) to 3rd Generation games? Im using YAPE and AdvancedStarter to get new starter evolutions (Magby, Magmar, Magmatoar)(Elekid, Electabuzz, Electivire)(Snorunt, Glalie, Frolass).
I got the starter part down, but i need to get the DP Pokemon in the FR ROM
anybody help?
Its because you haven't written it to an empty space in the rom. Find empty space and then enter that in the Image offset box.This is sadly continuing on with my previous problem.
Using unLZ got the image to work just fine, when write a squirtle with a horn into the ROM itself it worked like a piece of cake.
However, when I use MS Paint, and use the droplet tool to grab the same colors to add different features, that's when things get sketchy.
So I'm using the same colors as I was before, no more than 16, and not using pure Black, only the colors on the palette that shows on the Pokemon itself. Once imported into the game it still has that glitchy gunk at the very bottom of it and I don't even know where to begin to get rid of it.
It's rather annoying, the PokeMon looks great, but with that gunk underneath it, it looks like a fusion between a Pokemon and a MissingNo.
Try watching this tutorial:Can somebody please help me with changing the starting screen pokemon in Fire Red? I am rying to change it from Charizard to Larvitar. I am also trying to change Oak to Wattson but I cannot. Please help! PM me!
Darthatrons Attack editor can do most of that. If it can't open then theres probably something wrong with your rom. You can find the offsets by looking at the .ini in the folder of the tool. Just use trial and error and common sense to work the rest out if you want to do it by hex.Basically, I have a thoroughly modified fire red ROM that is not accepted by the Attack editor that does work on normal ROMS, and I wish to edit the attributes of one of the attacks used in that ROM. All I've got to find the attack are it's current charasteristics:
Type: Dark
Accurracy: 0 according to table
Power: 0 (definately sure of this)
Effect: 'Increases own attack 1 stage.'
Basically, it's 'howl' with normal changed to dark. So anything else would probably be the same values that 'howl' had. How do I look for this move?
My first question is: How do I find this in a hex editor (I know how the thing works, already changed some base stats since those are just there non-encoded, but here there's a coding to figure out) ?
I.e. what is the exact format in which you can find attacks in FR (japanese version), as the format used in DP did not give me any search results / very many search results in what did not appear to be the section used for attacks (since you'd see certain values every 16 spaces periodically if it was).
And then when I've found it, I'd like to change '1 stage' into '2 stages' (and the PP accordingly, thought it was 25 instead of 40 or smth.). anyway, what would help would be a table with the default format in FR, and tables for the hexadecimal values used for the attack type (for example 04 being strike & burn effect in DP) and so on. I've been looking for a couple hours on the internet for these things, but don't seem to find anything helpful.
Any tips?
Your rom has crashed. You have to start again. Try using this tutorial instead: https://www.youtube.com/watch?v=oPmA0Kb70Dgeep.
another problem here
i watched D-Trough's video, and I followed all directions perfectly right. However, now when I bring up my VBA FireRed, Its only all white....somebody help?