You can't really expect me to trial and error 16! + 15! + ... + 10! possibilities, 22324392115200 is kind of a big number isn't it?
What's probably "wrong" with the ROM is that it's a japanese version. This means the tool probably won't be able to locate the attack names, thus rendering both the tool and it's .ini files a bit redundant. However, the attack's values (accurracy, type, PP, etc.) will still probably be listed in the same way...
I just need to know in what order those values are put in the ROM file and how the coding of the non-numeric values works.
Secondly, knowing this, none of the referred offsets are probably correct. Even if one were to be, I still need to know several of the following things:
1: The amount of values each move takes up (I know it to be 16 in DP, but in FR?), thus making me able to deduct the offset of the n-th move.
2: The meaning of each of the values (i.e. the listing order of move power, pp, accurracy, etc.)
3: The way types and so on are encoded (for example Dark = 11 in DP)
4: The listing order of the moves would also help if I can't find it using the find feature (If I know where howl is located in a pokemon FR/LG rom it would certainly help).