Grinner
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- 18
- Posts
- 16
- Years
- Age 35
- Seen Aug 27, 2009
Heya all!
This is perhapse not the best place to ask this but I thought you might have some valuable insight, I have recently began looking into much more detailed hacking, and i wanted to make my own items, I have located the field usage offset for repel in ruby and decided to change that since i wanted a field effect rather than a battle effect and it was all set up.
When linking directly to an asm command (with the +1 obviously) then the asm script triggers however it hangs, the text turns red when used and the game effectivly freezes until you press the (b) button. The item is also not delited although the effect occures. That if i am not wrong means that is part of the items script.
Thinking that I used a pointer to a script hopeing to call the asm command and then delite the repel. However when this item is used all it dose is restart the game.
Could anyone tell me if this is futile withought ASM or if i am overlooking something that could be used to rectify the situation? I have looked at other item field data however I could not see any similaritys in the data which could be used to terminate the action.
as I was useing ZodiacDaGreat's asm translated to hex for giveing items to the PC (I know theres a script command to do this) I know it is not the ASM action itself that is at fault.
Any help would be greatly appreciated
This is perhapse not the best place to ask this but I thought you might have some valuable insight, I have recently began looking into much more detailed hacking, and i wanted to make my own items, I have located the field usage offset for repel in ruby and decided to change that since i wanted a field effect rather than a battle effect and it was all set up.
When linking directly to an asm command (with the +1 obviously) then the asm script triggers however it hangs, the text turns red when used and the game effectivly freezes until you press the (b) button. The item is also not delited although the effect occures. That if i am not wrong means that is part of the items script.
Thinking that I used a pointer to a script hopeing to call the asm command and then delite the repel. However when this item is used all it dose is restart the game.
Could anyone tell me if this is futile withought ASM or if i am overlooking something that could be used to rectify the situation? I have looked at other item field data however I could not see any similaritys in the data which could be used to terminate the action.
as I was useing ZodiacDaGreat's asm translated to hex for giveing items to the PC (I know theres a script command to do this) I know it is not the ASM action itself that is at fault.
Any help would be greatly appreciated