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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Binary

え?
3,977
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    • Seen Apr 7, 2014
    Is there a list of the flags and variables already used by Fire Red?

    Some of the major flags already used in firered are:
    First badge = 0x820
    Second badge = 0x821
    Third badge = 0x822
    Fourth badge = 0x823
    Fifth badge = 0x824
    Sixth badge = 0x825
    Seventh badge = 0x826
    Eighth badge = 0x827

    Pokémon party = 828
    Pokédex = 829
    Running Shoes = 82F
    The others are just used in scripts. Don't worry, there are a bunch of free flags.
     
    224
    Posts
    16
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    • Seen Mar 8, 2016
    1.How do I activate the national dex in Ruby?
    2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
    3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
    4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
     
    Last edited:

    12345

    Sky
    157
    Posts
    16
    Years
    • Seen Aug 18, 2016
    1.How do I activate the national dex in Ruby?
    2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
    3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
    4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
    1. Trade with FR/LG (you must have Ruby and Sapphire Stone first). No script for this.
    3. yes.(you can put signpost)
    4. I think you can't

    And my question: can you give me the offset of textbox's pallette in Ruby?
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    1.How do I activate the national dex in Ruby?
    2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
    3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
    4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
    1- i think national dex can be activate using special 0x16F...
    2- yes, you have to use Tile molester, but you can use every Tile edtor you want
    4- i think you can do this with ASM, but it'll be very difficulty...
     

    0m3GA ARS3NAL

    Im comin' home...
    1,816
    Posts
    16
    Years
  • 1.How do I activate the national dex in Ruby?
    2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
    3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
    4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.

    4: I dont know how to edit the particular unknown that appear, but if you need to, you can make a level script... If your map is a warp only entrance. (Like a room, or a dungeon) Then you can set the warps to that map as 127.
    Warp Number 127
    Map Bank 127
    Map Number 127

    Then, you can make a level script check for flags, set by your puzzles, or check for variables... (That would be easier)...
    For instance...

    Solve one puzzle - setvar 0x4000 0x1

    Then in a level script in the map that has the warps...

    compare 0x4000 0x1
    if b_== goto @setwarp
    ...
    #org @setwarpplace 0xWarp# 0xMapBank 0xMap# 0xXpos 0xYpos
    release
    end

    What this does is sets the maps warps to the selected specifications, then all you need to do, is make 2 copies of your map, and change the wild pokemon data in each of them. then change the warp data via the level script to manipulate which map you go to...

    In simple, the level script makes the warp change, depending on the variables number.
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    And my question: can you give me the offset of textbox's pallette in Ruby?
    offests for textbox palettes can be obtained by add 0x140 at the base offset e9aefc (that contains palette for textbox 1), so:
    1: E9AEFC + 140 =
    2: E9B03C + 140 =
    3: E9B17C
    4: E9B2BC
    5: E9B3FC
    6: E9B53C
    7: E9B67C
    and so on

    Only in FR.

    I don't think Ruby has a special or flag for it. :\

    Ok, I believed it can work in ruby too... Sorry
     

    12345

    Sky
    157
    Posts
    16
    Years
    • Seen Aug 18, 2016
    Thanks but how to find the offset of palette?
    i need more to change textbox of battle screen, dialogue...?
    and can you tell me about offset of "callasm" in script. How to get this offset?
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    Thanks but how to find the offset of palette?
    i need more to change textbox of battle screen, dialogue...?
    and can you tell me about offset of "callasm" in script. How to get this offset?
    The offset of palettes are the offset I just posted you in my previous message... you can use APE to change them...
    If you want to change the image of th textbox you have to use Tile Molester, and to follow THIS tutorial
    Callasm is a script command, it can used to call an ASM routine...
     
    53
    Posts
    15
    Years
    • Seen Feb 12, 2014
    Andryandrew can you fix my rom i will put it here if you can
    //Coz my rom crashes when i battle poochyena so you maybe delet this event
     

    12345

    Sky
    157
    Posts
    16
    Years
    • Seen Aug 18, 2016
    I found palette offset of textbox (when talk) but i can't find palette offset of battle textbox in Ruby.
    Can you help me?
     

    DemonParia

    Gangsterfresh Swagmaster
    104
    Posts
    15
    Years
    • Seen Oct 6, 2015
    Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.

    On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.


    Walking out of house
    glitch1.png


    Outside of house
    Pokemon-RainfallAdventures-1.png



    It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...

    Also, I was wondering how you rename the trainer classes with Advance Trainer (A-Trainer).
     
    Last edited:

    Jerros

    TloS FTW!!!
    72
    Posts
    16
    Years
  • I've still got a question:

    How can I edit the Trainer Battle intro? (Pokémon emerald)
    I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
    I mean the logo that flashes right before you start the Trainer Battle.
    Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    I've still got a question:

    How can I edit the Trainer Battle intro? (Pokémon emerald)
    I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
    I mean the logo that flashes right before you start the Trainer Battle.
    Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...

    I hope this answers your question...

    And, some housekeeping rules too.
    • Do not ask the same questions over and over again.
      Instead, search the thread if it already has been answered and if not, just wait for someone to answer it! If you don't want to wait, just [url-inline="search.php"]search the forum[/url-inline] and try to find an answer yourself. Almost everything has been answered before.
    • Do not demand for answers to your questions!
      People to not have to answer your questions, they do it because they want to! Not only are those posts annoying, they also are completely pointless! If such a post is found, it will probably be deleted.
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.

    On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.

    House: [ [] ]

    Open door: [\ \ \ / \ \ \]

    It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...

    Also, I was wondering how you rename the trainer classes with Advance Trainer (A-Trainer).
    about renaiming trainer class it's a bug of A.Trainer, but it's still a beta, you have to wait for the stable release
     

    Cheesymitten

    Dukcs
    1,840
    Posts
    15
    Years
    • Seen Jun 5, 2015
    I found palette offset of textbox (when talk) but i can't find palette offset of battle textbox in Ruby.
    Can you help me?
    Do the same procedure except do it in a battle sequence...And use thethethethe's tutorial in the same way if that's wrong then someone let me know but i think that's right...
     

    12345

    Sky
    157
    Posts
    16
    Years
    • Seen Aug 18, 2016
    I can't understand why when i enter some map (after edit evenr), battle with a trainer or wild pokemon, i move but the sprite of hero not move. (if i enter this map again, this problem can no longer)
    (like some other hacks)
    Sorry if my english is bad.
     
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