Is there a list of the flags and variables already used by Fire Red?
1. Trade with FR/LG (you must have Ruby and Sapphire Stone first). No script for this.1.How do I activate the national dex in Ruby?
2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
Is there a list of the flags and variables already used by Fire Red?
1- i think national dex can be activate using special 0x16F...1.How do I activate the national dex in Ruby?
2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
1.How do I activate the national dex in Ruby?
2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
1- i think national dex can be activate using special 0x16F...
offests for textbox palettes can be obtained by add 0x140 at the base offset e9aefc (that contains palette for textbox 1), so:And my question: can you give me the offset of textbox's pallette in Ruby?
Only in FR.
I don't think Ruby has a special or flag for it. :\
The offset of palettes are the offset I just posted you in my previous message... you can use APE to change them...Thanks but how to find the offset of palette?
i need more to change textbox of battle screen, dialogue...?
and can you tell me about offset of "callasm" in script. How to get this offset?
I've still got a question:
How can I edit the Trainer Battle intro? (Pokémon emerald)
I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
I mean the logo that flashes right before you start the Trainer Battle.
Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
And, some housekeeping rules too.
- Do not ask the same questions over and over again.
Instead, search the thread if it already has been answered and if not, just wait for someone to answer it! If you don't want to wait, just [url-inline="search.php"]search the forum[/url-inline] and try to find an answer yourself. Almost everything has been answered before.- Do not demand for answers to your questions!
People to not have to answer your questions, they do it because they want to! Not only are those posts annoying, they also are completely pointless! If such a post is found, it will probably be deleted.
about renaiming trainer class it's a bug of A.Trainer, but it's still a beta, you have to wait for the stable releaseHi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.
On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.
House: [ [] ]
Open door: [\ \ \ / \ \ \]
It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...
Also, I was wondering how you rename the trainer classes with Advance Trainer (A-Trainer).
Do the same procedure except do it in a battle sequence...And use thethethethe's tutorial in the same way if that's wrong then someone let me know but i think that's right...I found palette offset of textbox (when talk) but i can't find palette offset of battle textbox in Ruby.
Can you help me?
The palette offset of the battle textbox in Pokémon Ruby is 00D004E5.I found palette offset of textbox (when talk) but i can't find palette offset of battle textbox in Ruby.
Can you help me?