HackChu
I need a haircut...
- 674
- Posts
- 18
- Years
- Age 32
- Bankrupt Amerika
- Seen Sep 23, 2020
Okay and thanks a lot. Hopefully I don't have to make a Elite Four type of script or it'll take forever...
Okay and thanks a lot. Hopefully I don't have to make a Elite Four type of script or it'll take forever...
So in other words it would show for example if I were to use the one Lorelei had it would show her on the animation instead of the person im fighting?From what I remember, though, the animation only allowed some predefined picture to be displayed.
All of what your speaking requires ASM. But of course it's all possible IF you are quite skilled at ASM.I have two questions (already searched, and without results here):
1. Would be possible replace one of the battle window commands (like "BAG") for another one? I mean, like...replace "BAG" for a move, like Tackle or Pursuit, usable for all pokemons, like the other commands of the list?
2. Would be possible to add a one-turn delay to swap pokémons after a normal swap, like some kind of delay?
Thanks in advance!
I've got a question :D
Is it possible to "force" the player to use a certian item?
For example lets say he/she recieves a repel to get to someones house (with grass interviening) and I want the person to use the repel inorder to get past that area, BUT i also want it so that when the repel runs out they encouter pokemon.
can any one tell me how i can change pokemon ruby font please
Just have an event that prevents them from going forward, unless they don't have a repel, which would use the checkitem command in XSE.
I've got a question :D
Is it possible to "force" the player to use a certian item?
For example lets say he/she recieves a repel to get to someones house (with grass interviening) and I want the person to use the repel inorder to get past that area, BUT i also want it so that when the repel runs out they encouter pokemon.
Okay. Did you decompile the script there? I guess it might even be a simple flag check.
Oh, well I was just curoius :D
But this is a seriious question:
Everytime I walk on a specific place the entire game decides to restart. Actually it's an entire area :/
Ehh...I don't even have a script editor nor can I get one 'cause I'm using a DSi for internet. I just edit the map and text to reuse old scripts. I just want to know what makes the mixing records avaliable. If it's a script, I'll move it, if it's a badge, I'll edit the gym. If it's something else, I'll figure it out. That's why I want to know what activates it.
OK so an event that changes the weather is easy enough to do as I have learned from reading this thread. However, how is it possible to make a move (with out of battle effects) remove weather conditions? I'd like to make a move that removes weather conditions out if battle similar to what Defog does in D/P/Pt. How can this be done? Can it be done?
HackMew I've fuguired it out about my question regarding the animation before elite four members.
It has nothing to do with scripting but the animation itself is programmed into the trainer ID. Even if the sprite changes it still shows Lorelei on the animation. I guess it takes ASM to accomplish my feat...is that correct or is there an alternative?
HackMew I've fuguired it out about my question regarding the animation before elite four members.
It has nothing to do with scripting but the animation itself is programmed into the trainer ID. Even if the sprite changes it still shows Lorelei on the animation. I guess it takes ASM to accomplish my feat...is that correct or is there an alternative?
Did you try to look into Unlz? or maybe Tileed2002,TLP,Tilemolester ? I'm not sure that those are compressed/uncompressed images. But maybe you can try :)