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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Right, ive downloaded Wichu's Sprite tool but whenever i import an indexed sprite and synchonise pallettes it kinda combines it with the previous pokemon.
Do i have to import both the regular and shiny before i synchronise?

Yeah But you can go to the rom hacking resource and download his super hgss sprite pack and you just insert those
 
Yeah But you can go to the rom hacking resource and download his super hgss sprite pack and you just insert those


Implying i wanna insert HGSS sprites, j/k

Nah, i'm inserting Fakemon sprites but i wasnt inserting shinies so thanks for clearing that up :D
 
Anyway to become better at spriting, cause I suck at drawing things like rock walls or trees, the only thing im ok at is buildings. Anyone got any resources I can read in order to get better?
 
Implying i wanna insert HGSS sprites, j/k

Nah, i'm inserting Fakemon sprites but i wasnt inserting shinies so thanks for clearing that up :D

Ok nevermind, I actually CANT index or insert sprites, i'm getting confused, all the guides are telling me different things,

I need someone to adopt me and help me insert sprites D:
 
My question about editing the font in Firered was answered but my other question wasn't,so ill repost it.

How do you edit the text boxes in Pokemon Firered?











---------
~Fury
---------
 
@~NzFury
A single search should bring this up. =0=

I believe it can be done in A-Map, but I am unsure. Could you post a picture showing what you mean?
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

The text saying "Cable Car" and "Fiery Path" or the picture showing Littleroot Town. Oh, and the big bar saying "Hoenn Map Zoom View" or "Hoenn Map Full View".
 
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Anyway to become better at spriting, cause I suck at drawing things like rock walls or trees, the only thing im ok at is buildings. Anyone got any resources I can read in order to get better?

Anyone? Please, need help at spriting im awful O_O.....
 
My mistake, it works as such:
Code:
    bl Address

Address: .word 0x08700000
It's just that the address can be stored up to 1,048,575 words away. But then again, I'm probably wrong, again. :( Sorry I can't be of much help.
compilation word, but the branch loads the wrong offset. the offset was the offset where 0x08700000 was written.

ex:
800000 bl 0x088000c2
...
...
8000c2 00 00
8000c3 70 08
 
compilation word, but the branch loads the wrong offset. the offset was the offset where 0x08700000 was written.

ex:
800000 bl 0x088000c2
...
...
8000c2 00 00
8000c3 70 08

Code:
800000   bl #0x30
...
...
8000c0   00 00
8000c2   70 08

The value given in bl is how many words away the offset is.
 
I think my problem is similar to the guy above me. I'm trying to make a map for Fire Red. I want to change its gfx and make it function properly. I've searched all kinds of terms like: World map and town map. I can't find anything. Can someone please help?

P.S. Is there a place where I can start a thread asking a question, or must all questions be asked here?
 
Well, A-text lets me edit the boxes, but they don't let me edit which squares get the boxes. ;-;
 
Well, A-text lets me edit the boxes, but they don't let me edit which squares get the boxes. ;-;

At 0x5A147C in the ROM there is a table of data that contains that data. Each structure is 8 bytes long:
Code:
X-Pos   1 Byte
Y-Pos   1 Byte
Width   1 Byte
Height  1 Byte
Pointer 1 Word

The pointer points to the name of the tile.

Then at 0x5B91B8 in the ROM there is a table of data:
Code:
ID      1 Byte
?????   1 Byte
Buffer  1 Halfword ;Only observed as 0x0000
Pointer 1 Word
The Pointer points to another pointer which points to some data structure relating to the listed items, which I don't understand... The ID is simply used as a check to see if the list has ended - it checks if it's 0xD5 at several points in the routine.

That's about all I can do to help at the moment. No$GBA decided to stop working... Sorry.
 
Where could I find the pointers of the loaded sprites during the intro in fire red?
Oak sprite, Player sprite, Rival sprite..

also, are there tutorials on adding more then 5 evolutions to a pokémon? YAPE can only do five, I need two more D:
 
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