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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Just so you know, my second question didn't get answered beforehand. It was my biggest one, and please look at the screen shots. I will be in debt to anyone who solves it, thank you!
 
does anyone know why this happens.
i got a sprite sheet with the OverWorld i wanted,i index them with infraview, save them as .BMP.everything goes normal but when i open them in paint i crop to the size of one OW (for each frame)when i go to save them they turn out grayscaled.idk why.If anyone can help me it would be greatfuly appreciated.







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~Fury
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How do you insert animated tiles?

Is there a different program other than animeditor?

what layout does the image of the animation need, all next to eachother or a 1 pixel gap between each frame?

I have animeditor and when I try to load my animation it doesn't load :/
 
Does anyone know the cry list?
The cry of a pokemon to insert in a script.. :x
 
Alright, I've got a problem. I don't know how to get the Ice Tile in Firered to work. Can anyone tell me how these work?

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
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Is the script in the room? I've already checked the behaviour bytes >_>
Have you tired to check the level script?

Alright, I've got a problem. I don't know how to get the Ice Tile in Firered to work. Can anyone tell me how these work?

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
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Is the script in the room? I've already checked the behaviour bytes >_>
Have you tried to check the level script?
 
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Have you tired to check the level script?


Have you tried to check the level script?

That was actually the first thing I did. Me and a friend found out that one level script is used for the animation, while another one actually determines what map you fall in. I just can't seem to get the level scripts to work in another room.
 
When I insert a Pokemon Trainer into Misty, (with unlz), it says it's too big. So then I get the offset with FSF and put it it, but when I test the battle, the screen is black. ='[ Any help?
 
I was editing the connections of my maps, as the new maps had totally different connections. I had to edit the offset, and luckily I got it right off the bat. However, the game glitches when I try to re-enter the first map. I can go from the first to the second fine, but trying to return causes the game to freeze and the screen to go all weird (palettes change and everything just... Glitches). This has happened before, but was usually fixed by simply editing the Zero Out number (from 0000 to 0080, though I have no idea what it does). That didn't work this time. Can anyone help me fix it?
 
please help me how i can translate pokemon ruby to arabic with tilemolester
 
So.. I've got a warp in my cave map, Magmor Cave. Now, there's two sections. I put a warp on a ladder (Going down one.) When I test it in VBA, the screen just goes black when I warp. Can somebody help?
 
How do you insert animated tiles?

Is there a different program other than animeditor?

what layout does the image of the animation need, all next to eachother or a 1 pixel gap between each frame?

I have animeditor and when I try to load my animation it doesn't load :/

Please answer, I really need to know all about animated tiles.


I also have 2 other questions:-

1) How would I go about making a script that checks if you have a certain pokemon in your party and if you do then it deletes that pokemon from your party?

2) Is it possible to do setmaptile for a different map than the one the script is in? if so how? is it like this-
setmaptile 0xmapfolder 0xmapnumber 0xXco-ordinate 0xYco-ordinate 0xtileoffset 0xmovementpermission
 
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I've recently learned that the script editor I was using (PKSV - UI) is outdated. I have downloaded XSE. I have also herd of something called ASM. I have searched for it in the forums, but I get everything from hacks showcase to pretty much anything that doesn't seem related. Can anyone lead me to some info on "ASM" and XSE? I have also been looking for "script templates" for XSE. Finally, Where can I get an advanced scripting tutorial? All the tuts I have found just teach how to create a simple message. I can do that, but how do I combine a message with receiving an item and etc.?
 
2) Is it possible to do setmaptile for a different map than the one the script is in? if so how? is it like this-
setmaptile 0xmapfolder 0xmapnumber 0xXco-ordinate 0xYco-ordinate 0xtileoffset 0xmovementpermission
No. But you can achieve something similar with a level script. There are tutorials for setting these up.
 
No. But you can achieve something similar with a level script. There are tutorials for setting these up.

A little elaboration; basically, what you do is, where you want it to change the tiles in another map, you set a var or flag (the former is more preferred, doesn't waste a flag as you're going to use a var anyway in the level script) and that will be the one that lets the level script run. Said level script will be of the Setmaptile type and will, well, set map tiles.
 
I'm trying to insert a custom sprite using Archie's palette (by just taking his PNG and editing it around) and I try to insert it, but it just looks messed up. It's still 16-colour indexed, so what's the problem? Background is the same, everything is normal (on original).

File uploaded here because Imageshack does not like me. Censored.
 
Is there a way to change the champion and elite four's pokemon?

Where can I find the OW Size Chnager/Resizer?
 
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