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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Darthatron

巨大なトロール。
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  • 1.) what are those specifications for FR/LG, and could you explain "color-depth" a bit more, haven't seen that term used in any of the tutorials here.
    Color-depth just means it uses the right amount of colours (16 for overworlds). The height and width depend on the sprite you are replacing.
    2.) that's a given, it would take someone skilled with editing sound files, but thanks for the advice
    http://rivendell.fortunecity.com/tekken/427/wavs/pikachu.wav
     
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    • Seen Jul 31, 2017
    Okay, when creating a new map I never have any idea what tile sets to use.
    Is there a way to see what all is on a tile set?
    And is there away to change what tile sets your using without having to restart?
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
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    • Age 30
    • Seen May 1, 2024
    Okay, when creating a new map I never have any idea what tile sets to use.
    Is there a way to see what all is on a tile set?
    And is there away to change what tile sets your using without having to restart?

    You could always do background research on the tilesets before using them (or saving the Tilesets in Block Editor, so you know what tiles are in which Tileset without A-Map).

    Your 2nd question is yes. Under the Map Header, you can change the tilesets after making a map.
     

    Platinum Lucario

    The Legendary Master of [color=#D8D48C]Light[/colo
    1,607
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  • OK, I might need some help on how to hex edit the Pokémon Heart Gold.

    I've searched the forum for "Pokemon Heart Gold Hex Edit" and no results were found.

    I'd really like some advise on how to hex edit the layout of the maps on the game, is there any tutorial or something on how to edit the ASM of Heart Gold as well?

    I might have missed it, but does anyone here know?

    Because I'd like to edit the map layout of New Bark Town for a start.
     
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    • Seen Feb 5, 2012
    How can I remove the girl from pallet town?
    The one that tell's us to look at the sign..I tried everything, but the script doesn't disapear :x
     

    Binary

    え?
    3,977
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    • Seen Apr 7, 2014
    How can I remove the girl from pallet town?
    The one that tell's us to look at the sign..I tried everything, but the script doesn't disapear :x
    Do you want the girl to disappear or the script to disappear?
    Put "Script offset: $000000" to remove the script.
    If you want to remove the OW, just decrease the number of person events.
     
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    • Seen Feb 5, 2012
    Do you want the girl to disappear or the script to disappear?
    Put "Script offset: $000000" to remove the script.
    If you want to remove the OW, just decrease the number of person events.

    I've already tried that and it doesn't work :x
     

    ~NzFury

    Professional Tile Inserter :P
    36
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    14
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  • Heey Everyone,

    I ned some help with inserting a map.
    This is Firered btw,
    When i try to insert a map one of my mappers created into my game ,i wanted it to replace Resort Georgous (3.54),
    so i opened the created map and then i went to insert it,
    so i chose 3 for the map bank and 54 for the map number and then clicked Replace.
    But then when i went to check if it had replaced resort georgous it had but the map was registered under the pallet town bank,

    Does anyone know how to fix this?








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    ~Fury
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    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
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  • oh my god why isn't there a tutorial for this.

    Go to the Header tab on the far right.

    Click on the dropdown menu with PALLET TOWN on it.

    Change it to whatever you want.

    Save, reload the ROM.
     

    ~NzFury

    Professional Tile Inserter :P
    36
    Posts
    14
    Years
  • oh my god why isn't there a tutorial for this.

    Go to the Header tab on the far right.

    Click on the dropdown menu with PALLET TOWN on it.

    Change it to whatever you want.

    Save, reload the ROM.

    Thank Ninja Caterpie Again!! lol
    It realy pissed mee off bout that , but thanks

    How do you make a script start as soon a you enter the map.
    lIke at the start of the game?

    like when the propoganist shrinks to OW size?
    as soon as that happens i want a script to start?
    if its a level script please point me in the way of a tutorial for it cos i dont know level scripts yet.






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    ~Fury
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    Last edited:

    Shiny Quagsire

    I'm Still Alive, Elsewhere
    697
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  • pika247

    Pikachu Trainer
    28
    Posts
    13
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    • Seen Jul 31, 2012

    Color-depth just means it uses the right amount of colours (16 for overworlds). The height and width depend on the sprite you are replacing.

    Where would I find those specifications?(I plan on replacing Red and Leaf at the beginning(naming screen), Red and Leaf overworld, Red and Leaf backsprites, and Red and Leaf battle/trainer card sprites)
     
    976
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    16
    Years
  • I am hacking Fire Red and I am getting a glitch. In certain places where I made objects hidden like Rock Tunnel. Whenever I go down the ladder in the first part of Rock Tunnel, the game restarts to where I last saved. Does anyone know how to fix it?
     

    Mr

    Just call me Mister
    58
    Posts
    14
    Years
  • I'm trying to insert a Trainer Sprite. I know what to do with unLZ, but I don't know how to Index my sprite. I've opened it with Gimp and set the mode to "indexed" and used infranview to reduce the color depth to 16, but it still can't be inserted. How do I index and image?

    Also, is there a way to add sprites without overwriting an already existent trainer sprite?
     
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